Say hello to a world of piracy, but I’m not talking of a world of parrots and cannon balls, I’m talking about the new age of piracy, one with machine guns, speedboats, and heavy explosives. After customizing the village you come from, set out into the world to lead a pirate organization along with two co-founders, although who knows, maybe you’re a rich boy, and founded it yourself. Co-ordinate your assaults, establish intel connections to discover the biggest hauls to target, and rise in power until you are the top dog in he pirate world. Buy weapons, choose your targets well, and build up your base of operations. The pirates of old forged their legend by dominating trade routes, forge your legend by building a force to take the world by storm. With randomized encounters, political throw downs with enemies and friends alike, bodyguards, bombs and choices so dynamic they even have a chance at changing the gameplay itself, this is the piracy game that will show the old age how it’s done.
Worked on the combat system today and started integrating a loot system. The most important change however is that the game will now take place in a fictional world so I can create a more exciting and lore-filled experience. thinking of adding artifacts as a magic system, it would give an edge to the wielder and help boost the lore behind these new island nations.
loot system successfully integrated, name change from Modern Piracy, and lore expanded on. Suggestions for names of nations through PM welcome.