You know…I’m beginning to notice I keep starting my discussions with legacy in them…anyway I plan on taking a break from assassins legacy. I will continue to update it once in awhile, but won’t be coding it as forcibly as I have been. So to get to the point.
I can’t decide weather the game I work on should be based on the MC being a King/Queen/Emperor/Empress of a kingdom. Where war threatens your very doorsteps, your closest advisers plot against you, dark secrets from your pass begin to rise up. You must manage your people and your lands less they revolt or famine seizes the land or even worse foreigners invade and take control, taking your head in the process. Let the paranoia consume you as any servant with a simple slip of poison, may cause one meal to be your last. Legacy of the Majesties (names will be changed most likely)
You play as a newly titles lord/lady of your own lands. There are multiple sects or groups in the land to the side with each with their own benifits and downsides. All in all it is survival else rise to seize the throne and sit on the Grand Throne that now lays cold and empty. Twisted with plots, slavery, harlets, blasphemers, kidnappers, and traitors. Legacy of thrones.
Shaper Legacy. The elite magic sect of shapers. Given the power to shape life into being they have conquered the known lands. The shapers use their powers to create life in barren wastelands and hideous creations to destroy their enemies.The Shapers rule the known land with an iron fist. Humans live in both fear and awe. You are given the chance to become one of them will you use your powers to rise to become a grand shaper? Or will you listen to the beckoning whispers of a rebellion and aid in bringing the shaper empire to its knees.
And finally something away from the role of ruling is carrying on the legacy torch of Sorcerers Legacy, wield immense arcane power. Hunted down by the group known simply as the Paladin Order. Start a revolution, stay out of sight and simply try to survive, rise to become the Grand Arch Sorcerer. Walk the paths alone or in a group of adventurers. use forbidden magic or stay on the course of power.
Sadly at this time of day I can’t give much of a better description.