Sense & Sorcery (WIP, Working Title, Gender Locked Female)

Hi Anna_B. I’m sorry you’re experiencing that. I tried a couple of my saves and experienced a similar situation, however, given enough time - roughly a minute to a couple minutes - they seem to load the save. I’d recommend trying that, if you’re willing - click to load the save and just wait a few minutes. I do apologies for it being a bit buggy and for my safe save sections not really living up to their names or my wishes.

So, what is leading to this happening? Couple ideas though I can’t be 100% sure as the saves work with a plug-in. In the recent updates I did add a chapter and add another safe save point, which alters the architecture of the game . . . that might slow down the saves and cause problems. Also, the game is fairly large compared to other games . . . that alone can stress the save plug-in, causing problems. Lastly, to my understanding, eventually the dashingdon website where my game is hosted may no longer be maintained - as that happens games will likely experience more problems. Thankfully there is a new website via Moody that can host my game . . at some point I intend to port over my games there, though I haven’t had time yet.

Before I move the game over to the Moody website I intend to add another round of variables. It seems like arrays have now been added to CS which will make programming things like the randomized NPCs so much easier - it will also make clothing and inventory a lot easier. In any event, once I have those vars and other architecture decisions done, such as adding more chapters and safer save points, I will probably port the game over to Moody and post the new link here and to the start of the thread, though that will be a while in the future.


Think this will be my last poll here for a while, but on point for the topic of adding chapters per above, I was wondering on the following: *Chapter 8 was the main focus chapter of the last update, however, it wasn’t completed in the last update. In order to have wrap up of some of the end situations and then proceed onto the dinner party with the baroness and everything that comes in between there will probably need to be about the same amount of text again to complete this chapter. So, I was wondering if you would like chapter 8 to be just one really long chapter or if you would like a chapter to be added on in between chapter 8 and the current chapter 9, thus moving chapter 9 to become chapter 10, etc.? Per the conversation above adding chapters may make the saves a bit shaky for a while, but it is a necessary thing to do. As a reminder, prior poll results stated that there was a preference for moderate sized chapters.

  • Add a new chapter between the current chapter 8 and the current chapter 9 to host the needed content
  • Just make chapter 8 one huge chapter
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I have decided to close the polls for now as I think either the eventual outcome was clear or they had run for long enough. Thank you to all those who voted! Very briefly, in summation:

Which non-romanceable character would you most like more content for? Here the tied top-two were Mera and Stara, which is fair; they are both lively, interesting characters that I feel are fairly well designed but don’t have a ton of content yet. Glea, Alaris, and our farmer living at the edge of the family’s land were next up.

Should the Free Roam remain for chapter 7, the introduction to society chapter, or should it become time locked to advance to the next event after a certain number of turns? Here Free Roam clearly won out, which honestly makes it easier for me to program and grants more content per play, but seems less realistic to me. For those that like timed events, fear not, there will be some of those in other portions of the game, but unless I sense a strong desire for this section to be timed, I will not bother with that then.

What new focuses should I keep in mind when progress is resumed? Here filling in some of the incomplete sections was the clear winner, which makes sense, and is something I was leaning towards. It’ll just make the game more polished. Travel and clothing/fashion were the runner ups. For those that want other focuses, fear not, I intent to make the next update after break more broad in scope than the romance updates we just had, so hopefully the other matters can be touched upon at least a little, though getting it all done is obviously going to take time.

What area of the story most needs attention? Here romantic elements is still the winner, which is fair - multiple romantic paths were advanced, but the amount of actual real romantic activity was fairly minimal, with i think only two characters sharing kisses with the prot potentially, and the prot being able to kiss a third in a strange situation. Not that kissing is the whole deal, but yeah, a lot of the romance paths are still very early stage. Romance will continue to be a focus, though not the sole primary focus. Rest was a toss up - my personal prefernece is to add more cozy elements, though I think the best stories need plenty of tension, so drama fans may look forward to more such scenes as well, which I think is my natural tendency as a writer anyways. I still want more regency and historical content, and that will continue to be expanded. I was glad to see that it seems players feel I am succeeding at the action, fantasy, and sword & sorcery bits, which makes sense as all my life that has been my writing focus since I was very young.

