Thank you, all, for the kind words, likes, bug squishing, and comments! I’m delighted you’ve enjoyed the game thus far.
@DrDolphinrider Or I could make eleven sequels, once for each class. (;
@Terrell_Williams Oh yes–I can hardly leave everyone dangling on a cliffhanger, now. And thank you.
@moonwalkerdragon Thank you! I hope you do!
@Shawn_Patrick_Reed Reply and comments–with spoilers for the current build of the game–under the arrow.
Feedback response with some spoilers.
Thank you so much for the good words, and for the very detailed feedback! I truly appreciate it.
You actually can’t die…most of my games are rather non-violent, and ‘poisonous intent’ as a theme was rather petrifying.
You can lose the battles, however, or be injured. Other consequences exist, too, but none of them are ‘game over’.
My concept pitch for this was ‘electropunk 1930s DnD/RPG parody in southern Scotland, alternate world’. So make of that what you may.
I’m planning to add content between the introduction and chapter one. I actually wrote chapter one first, and several beta testers said I had tipped them off the plank and into the sea, and could they please have more background first. I actually wrote chapter one, then chapter three, then two, then the intro, then four. Linear, schminear.
I’m so glad you found the nonsense fun! I loved writing that teddy bear portion. I also enjoyed having B00P-D33T! set the curtains aflame.
I’d hoped that the writing would be vivid, with or without the illustrations–although I’m very grateful to my fantastic artist, E. Lewis Martel, who went far above and beyond for the comp and deserves loads of credit. They also chose the Duesenberg as our classic car of choice–it’s surprised me how popular that car has been, haha.
I packed so much into the month with a lot of grace, patience from my two rather young daughters (I’m a widowed mum), really wonderful beta testers who were honest when my writing was boring, confusing, or both, and a lot of music from Bart and Baker and Lamuzgueule.
Eclectic boogaloo–the beta testers actually voted on this! I blame it all on Reggie, personally. Phil thinks the name is ridiculous too.
I want to add a chapter between the introduction and chapter one that allows one to meet Edie and Clivey directly, probably implements a battle and a mission, and gives some leads on the main plot threads. I’m also considering messing about with the time frame, and having the game take place over one year instead of two…but I like two years, because it brings one close to the end of one’s enforced enlistment.
I like to think that it branches a fair bit, especially chapters one and two, but I look forward to others’ perspectives. Chapter One took the longest because it branches rather drastically.
Thank you so much for the kind words and comments–I’m so glad you liked it! I appreciate the suggestions, very much so.
I’ll work on fleshing out the earlier sections of the story…after all, people will likely be reading a demo, so it’s important that the first chapter is as immersive as the fourth. And not confusing.
Two choice menus on the same screen: It’s mentioned here, on the ChoiceScript wiki, somewhat ironically under ‘multiple *choice’ halfway down the page. The instructions were missing, though, so I hunted round on the forums…@RETowers had a very helpful example in this post, and I copy-pasted her template here when I was designing that page.
@ToxicDreams It’s what I chose for parodying the ‘rogue’ trope. I’m glad you enjoyed it! Thanks for posting to tell me so, too.
@Zolataya No gingerbread in this one, alas. Only teddy bears.
@Falingard Thank you! I’m delighted you enjoyed it. And I’m sorry! I, er, at least would like to share the blame with @Pace675’s fantastic prize category. I would have never dreamed of adding either the romance or the betrayal portions otherwise, to be quite honest.