You are Sighted, one of the rare individuals who can see through magical illusions, ghosts, and visions of future deaths. The local lord, known as the Jarl, has summoned you to the capital city of Grunvik to assist him with a secret plan to find his son, Samuel to name as his heir. However, when an empire to the north attacks the keep, you flee the castle along with Alexis, a changeling, Isolde, a young noble, and Bea, a member of a reclusive underwater society.
Choosing to seek aid either from an ancient foe or modern ally, the four of you encounter various unique individuals, including either Art, the bastard-born heir to a foreign throne seeking to reclaim their kingdom, or Ren, a reticent man who holds his past close to his chest. As time marches on, you find yourself in a position to influence events all across the continent.
- Current overall wordcount: ~57k
- Engage in political intrigue or high-fantasy adventure
- Multiple unique endings
- Play as gay/straight/bi/ace
- Six LIs to choose from
You play a character with the ability to see when someone is about to die and how. As a result, this game may include graphic or upsetting imagery including violence against children.
Currently, I am writing chapter 4, which will be the first major story branch and will involve introducing 2-3 more love interests.
Desired feedback includes: plot holes, need for clarification, additional choices that you want, coding or grammatical errors, etc.
Alexis, 20, is a Changeling living in Grunvik Keep, having been swapped for Jarl Erik’s son eighteen years ago. At seven years old, the switch was revealed, but the jarl and jarlessa were unable to fulfill the brutal conditions for forcing an exchange back, not when they had already loved the boy for five years. Instead, Alexis grew up among anti-fae nobles who became increasingly hostile over time. Torn between distaste for the court and a yearning for acceptance, Alexis struggles to find his place in the world.
Bea, 24, arrived in Grunvik with the intention of forging a connection between her people and the land-dwellers, something she has trained for her entire life. Upon arrival, she finds it to be cold, despite the burning summer sun. Determined to bring a piece of her people’s philosophy beyond the shoreline, Bea is not going home yet. (not romanceable by men)
Art, 24, lost their last remaining family following a massacre of their homelands by the advancing Asmanian army. They seek to avenge their home and restore their homeland’s independence. Achieving this is impossible to do alone, and they seek allies in their quest.
Ren, 23, is more and more unsure of the direction his people are heading and whether he is willing to follow. Abandoning his position in the army, he follows the wake of the Imperial army and offers aid to the survivors left behind and to the refugees fleeing their ruined homes. Despite the travesties he has witnessed, he remains loyal to his homeland. However, as all-out war approaches, his commitment to his ideals and to his country will be tested. (only romanceable by men)
Helena, 27, is the youngest member of the Rits Parliament and has caught the attention of the royal family. Beautiful, cunning, and ambitious, she relinquished her position as the head of her family’s shipping company in order to devote herself to navigating the schemes and secrets of the court. Rumored to be the Princess’ eyes and ears at court, all are clamoring for her favor.
Mariet, 23, grew up with you in Surborn as part of the sole family of followers of the One God. When the Imperial army descends, she is cornered between the country she left and the one where she has made her home.