I’ve been tossing this idea around for a while. Ultimately it’s getting pretty complex, so I’m looking for a way to simplify, but if you would like to check it out, the link’s below.
In Tavern Tales you play the Tavernkeeper–a Quest-Giver in a satirical RPG-style world, where you have more power than you might think. It’s kind of a reverse RPG.
Design your tavern. Choose your strengths. Will you lead “heroes” to their deaths, or attempt to level them up and give them fame and fortune? Gather gossip or spread disinformation? Become a gambling house or a brothel? Uphold your reputation as one of the best luxury taverns in the world, or embrace your bar’s divey-ness?
I haven’t gotten to any parts involving “Heroes” yet, just tavern creation, characterization, and some crowd interaction. Let me know what you think? What options would you like to see? What options seem like “too much?”