Project Omega (WIP - Mature content - Chapter 1 done)

I just finished playing through a couple times. I like it! The MC doesn’t show a lot of personality yet, but that’s perfectly understandable. The setting is intresting, and should be a lot of fun to explore. Rez shows a lot of personality and seems pretty fun (even if my MC still dislikes everyone involved in the car fiasco.) I’ll enjoy watching my MC butt heads with him. The other NPCs hide their emotions a lot more, so I’m pretty neutral to them. Hopefully we’ll get to know them better soon.

I also took a bunch of notes while playing. Maybe they’ll be helpful? I’ll tuck them inside details boxes just in case. (There were a couple places where I went back and edited older notes after something new happened in-game, but they’re mostly written just as I thought of them while playing.)

During the hospital/clinic portion...

“What are you going to do, go on long picnics with yourself?” “Regardless of your impending death, I don’t need the heat of having two of you around, even if just for a few hours. End of discussion.”

Unneccesary quotation marks between “yourself?” and “Regardless.” (This happens at least twice. Are these *line_break errors?)

This stack took some nervous damage before he passed though so you’re going to have the shakes like an addict going cold turkey.

I’ve not yet tested the veteran addict meatstack I keep choosing reptile; I can’t help it but if this offers both a female and a male stack, it may be wise to change “before he passed” into something more neutral, like “before passing” or “before they passed”. “They” may actually be a great choice, as could imply the doc has several to choose from, and picks one reasonably appropriate given our MC’s dying stack.

It’ll take a few days to fully get used to your new face but it’s those vertically slit reptillian eyes staring back at you from your still humanoid face that send a little shiver down your spine. On impulse you stick out your tongue at the stranger staring back at you and you’re relieved to see it isn’t forked.

Little details like these are wonderful. That tongue inspection!

so you pull on the rough gray trousers and top.

It might be wise to mention some kind of basic underwear, in a generic way. Unless we’re meant to be “going commando.”

"You need to check out please ma’am.

Missing a closing quotation mark.

Meeting the gang in the car...

The hairs on the back of your neck bristle as they continue to follow you and you keep your step light,

Totally unimportant and unrelated to anything else, but since the reptile stack comes with “short, spiky” hair, is this visible to someone paying attention to us?

and hurtle past a swearing Jaks.

What’s a Jaks like, apart from an alien big enough to have “lumbering footsteps?”

Okay, I’ll admit there’s a chance I’m misreading this terribly. Maybe Jaks is meant to be an individual name rather than a species name. But given the difficulty my MC had remembering her own name, and my MC’s complete lack of reaction to (or recognition of) this “Jaks” beyond dodging her punch, I’m currently leaing towards “Jaks as an alien species’ name” rather than “Jaks is the name of a unique individual our MCs know.”

"How else where we going to catch her, she was running circles around all of us, damned quick meatstack she is riding in now.

Missing a closing quotation mark here, and it would probably be better to use a question mark instead of a comma after “catch her.” Personally, I’d also replace the comma after “all of us” with a period or exclamation point. No changes to the words themselves, though.

"I’m surprised you came peacefully Keno,

Who or what is a “keno?” Is that a species like “Jaks,” a proper name (given or family,) or a codename? I feel like maybe claiming it as our name would tell us, but I just can’t resist the “Fook Yew” option no matter how curious about Keno I am. And I may be wrong about this, but I’m fairly sure the phrase “come peacefully” is typically used only to refer to non-violent obedience, and doesn’t include running away down a dark alley.

Rez puts in and reaches behind him to pick up a tray which he places in front of you. For a moment you think Jaks is going to protest but she keeps quiet.

Two things: First, shouldn’t that be “the Jaks” since it was used as what appeared to be a species designator during the chase? Second, given the rather enormous list of weapons on the page after this, how does Rez have a tray full of weapons smaller than a dining table, let alone a tray small enough he can move it around inside a crowded ground-car? Wait, are we actually in a ground-car at this point, or was it an air-car that landed for the kidnapping? Pure curiosity, it isn’t actually relevant.

Would it work for this scene if choosing which type of weapon the MC prefers is moved to later, and this is used for Rez testing how the MC reacts to weapons instead? I’m envisioning Rez drawing his own pistol, removing the ammunition (or charge pack,) and offering it to an MC who then chooses between things like: Grab and pocket it; Hit him with it; Hit the Jaks with it; Try to lunge over the seat to hit the driver with it. Rez: “Cute. Now give my gun back.” MC: “It’s mine now!”

“No.” “Don’t worry,” he adds. “They’re not loaded. We’re not stupid.”

Extra quotation marks between “no” and “don’t.” Also, given how our MCs have just been kidnapped at this point, wouldn’t it be less “don’t worry” and more “don’t get your hopes up?”

During the chase scene...

