The Golden Fleece has been stolen, and the patron god of the town it protected wants you to retrieve it. It’s up to you to find a way to discover its new location–maybe interrogate a witness of the theft (if you can find one) to get you started on the trail of the thief, or perhaps you’ll seek the wisdom of seers who will only divulge to those who are worthy… or those who can figure out how to make them talk. If you can make it to the end of your journey, you have a choice to make. Will you take pity and let the townsfolk who took the Fleece keep it, help the god get back the Fleece to his own town like you promised, or take its healing powers for yourself?
A town is being plagued by harsh and erratic weather. Its patron god sends you on a quest to destroy the demon/whatever else it might be that is causing all this.
You find yourself caught between two quarrelling deities. One of them orders you to take a magic item from the other, which they claim actually belongs to them. You’ll need your wits, skills, and probably a lot of luck to get out of this one without getting blasted to bits by one of the two immortals. Tread carefully. Choose your actions wisely. Good luck.
A sky deity has dropped one of their possessions into the vast lake of a water deity that hates them, so they must ask you to fetch it for them. Retrieve it and get a prize of some sort. Maybe a wish. Or just lots of money. Or a nice, hearty bowl of mac and cheese.
A weakened deity asks you to protect and escort him/her to their temple in the next town, in order to help them recover from whatever has weakened them. Just so the deity can rest assured that you won’t take advantage of their vulnerable state, you are promised some sort of great reward in return for helping them. But will it be enough to keep you from turning against the deity?