I just want to back up what you said here. Given the fact that there are free demos, people can actually give a CoG/HG a try to see if they like it. Needless to say I agree with your other points.
For the curious, I’ve actually only given just one bad review on a CoG. Even if I may not like a game overall, I usually find something to enjoy out of it…even if it is because an author finished it.
Then if I do have some problems with aspects of the game, then I will actually point out a couple of things say in a relevant thread (such as how in a superhero game the romances felt a bit unbalanced; while technically 3 male/3 female, one of the female relationship was next to non-existent).
Of course, a demo may not always give an overall impression. There have been a small handful of games where I felt the last 1/3 was definitely lacking compared to the demo part. This again is something I will mention in a thread but it isn’t enough for me to rate a game low.
You didn’t do anything wrong. I deleted it because I wasn’t sure how it would be taken…and I also gave some more thought on your authorial intent.
Obviously, I had no problem with your ‘traditional’ setting which basically cleaved to original story. I mean, it is nice to keep that in there.
The authorial intent comment was about Jocasta. As a reader, I figured if you did go with her, eventually she would develop feelings for the character, and as such in the more ‘free’ choice segment you could possibly prevent her suicide.
The reason I removed it was how some people on the forum occasionally reply to…problematic…relationships. Given how Jocasta/Oedipus would go, they might have a field day with it if there was an ending where they could be together..
I can already see those who would say ‘how dare a writer try to justify such a case.’ I mean it was those sort of responses that made me decide to remove a 17 teenager romance with someone who was say 20…even though this romance would be instigated by the player not the NPC. I mean, I would think ‘why would someone dare complain about it if it was player initiated’ but they do.
I like games that can allow one take a chance to explore interesting relationship quantities…but I am also more cognizant of the fact that sometimes it is just best to leave a few things out because of such headaches.
So in this particular case I figured you were side-stepping a can of worms on something which I think could have made for a rather interesting relationship…and in this regard I would certainly respect authorial intent.
Of course, I also understand that there could be other restrictions which would make you hesitant to explore it as well. In that regard, it wouldn’t be fair for me to comment on that part.
The bit about an MC calling out Zeus wasn’t directed at you, just a bit of a player wish-fulfillment I would love to see done by someone in a future game. It snuck in because your game helped bring up this desire… I mean, even if in a game my player was zapped by Zeus for their temerity to stand up to him, however brief, I still would fine cathartic.
In case it isn’t obvious @Jacic, I did like the game, and my biggest criticism was that I would have liked a bit more in a certain aspect of it. However, I removed my first post because as I said I wasn’t sure how it would be taken.