Project Omega (WIP - Mature content - Chapter 1 done)

What about module-based rifle-frame?

Like that one used on a survival-base-building game on Steam (I kinda forgot the name. Something with star-star)

If you can find more information on it I’m happy to have a look for ahem inspiration.

Ah, now I remember!
The game’s Eden Star and they have this module-based weapon system.

If you take a careful look on the images, the base-frame of the weapon are actually a pistol. Attaching it with additional parts can turn the pistol into a shotgun, rifle, sniper, and anything.

But I think it’ll take more work just for the weapon system and I don’t think it’s worth the effort to code it, tho. :frowning_face:

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Me likee a lot. Update soon please ^^

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It’s against rule to ask author update

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I’ll update the first post so it’s clear to everyone but give time constraints it’s going to be a few months between updates. I don’t intent to release little bits so each update should be a chapter or so. My motivation is on a major high after the feedback but I’ve got some trips planned so it’s purely about getting the time to sit down and write.

edit:

Thank god, someone has actually played the veteran addict meatstack! If that person is around still can you say whether you liked it?

To those who didn’t choose it - was this purely because the other meatstacks appealed more or does the idea not appeal at all to you? I’m toying with the idea of renaming it to Combat Veteran - the addiction should not define them and doesn’t actually come into it for a while.

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Well, for starter, veteran addict sounds weird on my head.
I mean, game addict? food addict? Yeah sure. But veteran addict? :sweat_smile:
I think addicted veteran sounds better, although I’m not sure that is the case.

And then, the disadvantage of having shakes feels… inconsistent?
I can’t see any relation between having shakes and dexterity. I mean, dex/agi is always associated by being fast/agile with heavy/brute/slow as the opposite, not shakes.


Perhaps, the text

can be reworded into something less… addictive :wink:

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Thank you, very useful insight. The shakes were meant to hinder tasks that require finer motor skills, lock picking for example. But you’re right it’s not very clear. I was worried the John Doe meatstack would be the one no-one would want to play but it turns out I was wrong. Tweaking required, it would be a shame if people missed out on the Veteran as he’s got some pretty badass moves at times.

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Actually as I’ve come to play many many rogues in my days yes Dex/ does mean Agility but it also holds to hand eye coordination which means if youve got the shakes you wont be skilled at things rogues with tons of dexterity are good at. Like picking locks, stealth, throwing blades/archery and these things that are directly linked to that stat are what distinguishes the class from warrior and mage.

I didn’t know, my bad.

Yes that’s what I started out as but as I introduced weapon skills and augmentations I’m beginning to think it might be redundant and I could just have a negative trait rather than a dexterity modifier. I’m going to keep it in for now though and run through some iterations when I get to that point in the coding process to see what works best.

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Bit of both. The John Doe option has a bit of mystery, and being a synthetic or a lizard spliced human is just cool.

I hope I don’t sound too harsh. I like the transhumanist premise, maybe it’s just that I never pick the warrior/soldier type of character.

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Not harsh at all. Honest feedback is always appreciated!

I’ve uploaded a revised version that fixes (hopefully) all of the bugs mentioned. I’ve also tweaked the meatstack selection to streamline it a bit more and give a general description of them before you start browsing. Veteran meatstack has been renamed and description altered to better describe his pros and cons.

Any issues please let me know! I am going to be away for a few days from the weekend and then work on Chapter 2 starts in earnest!

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The game wouldn’t let me choose the gauss rifle

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Gah! I had flipped the wrong DEBUG switch so you effectively had all the weapons but it couldn’t then get past the weapon selection screen. Apologies, this has been changed and confirmed working. Thank you for letting me know!

After I chose the first weapon it said no selectable options line 164 or 162 I believe.

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Thank you! Should be all good now I’ve turned off the debug mode. Kudos on providing line numbers though, very useful for hunting errors.

Same for me, I go mostly for mages and the occasional rogue whenever I’m given a choice. Plus for my synth was already super awesome. Agree with the mystery feel of the John Doe stack too.

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Is MC’s name Kona or whatever we pick? I got confused.

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