Over the past few days I’ve put together a short adventure game.
The story puts you in command of a band of rogues searching the city for clues into the disappearance of a member of their group.
-Full story, playable from start to finish (unless some sneaky bug has popped up)
-For the player that hunts down all the paths, rewarding background information about the world and its characters.
-A Tavern gambling game that’s not what it first seems (A clue! A clue!)
-Choose your own alignment, a variety of speech angles catering for the Good and the Bad (Much more to be implemented)
It’s far from polished, as you’ll see from the .plan, there’s much left to spruce up, however it should be functional from start to finish, hopefully enough to be enjoyed.
It would be great to hear some feedback, as well as any *ugh* bugs, either on here or via the link in the game.