First off, welcome to a side project that popped up for me after working on CScomp. Essentially, this is a personal experiment of sorts, to work on expanding my coding and trying new things. I do not expect to update this often- my main project is Monsters, and shall remain so. Though the nature of this project should allow me to work on small chunks in such a way that progress need not be done more than a few pages of writing at a time. It’s incredibly bare bones at present- mainly simply the coding to make it functional in the long run, although there’s still a lot left to implement even with that. I’ve chosen to make the code for the game open to the public to help inspire things that can be done, and provide a structural overview for how a project such as this can be organized (being different from the usual setup for a choice game). I do indeed realize that there’s not much ‘game’ at present, and derived from that, what is there so far is more tedious than fun. However I’ve provided a project roadmap, though with no timetable. Although in the long run I think there’s a lot of potential in a game such as this, my goal here in posting this at this stage is more to provide inspiration for other prospective authors, and discussion on game design and process. Thank you.
Ah, P.S. There may be sporadic unannounced updating. But you probably won’t want to expect much or risk being disappointed. At present, this is likely more interesting for writers interested in coding than readers.