Ok, this is a concept that could either be really interesting or incredibly mundane! Your thoughts either way will be massively appreciated.
I’m looking to bust out a fairly quick game that is pretty easy to play through and can be easily updated with new options while testing. It will 24 hours in the body of a guy named Stewart (at this stage it would be just a male take on life but if popular I’d happily create a female version too).
It is 24 hours in the body of Stewart. The choices will be extremely far reaching (from cleaning his teeth to jumping under a train) and will take any number of playthroughs to unlock all of the achievements. It will be kind of like Groundhog day, but not as crap.
There wouldn’t be any overall story arc or development, it would be purely 24 hours in a guys body. Then it starts again and you play an entirely different 24 hours.
So what are your thoughts? Should I just scrap it now and start developing The Generalissimo instead (in that one you’d be a dictator of your own tropical island).
I’m not sure this could be busted out quickly and still have any reader impact. If his choices were reflected upon and scrutinized - if every choice ultimately conveyed some sort of message be it poignant, insightful, or jarring - then it would be a great game. But making daily mundane choices in a loop doesn’t sound very interesting. Possibly because most of us do it every day anyway.
Also: You called “Groundhog Day” crap and I really like that movie. Not so much for the plot or the half-hearted romance, but the development of the main character was well-written and well-acted even if a bit goofy. So