Hi, I’d just like to add my thoughts if you don’t mind. Mild spoilers ahoy.
Firstly I’ll say that the premise of the story is very good - it is solid and holds the whole thing together through and through. In some cases the founding idea of some stories is little more than a gimmick or is only used briefly, but here it is extremely solid and serves as a great foundation. I admit that the idea appealed to me greatly before I even tried it on the website, and am pleased with the way it has been envisioned in the adventure.
The world itself is fairly good and solid. Fortunately it does feel like the story was based in a world, as opposed to a world being constructed around the story. I wouldn’t mind a little more flavour to some of it, and I wasn’t entirely sure of the role of magic in this setting. That is still not entirely clear to me and wasn’t explored greatly, or at least not on the path I followed. Still, I am aware that this wasn’t the main focus of this story.
The length was satisfying, although the later chapters did feel notably shorter to me. This may be because there is a lot more branching going on later and I haven’t explored all the possibilities yet. My initial ending definitely felt somewhat abrupt, which might be one of my few disappointments although it did not significantly impact my overall feeling about the adventure. More ending text! What happened to the other characters I met afterward? You can make me happy by claiming this was only because you are going to carry it on in a sequel ![:wink: :wink:](https://emoji.discourse-cdn.com/twitter/wink.png?v=9)
Right - chapter two. Cool idea, mostly works, lots of things to do. However, it was a somewhat baffling experience first time through going in blind. Frankly, I ended up clicking a lot of things being very unsure of what the consequences were. I suppose in some cases this was intentional, like what happens when you inform the humanist candidate about Gi, the dockworker. However, you can infiltrate the guild hall from an alternative entrance and then not be able to prod around the offices, yet when you talk with the auteur you (seemingly by coincidence) are left alone and then you can investigate specific places. This may have just been me, but I felt a little bit like I was fumbling around trying to get any result in this section. Of course, it makes a whole lot more sense in hindsight.
The mechanics in the game seem OK - I know they have confused a few people, but I was mostly fine with it. There are a couple things I haven’t managed to change the outcome of yet, but it may be just the way the game rolls. For example, the lockbox in the humanist candidate’s office in chapter 2. This might just be because you’re not supposed to be able to do everything, but in this case I had specialised in mechanics and still couldn’t do it which I felt odd. In another case I had specialised in disguise which didn’t seem to give me many avenues of opportunity in the cathedral scene - I am still not sure how to go through that in a satisfactory manner (this might require more experimentation). The requirements for the character attributes in the game might be a little strict? Or maybe I just suck.
There wasn’t enough opportunities to repair for me. Yes, I’m clumsy, ok? That said, I don’t know how much this actually affects the game.
Also I think I would’ve liked more from the Creator. I know this was extremely configurable, but this was one other character which I just expected to have a bit more impact. My criticisms here only come because I really liked the character and the interactions and wanted more.
Overall I would give this a recommended rating. Other games I liked a lot on here for the record were Champion of the Gods and Choice by Gaslight.
I had one game crash at the end. This was reported.
If the above was not clear enough, please write more ![:slight_smile: :slight_smile:](https://emoji.discourse-cdn.com/twitter/slight_smile.png?v=9)