I am Trask, almost 29 and been writing for about 14 years now, about a year ago I stumbled upon CoG and recently I have decided to try my hand at translating a story to this medium. I am already half way writing the first chapter and I thought that even if it will probably be another week before I can set up a beta test for the intro (mostly due to being new to coding), it could do no harm to already lift the veil upon the story and gather feedback from fellow writers and gamers.
The Academy is a story that will take you through your first steps as an international spy.
From recruitment all the way through to graduation. (the training will be split in 3 chunks, basic training, mission simulation, and a real mission)
I tried to be as diverse as I could in this giving the player a couple of options that will result in 16 Base Characters.
Sex (M/V), Social Background (Rich/lower middle class and Military/civilian), and offcourse the orientation.
Classes and Stats:
There will be 3 classes you can work towards:
Subtle spy: focused on stealth and playing it safe, the focus will be in getting the job done with as little exposure as possible
Forthright spy: focused on combat based strategy and guts, the focus will be in getting the job done no matter what.
Balanced spy: with the perfect balance between the Subtle and Forthright abilities, you might be unstoppable (or not good enough in either style to survive)
Your base character will have great effect upon which of these styles will suit you best as each choice will give you an edge or a handicap in your stats. But I will do my best to make sure that even if you pick the style that is completely opposed to your base characters natural abilities you will still be able to complete the story (but it will be a lot more difficult)
I will also add a renegade option but the focus will remain to see if you can survive as a spy.
So with plenty of kill scenes, and a couple of plot twist I hope to be able to get a fun game about the life of an international spy.