@Shockbolt If you do so whilst brandishing blunt objects and yelling, she will love you even more!
@Zsero Thank you so much! I’m so pleased to hear that you enjoyed your journey through an electropunk 1930s British Empire. I hope you’ll enjoy the next instalment just as much, if not more!
@Eiwynn I’m so glad! I want the game to read like a rip-roaring book regardless of paths taken; that’s one of my focuses for this piece.
@Noctis I’m delighted you’ve enjoyed the different paths to that squid battle! Developing it was an interesting project. I could practically see a Zelda-style grid in my head, haha.
Anthony and Trevs were both busy with other matters, I’m afraid. It may have been a legal case involving a deceased witness; who knows?
@Zsero and @Noctis [spoiler]Eventually, you will run into the Merry Mafia on the way to Stork even if you’ve been through Hollerton-Malevoler. You will, however, miss the interactions at the Waypoint if you take the winning route.
And I hope to expand the Hollerton route slightly as well–I’ll be interested to see what you think when those sections are finished![/spoiler]
Currently, I’m working on an additional fight and some character scenes between your first day with the Watch and the Poisonous Intent scene. I’ve altered some of the character introductions slightly, and it’s been a blast to portray them in a slightly different light. Plus the new battle scene speaks to my other interests (music, that’s to say…).
Dude :o Now that’s all I’m going to imagine from here on out xD Like I didn’t even realize I needed this but now I don’t remember how else I imagined the fights and the choosing of the weapons! Also, now I need a Zelda-esque weapons. Like how can a Rascal be a Rascal without a wind-controlling boomerang and how dare they show their face in public without a hookshot?! Oh, need to hide? No problem, just click the heel of your magnetized boots three times and stick home to the convenient metal ceiling (and watch as all the things from your wondrous adventurer’s bag fall and knock out the very goons you’re hiding from to begin with). I mean, it’s so easy to imagine the rascal struggling under the weight of the ball and chain xD
We need this. My Rascal needs a hookshot. I need a scene where they use it for the first time and the sudden pull and the velocity just yank them off of their feet and straight into the wall they hooked. And a scene where they can use the wonderful boomerang to mess with their friends and just dishevele their hair and scatter papers. So many hijinks to be had!
Edit: 'Course if the grappling gun is like batmans which doesnt pull you suddenly and instead just gradually raises you up then sure yeah your hand and arm should be fine.
like what little i have seen so far akdo i don`t think i did that well?
also maybe its just me but halve the time i don`t really understand what we are doing or why?
while the scenes them self are wrote well i sometimes fail too see what i`m doing in the scene (aka gives me a choice too do something but does not give me a clue what i should, could or might be doing and how and of those things could or would help)
also for someone thats been fighting beastys for a year the MC thoughts or info given in the scene sometime lack in explaining what would be best of failing interesting too do?
@Noctis Now I want to write some sort of futuristic sequel and include those boots. : D Some day, maybe.
@Zsero Reggie is already weeping at this boomerang plan. He might just send your Rascal where all the other boomerangs are, if you’re not careful…
@Bob_Rijke I’ve had other people tell me the world and setting are too confusing, or that the Rascal’s role isn’t clear enough, so you aren’t the only one. I’m currently working on an early fight, and I’ll try to make sure I have Phil (or someone) give a bit of explanation about How Things Work.
I may need to rely a little less heavily on my own love of being dropped into strange universes and having to just improvise.
Thank you so much for the feedback! I’ll also see what I can do about leaving some clues for the later battles, or at least cuing them more specifically in the narration.
There will be no loss of arms, I’m sorry to say, unless Muriel mislays a gat. Such is life in the Watcher world. (Except for the giant squid, but it had a few to spare anyway. Poor thing. It really just was looking for a home…
I must stop judging stuff by its cover. I love the dialogue, the way things are described. Feels absolutely british… Though well makes sense why ahem… Love my Rascal and the fact that the gender didn’t come up until like chapter 4 or 3… It felt very natural the way the gender and name got picked.
For some reason i got attracted to Sarah… BUT Edith got me first. Cause… OLDER WOMEN! Ahem… Yeah i’m pretty sure My Rascal is like 10 years younger than her and i like that.
@Zsero When I write in that scene, we will all know whose fault it is (because I can totally picture Phil trying to using the poor Rascal as a boomerang if Clivey wasn’t at hand).
Please don’t feel bad. The mental imagery is fantastic.
@DisturbedOne I’m glad you liked it! If you want to know Edie’s age, although I shan’t specify a number in the game–she’s actually the youngest named human in the game except Charlie–she’s just out of uni, and twenty-one years old.
As to the others’ ages (at least, the non-Manufact humans), which again I am not planning to specify in the game: Reggie is forty-five, Muriel is thirty-four, Anthony is thirty-seven, Janet is twenty-eight, and Nikki is twenty-five. Aliens, Manufacts, and robots have a rather broader age range. I’m quite happy for people to imagine them as whatever age pleases them however!
@Noctis This is funny. Just today, I wrote a scene where the Rascal can use something as a sort of bolas–a bit like a slingshot but the line is attached to the projectile. I like the idea of a slingshot, though! Especially an improvised one! Hmmmmm. : D
The next update will be in a few days! It’s nearly ready to go, and just in the hands of my alpha testers now. And if you’re wondering why it’s been a while, well…
What you all think I’m doing:
*if (((grumpy > 60) or (feelingsaboutwatch < 40)) or ((alignmentb = 1) or (alignmentb = 2))) #I spend the entire time pacing up and down, furious.
*set grumpy %+10
*set cheerful %-10
*set pragmatic %-10
*set feelingsaboutwatch %-10
*set mm %+10
*if (acquisitive > 55)
There is no amount of money that could possibly make up for the indignation of being conscripted. Conscripted! You!
It’s absurd. You track a path in the soft carpet, your feet tapping on the floor. How dare they presume to dictate two years of your future. The dashed cheek of it all!
*goto rarrarrar
What I’m actually doing:
(Melody:)
In the evening, first of August, zoom zoom zoom.
Send your Rascal out to fight and meet their doom.
The Qar’tal puts her suckers up and gets into a fight,
Then the robot zaps a giant slug and Clivey’s slimed all night and zoom zoom zoom.
When the Rascal comes to play it’s none too soon.
Get your daggers out, my dear, it’s harvest moon.
The Winsome Werewolf strikes! The Werewolf strikes.
But the Page’s wisdom saves you as she reads “Go To The Grave, You!” Zoom Zoom Zoom Zoom Zoom!
Then the Rascal leaps from hiding zoom zoom zoom.
Daggers flashing, send that Bone-Wraith to his tomb.
The monsters fall beneath your blade with poison in their veins.
The Invader takes the last two and its ray gun nearly blasts you, zoom…zoom…zoom!