How am I doing with making the story interactive, having multiple paths and good decision points? Overall, okay it seems. To be honest, there are a few sections that I felt were a little bit to rail roady, but I think these styles of games, especially with Choice Script, tend towards that unfortunately. That said, I intent to have several upcoming sandbox sections and will keep in mind to have more diverging situations that have a more clear difference than some of the minor differences experienced probably thus far - my ideal goal would be at least one major decision point per chapter, which when added up with all the minor decision points, hopefully will be satisfactory . . . close to that but probably not quiet there yet. Probably the most major decision points in the game so far spoilers are if Glea goes missing or not, if the prot sides with Ravana during the introduction ceremony or against her, if the prot is enraptured or not in chapter 8, and if the prot saves Mr. Northwood or not, if the prot adventures with Sarah or not, who the prot decides to ride with, etc. . . . that said, lots of minor decision points which I hope give a very different experience. end spoilers Some of the decisions are hopefully small stone falls in the water, that will eventually become tsunamis by the end of the game book - or so is my hope at least, though only time will tell.

What additional romances per gender would you like added? Despite there being a good number of romantic options in development, I kind of feel like some are neglected so far, or under represented. Gender was the first thing I wanted to check with - here it seems player’s want more male romantic options and some more female romantic options as well. Fair enough - I definitely want to add more romantic options for the ton and some of the other groups that are in the game or hinted at being in the game but not actualized yet. More to be added eventually!

What new prots would you most like to see for new alternative starts to the game? Here Stara won, which might be fun, though I really need to brush up on my regency fashion section to write her story right. Runner ups were the OG Prot’s father, Lady W, Morgan, OG Prot’s Mother, and Sophia, all pretty well tied for second nearly. I’ll keep that all in mind, but yeah, probably Stara next up then, with of course additional content for the current to alt start prots to continue as well.

Should a new chapter be added between current chap 8 and 9 Yes; which makes sense. As the game eventually needs to go to the Moody website anyways, that shouldn’t be more disruptive than it would be otherwise.

Again, thank you to all who voted. As discussed previously, I am currently now at work on my other presented project, Dice & Dungeon Masters and shall be for the summer, though eventually, probably late fall, early winter, Sense & Sorcery shall continue. As discussed previously, I shall endeavor to keep this thread open, which basically means posting something at least once every sixty days. Still hoping to get more linear fiction added on here and a return to the webcomic, so hopefully I’ll have one or both of those upcoming with more content soon.

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While my goals while on break remain the same (addition to linear stories, progress on alt starts, and progress in webcomic) it seems likely that work in my other project, Dice & Dungeon Masters, will take more time and energy than originally estimated, so probably will be a while before I get to any of those. Worst case scenario, I have some vacay during the Olympics, and hopefully will thus have additional time for my projects then, so long as no real world emergencies pop up.

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Mixed news: Linear fiction has been added, but sadly I am a bit behind on my goal. I meant to write two more stories, and I ended up with about half a story. However, the story is long, even at probably about half of the length it eventually will be, being about 12,000 words. I apologies to those who were looking forward to more, but this is what I managed this time around.

Anyways, this story is entitled Do Not Dally with the Dead - hoping it is enjoyable. At some point I will release the second part, and I really would like to get one more linear story and some work on the webcomic at some point, though not sure when. Plan is still to recommence work on this game in a few months, and then to work on it until it is complete, though I do want to do one more update on my other presented project, Dice & Dungeon Masters, and I had hoped to get some work done on some other projects to before focussing soley on Sense & Sorcery

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Just a heads up that I am moving all of my updates back a few weeks to a month as a family member’s medical conditions have worsened so I haven’t had the expected time and energy to make progress in my projects. My apologies for the delay.

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Don’t worry at all, there’s no need for apologising. Please take the time you need - this kind of thing is of course going to take priority.

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Thank you. I appreciate everyone’s understanding.

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Oh man I really hope your family member gets well very quick. So many good people suffering while Jeff Bezos makes more and more money. Sad unfair world we life in! :pleading_face:

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Ha, so true, and thank you. Thankfully my family member is doing better, in the short term. Unfortunately, there will be a lot of upcoming medical appointments to take them to and we don’t really have a long-term solution to sort out their situation yet. But things are looking up from a couple weeks ago at least.

