Being totally honest, I see or felt no flaws on the game so far, but exactly the opposite…
What mostly brought up my attention to it was its size - considering the price of the final product with a converted currency, it’s really delightful to have a lengthy story and game to keep going over, specially when you like it, to add to the cost-benefit. This was perfect, and the size is appreciated, truly.
In regards to structuration of the texts, grammar and alikes, I also have absolutely no complaints, at all… I don’t recall having any of these brought to my attention, and both the way you developed the story and its pace are also perfect. Sometimes people seem to wanna find a needle in a haystack when pointing out “flaws”… The texts and writing are great and flow nicely, no complaints.
When it comes to characters, I also don’t see how can anyone find them any uninteresting - each of them is captivating and involving in their own ways… I really felt connected along the playthrough, and there’s no character I can think of that I disliked…
So, in a nutshell, I can say this was one of the best and most complete CYOA game I’ve played so far. I loved it, felt dragged into it, and to the experience it allows for, being that also as important as analyzing the product as something isolated.
I vehemently disagree with critics condemning the game’s lenght, text, and characters, and feel it’s utterly unnecessary to have people try to be overly critic, harsh or evaluate something so good in such a poor manner…
It’s already a niche genre and market, and having people go down to the most minimally unnecessary details to find something to criticize, simply because they think they’re the only ones reading it, or because they have this needy will to try giving too much of their own opinion, ‘advice’ or alikes, as if they took any part on making it, as if making less of such a great game because they decided to settle unreasonable personal standards for what they expect, is seriously annoying, and imho shouldn’t affect in any major way they way you develop your games/stories.
It was a fantastic experience… Unique CYOA game, with an amazingly blissful long lenght (the more, the better, unless for those who can buy these as if buying a drink and want short stuff), involving characters, varied and captivating plot, and a jolly read. I couldn’t find anything to criticize on it, and still think there isn’t.
Now, I just need to get to finally try avoiding the ‘better luck’ end and focus instead of wanting to talk about and do everything! (Another interesting choice, which adds reality to the point you can’t always lose too much time to do all you want.)
Thanks a lot for the game!
PS.: On a sidenote… Is it OK for me to go through all the dialogue choices with as many characters I want, or does it makes you lose time/screw things up?