You can just about make out the high pitch scream from Jaks before thunder explodes in the confines

Okay, at this point it’s pretty clear I’ve misread the earlier sentence referring to “a swearing Jaks,” and it really is her name or codename. But if our MCs can recognize her without needing an introduction, shouldn’t we have had some kind of reaction based on our previous relationship with her? For example; if we were friendly or romantic: “Jaks, help! It’s me, ${name}! Some maniac’s trying to kidnap me!” Or if we were unfriendly: “Jaks, you traitor! I should’ve known you’d turn on me!” Or if outright hostile: “Don’t think you’re getting away with this, Jaks! I’ll kill you when I return!”

Also, so far as I can tell, Jaks is never actually introduced. At least, not to MCs who ran away from the car when the driver (Hail? is that the driver’s name/codename?) starts waving her gun around. Maybe other MCs get an introduction.

I really love how we’re allowed to spend the whole car chase hiding on the floor of the vehicle instead of joining the gunfight. It works beautifully with the whole “lost memories” and “kidnapped by maniacs” things my MC has going on at this point in the story. As the van kept getting closer and closer, I kept worrying my MC would arbitrarily start defending the maniacs who snatched her off the street, even though there’s a chance (a vanishingly small chance, I admit) the van is trying to rescue her from said maniacs. And… she was never forced to fight. The whole chase, my MC was allowed to hide on the floor and think to herself “Which of these groups am I supposed to be fighting? Who’s actually on my side?” I loved it. For players who did fight back, were you able to protect the gang’s car from the vans?

I am disappointed we can’t choose to run away after the car crash, while the car-gang is distracted fighting the van-gang. Apart from kidnapping us at gun- and taser-point, these maniacs haven’t put much effort into introducing themselves. And they certainly haven’t explained anything. Wait, that’s unfair. They did explain what a “soul scan” is. (That’s nowhere near enough for my MC to forgive them for kidnapping her, but it’s something.)

CLIFFHANGER ENDING!? What happened with the grenade? My MC tried to kick it, then the game said “Chapter 2” and ended! Did she kick it away? Did she miss and get saved by someone else? I refuse to believe she missed and the whole gang just died because of it…

I enjoyed this sample a lot, and I’ve got high hopes it’ll turn into something amazing. Keep up the good work!

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During the chase scene when I shoot back, realistic ally it would not be “too close to be accurate” because when the target is up close it is very difficult to miss. Have you ever fired a gun before?

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Okay, I played this twice. I like it so far so keep up the good work.

A suggestion, when listing the different bodies, maybe say something like “the synthetic body grants more strength. the reptilian body makes you more agile…” It would be nice (but not completely necessary) to know what does what,

There’s a chance that I glossed over/forgot that you already did that, however.

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You’ve got some ambitious goals here, but the story does sound quite fun.

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Thanks for the feedback and kind words! I’ve actually got a busy day at work today with clients and I’m out this evening but I will try to respond to everyone as soon as I can.

edit: client cancelled, I’ve got a window

Ok.
I finally have the time to read the demo, and I think this kind of moment is the perfect time to curse in my native languange.

Diancuk :rofl:

I can’t stop laughing my butts off when Hail and Rez be like “That’s it. Be a good boy and get in the car.”
And for some reason, despite there’s the option #Ask for ammo thrice, I somehow choose to shoot my empty gauss-rifle.

And my head keep making a lot of those electro-chargin’ cwuiiing cwuiiing pewpew on that combat scene. :zap: :cyclone: :zap: :gun:


BTW, I peeked through your code (yes. If you know the trick, you can read all WIPs raw codes :stuck_out_tongue_winking_eye:) and it seems you’re struggling with the variables. May I put a word or two in here?

When defining a stats, make a careful consideration: what do you want the stat to do.
Gameplay? Narrative?

Narrative

Stats like [Name], [Pronouns], and [Skin tone] are narrative.
They do nothing with how you blast your enemy with boomstick or how will people perceive you when you talk with them (probably they’ll do, tho. Especially if you’ve racism in your story, but you get the idea). Mostly they do the “flavor-text,” which mostly, but not necessarily, a bad thing if done bad. Heck, it’s a great thing if done well!

Gameplay

On the other side, stats like [Str], [Dex], and [HP] are gameplay-wise.
They affect how you hit, how you get hit, and how much can you got hit. Pretty self-explanatory.

Now I see you’ve this [Augmentation] stat.
Now, for this kind of stats… umm… :thinking:
I think it can be both gameplay and narrative-wise.
Take an example of your PC choosing a reptilian meatstack. That way, you might have {Scaledskin}[Attribute].

When {Scaledskin} is true (or [Attribute] = “Scaledskin”, whatever you prefer), you can bump their [HP] by 10 :heart: while having some extra flavor texts in-game. Perhaps an NPC will make a comment on PC’s appearance, perhaps your PC can camouflage itself as an actual crocodile while swimming :crocodile: , or whatever.

So that’s my 2 cents, hope it helps :open_hands:t4:

Hi Minnow, wow this is amazing feedback, it’s really great to get an insight into what you were thinking throughout the story.