I have recommenced my work on my projects, though how long I will be able to make progress is a precarious thing due to the ongoing situation. Not sure but probably sometime in October for the next round of stuff on both projects unless things take a turn the other way.

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Hey no need to tell us when you continue. Take your time and continue when you feel like the time is right. I hope you are doing well beside the bad situation with your family member. :pleading_face:

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Thank you HarleyQueen and all that have expressed kindness.


Good news - Do Not Dally with the Dead Part II has now been added and posted to the game. Part III likely to be released in late fall/ early winter. Not sure if part III will conclude it or not - probably, but it will likely be a long Part III. As it is Part II nearly doubled the story in length.

Overall, I am hoping that each linear story helps spotlight and add to the story world of Sense & Sorcery in different ways. While I hope and think they have an overarching structure, setting, and theme, there is a lot of ground to go over in this story universe, and I am delighted to continue to expand on it all.

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Somewhat my save come out as internal error : too much recursion when trying to load a save.

If this error on my part how to fix this?

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Very interesting. Thank you for letting me know about this. I’m sorry that you are experiencing that.

I’ll do a further look, but it seems like this is usually an error that occurs during randomtest when the same code runs repeatedly without changing any variables …… little strange that it generated outside of rsndomtest, but I’d guess it might be during one of the sandbox like sections of my game or during the sample leveling event?

Do you remember which chapter and/or scene this occurred in?

It probably won’t help save your save, but if I can identify the area I can probably add some random variable to increment or decrement to get around the issue of code repeating without a variable changing. This hopefully prevent the issue from persisting.

In the meantime, if the issue persists, I’d recommend trying a different save or restart the game. Sorry that I don’t have a great way around it other than that. New game content hopefully will be coming in a few months (maybe December, possibly) so I might recommend waiting on a restart till then as then you’ll get the best content for your play.

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My last save is just before picking which stuff to pack, just after introduction to the Thrall, the child of MC Nurse.

I make a save and go to sleep and it cannot be loaded.

If its happening during loading it might be a bug with their browser/dashingdon? something similar was talked about here…

But it could just be a regular bug!
I’ve seen a similar pop up show in games when you keep going back to the same label so yeah a shop or a sandbox choice menu is probably to blame.

chuck a *looplimit 0 the line directly under the label you think could be causing it

fun game btw!

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Hmm maybe I am using firefox is the problem, I am going to try other browser later

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LightningGarfunkel, thank you! You are a life saver.

Cryzhentia I’ve added in the recommended fix and some other minor coding that I hope might help - no promises that it will resolve the issue, but I really hope so. Thanks again for letting me know about this.

It was a minor fix, but as always with coding, when one thing is adjusted other things can and may break, so if anyone notices any new bugs due to this, please let me know, and if anyone encounters anymore of the instances of the error discussed above, please let me know where in the game that error occurred so I can add the fix there.

Thank you.

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Hello all. This update is just to let you all know there is no update yet, either for main game or the linear section. Basically thread maintenance to keep this thread open. I’ve had a little progress on the current linear story, but ways to go yet. That stated, I’m hoping if not this month then next month I should have the third part ready for “Do Not Dally With the Dead”. For the main game I’m hoping to have sone sort of update by new years, though I can never write my promises in stone these days. Thank you for everyone’s patience.

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So, still no update; not even the update for the linear short story Do Not Dally with the Dead . . . while there’s still a chance I might get the update for the linear story done this month in November, more likely in December as my nano wri month project is taking more time than I expected; go figure. So goal will be to get the update for that and a small update for the main game sometime in December . . . as long as there’s no family emergencies, I think those are both doable. Sorry for the delays on the linear story.

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Will be a bit before the December update is posted, but I did want to let you all know I am working on it and it is coming along. This will be a small update filling in some holes left in some of the narrative and maybe a small bit of progress on the new chapter and the current furthest chapter. I’m not 100% sure, but leaning towards having two more sections to our linear story Do Not Dally with the Dead as one more section will just not really do it - as such, probably will not have both new sections this month, but hopefully at least one more will be included with the update.

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