I noticed that only one of the user contributed games is available on the Kindle, and I was wondering why others aren’t. I’m also wondering that if someone is starting to create a new game using ChoiceScript, what should the developer do, or avoid doing, to make a game more easily ported to the Kindle. My primary interest is in releasing Kindle IF apps (with a secondary interest in releasing apps on other hand held devices), and that’s really why I’m here, because if I wanted to release games only on the web, I can do that (and have done that) without using ChoiceScript. I suppose I could send an email to the CoG support address to inquire about this, but I figure if I have the question, other people might too.
So, what can be said to help developers ensure their ChoiceScript games can be ported to the Kindle with minimal or no problems?
If this has been addressed already in another thread, I didn’t see it. Thanks in advance for any replies.