I’ve put the responses below but hidden them so it’s not too much scrolling for those who don’t want to read it. (Didn’t know you could do that, you learn something every day!)

Responses
  • Unnecessary quotation marks - these seem to be everywhere. I did realise midway through coding that I could avoid using line_break so maybe these are indeed from issues with using that command. I’m compiling a list of things to try and sort out during an hour window I have tomorrow night.

Good spot!

Re clothes - I didn’t want to get bogged down in listing a load of clothing, primarily because you’ve not revealed your gender at this point. There was an idea of choosing the clothing to reveal this but I liked the current way better. As it stands you may just have to go “commando”.

The short spiky hair is just on your head so the people following you wouldn’t see the nape hairs bristling. The idea of some sort of spine like hairs on your body does sound intriguing though… files away for later use

I thought I had caught all of these but I must have missed it for the reptillian meatstack. As you figured out later on Jaks is a name but this is only revealed to you later. I’ve had all sorts of fun trying to track when you’ve heard a name or not.

My grammar is erratic at the best of times so this is very useful.

Keno is the name of the person the kidnappers believe you to be. You’d get a little dialogue if you chose that option yes but I’m glad you liked the jokey one. It felt deliciously immature and I couldn’t resist.

I agree, I had some basic logic to try and deal with this but I think it needs some work.

You know I never considered this. It seems reasonable until you factor in a Gauss rifle… I don’t want to use showing their own weapons because you may need a weapon in the upcoming scene. I’ll have to get creative.

Agreed

I’m glad someone thinks the same way that I do. I wasn’t sure if this was going to be an option anyone used so it’s good to hear it suited your playstyle. Running away after the fight - I did consider it, I even coded a basic idea, but it just felt awkward having them chase you down yet again. I may have to revisit this.

Thank you again for such detailed feedback. I’m glad you liked the sample! :slight_smile:

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Think of it more as optimal range. If you took a sniper rifle to a close quarter battle you could theoritically hit something but you’re going to struggle. In the same way that a boomstick is going to be pretty damn useless long range.

I appreciate that an SMG is a more balanced weapon and in the end there had to be some creative interpretation about its range else why would anyone choose anything but the SMG? I did look into coding a system where the further you were outside of optimal range the less likely you were to hit but:

  1. It was far from clear to the player
  2. It was repetitive
  3. It was a pain in the ass to code
  4. It didn’t add anything to the game, it just made it more of a grind.

I’ve got an option in mind where you can upgrade your weapons to extend the “optimal range” of your weapon but I don’t see this getting to the point where you can use one weapon to hit everything. I want you caught out of position and having to adapt a bit. Also creating one super weapon completely undermines the point of having two weapons.

If someone can come up with a weapon for the mid range that fits the “optimal range model” better I’m open to adapting this. Criteria are:

  1. Must be able to have multiple ammunition types. So a flamethrower isn’t valid.
  2. Must be frickin’ cool.
  3. Must be worth the effort of changing all the code.

Thanks for you feedback!

I’m an all or nothing guy. It’s my curse. I’m glad you liked it :slight_smile:

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It’s people like you that keep me up all night trying to figure out every which way it could do :smile:

Me too!

Re: code and variables - I am constantly changing my mind about them. I am slowly trimming them down though but I think they will be finalized as they are used. I don’t want to write something out of the equation now before I’ve had a chance to see if it works. I agree on the narrative vs gameplay elements completely. Augmentations are going to be “fun” to implement, I don’t want to overwhelm the character with too much information but I think I’ve got a system that will work. It should be in place, to a point, in chapter 2 so feel free to look through the code then and come back with further suggestions.

I was going to tidy up the code and comments but it’s just not worth the effort. For future reference I apologise to anyone for any childish/swearing/rambling monologues/anything else that may appear in the comment. Sometimes it’s a lonely place when you’re in the zone.

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The meatstack selection does need a bit of tweaking. I don’t want to just list stats when choosing them, I’m not a big fan of stats breaking into the narrative because it breaks immersion but I do want (some) of the pros and cons to be clear. A few surprises can’t hurt though :wink:

Thank you for taking the time to provide some feedback (and to play the game twice!). Which meatstacks did you choose out of interest?

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I believe what he meant by “too close to accurate” is should be “too close to aim properly.” :sweat_smile:

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Polls are up on the first post.

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You know what I’m going to say, laser rifle, if you want to keep the pistol version for close range.
Gauss pistol may work too.

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Gauss Sniper Rifle. :game_die:

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Author wants a mid ranged weapon and sniper is long ranged
Maybe a M4 carbine

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It seems good so I’m glad we are a monster

For mid range weapon i suggest SCAR-M, M-4 CARBINE, HK-416, ACR… :gun:
And having them modded to be laser rifles is cool too

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Reptilian the first time. Then the synthetic. Different weapons each time as well.

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Thanks for the weapon suggestions, I may use a couple as you get upgrades to the SMG throughout the game :slight_smile:

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