I have had ideas for a Choicescript game kicking around for a couple of years now, and I am finally in a position where I might be able to begin writing it. I think it has the potential to be a good one.
My problem is that this game may have some qualities that many players don’t like, and too many of these qualities might turn off a lot of people. I would hate to spend a year or more working on a game, only to find that no one wants to play it.
So I’m asking for a bit of preliminary feedback/discouragement/encouragement from anyone who cares to weigh in. So far, this game has the following potential turn offs:
MC is gender-locked. You have to play a female character. I don’t think I can make the story work otherwise.
Setting is medieval fantasy. Because that hasn’t been done before. I can probably change this if the genre has become unworkably clichéd, but medieval low fantasy (not high fantasy) is the best setting for this story I have come up with so far.
It Has Religion in It. Religion won’t be the main focus, but it will be around. Any problems with portrayals of religion can be addressed in beta testing, so I am not too worried about this.
The premise is extremely similar to the opening of The Lost Heir. The rest of The Lost Heir bears no resemblance to what I have sketched out so far, for what that’s worth. Losing your family, and trying to win back your birthright, is an old trope, and a good one, but I might have to do some serious re-conceptualizing if I want to avoid being compared to The Lost Heir or looking like a rip off.
Would you play a game with these qualities, if it was otherwise a good game? Should I give up on this story idea and find a better use of my time, or is this still worth writing? I’d be grateful for any preliminary feedback.