Interest Check Thread

Hey! I’m working on a little something titled ‘In Plain Sight’ (A.K.A. IPS). It’s currently about 10k words long, but it’s currently in closed private testing since I still have a ton of bugs to fix before I release a playable demo.

I’d like to do an interest check to see what the wonderful people here on the CoG forums think about this premise.

In IPS, you play as a character of a background of your own choosing, which dictates your starting stats (or just play a custom character), in a dystopian world where the entire earth has been taken over by a United Government.
You are a new agent of a special counter-terrorism task force created by said United Government, embedded in society until they call on you.
Go on missions to take down rebel cells, thwart rebel schemes, get promoted… Or turn against the system and help take down the United Government.

Key features:

  • Playable as male, female, or non-binary
  • Most named characters are planned ROs, with their own unique backstories to promote replayability.
  • The story is non-linear, meaning your choices affect certain things that appear in a following chapter, or even the whole story.
  • You can continue to stay loyal to the Government, or you can join the terrorists. Or, you could even go undercover as a Government spy…
  • The opportunity to use cheat-codes if you generally don’t like grinding stats, or are like me and have some kind of god-complex going on.
  • An ever-expanding iceberg of intrigue and plot twists, as well as various secrets…

TW: (Mild?) violence, reference to tobacco and alcohol

EDIT: I’ve managed to push a demo out a bit after I made this post, you can find it on my profile. Honestly, I thought the demo would still be a week away but, here we are.

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IPS sounds cool to me. Awhile back I played a game where you’re an agent (memory like a sieve so can’t remember the name!). I really enjoyed it. Sounds like you have several directions the player can go, which makes play interesting.

I’m currently working on a modern-fantasy-ish IF where the world has been irreversibly changed when the veil between our world and the Feys world started to fall. Those two worlds fell into a war, and you live in one of the rare human cities still up and running with your little sister. That is until one day your curiosity gets you in trouble and you’re taken to become one of the soldiers fighting in the ongoing war with the Feys.

Some key features:

  • You can play as male, female, or non-binary
  • Planned RO of different genders (gender locked, worry)
  • Choices that change where the stoy goes and how you get there.
  • The opportunity to matter and change the world.

There would be some violence, blood, references to alcohol.

So yeah, tell me what you think and if there is an interest for this kind of story.

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Sounds like it could be fun. But please remember to give us an explanation of why we’re at war. Even just a layman’s “I watch the news” level of explanation would be nice.

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I’m working on a superhero game with a unique twist. Instead of thrusting players into pre-established worlds with defined views on superpowers and existing villains, this game starts in a world where you’re the very first person to gain powers after a strange fenomenon. The core idea is to delve into the effects of these powers on individuals and society, exploring how they shape beliefs, relationships, and moral dilemmas that force players to grapple with their powers.

You can play as male, female, or non-binary.
Chose between 6 powers, each one with it’s own side effects.
The ability to determine how people view powers.
A looot of blood, abuse, vilonce, drug use, murder, etc…
A sadistic writer, whos only pourpose is to make you suffer.

So you know let me know what you think, and also I want to ask under what category should I put the thread? It has blood, drugs and all but no explicit sexual content. Should I put it under adult content or not?

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yes

yes

Thought

Would be cool if we could select our background(origin), which influences our initial stats and how we acquired our powers :thinking:

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I already considered doing that, but finally decided against it because the game was already becoming too complicated. Instead, I opted for a single origin for all powers to facilitate plot writing.

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So we will be able to effect how the world go’s forward with supers, like if we leave a good impression the world won’t start witch hunts against supers like how most worlds in supes IFs do

Yeah pretty much, plus there will defenetly be a path where you are some kind of Homelander, adored by the people while secretly being a psyco

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Alright I’m planning a Power Rangers/Sentai IF, only one I’ve seen is Totem Force and I wanna bring back the good ol Henshin Heroes. So far my I’m battling between a few concepts and motifs. I’d like to go for a more serious tone and really dig into the concept.

Play as male, female, or non-binary
Choose from 5 different gems holding their own powers and spirits.
Customize and pilot your own mecha/zord
Decide to ally with good or team with evil
Protect your identity or go public

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Ok, I’ve already put like 14k words into this so it may be a little late to be interest checking (lol)…but as I get my demo ready, I wanted to run the idea through this thread:

I’ve been working on something I’m calling Villain Intern, where you play as an aspiring supervillain interning at UnderHand, a legacy criminal corporation. Start from the bottom and navigate a world where everyone has it out for you, leveraging your strange superhuman abilities and your knack for manipulation. Make a name for yourself as an executive villain (with your own swanky corner office!), or turn against your higher-ups and usurp the company,…or throw away your promising career for the greater good, I guess :roll_eyes:.

My goal is for the story to be enriched by (rather than gated by) stats, with a plot that subverts and expands on the whole evil corporation schtick!

Powers and Customization

Choose from two different ability trees. Play as either a homemade cyborg with (painful looking) mechanical augmentations of your own design, or a genetically mutated freak with mysterious, bizarre abilities derived from animal genes. Choose 3 of the 9 unique abilities available for each power type, which update (or mutate) to scale as you get stronger. Climb walls, perfectly mimic any voice, rotate your head 360 degrees, talk to the AI assistant in your brain, etc etc!

As a rule, you start out villainous, but whether you’re charming or sinister, sniveling or demanding, and backstabbing or frontstabbing is up to you.

Key Characters and Relationships

Relationship progression tracks two major stats- your connection with a character, and your rivalry, which are not mutually exclusive. So you can romance your greatest nemesis, backstab your closest friend, that kind of thing. Or both at once, with the same person, even!

Fellow Interns:

Peter Hyde is your cubicle neighbor, a geeky slackoff who’s fond of novelty ties. Unlike you, Peter doesn’t really want to be here, but he seems for some reason unable to quit. Laid-back, conflict avoidant, and generally easy to manipulate, he’s easy minion material for the MC- but his attitude belies a volatile, monstrous secret. Which can be a great asset or a major risk, depending on if you can maintain your control over him.

T9-670 is a seven-foot tall ex-war machine. Once a military member conscripted to UnderHand’s private security decal, its contract didn’t end when it died- the soldier’s brain was transplanted into a humanoid steel frame with a dark glass plate for a face- a la Daft Punk, or an empty Halo suit. T9 is doing some soul searching- it’s not totally sure if it even has one left, but it would like to have a purpose beyond fixing printers and mowing down UnderHand’s enemies with its plasma gun.

Dr. Dr. Elaine Foster is an up-and-coming mad scientist, assistant to the esteemed Dr. Shrink. Don’t bring up the fact that she has two doctorates and is still an intern. She’s a genius prodigy, but otherwise has no superhuman abilities, which causes her to be overlooked by your superiors. Passionate and inscrutable, she’s obsessed with making it to the top her own way, and will remain one step ahead of you if you aren’t careful.

Reid/Reney Sullivan (gender selectable, nb included) is your nemesis, or at least they think so. They’re employed by OverSight, the subsidized hero-corporation that works in tandem with the government. An interning hero with impressive telekinetic powers, they are nonetheless as much of an amateur as you, and so you find yourself on even footing with one of the most promising superheroes in the business. Earnest and witty, they genuinely just want to help people. Eventually, they become fixated on “figuring you out”, which can lead to them getting sucked into your schemes. That, or their meddling could be your downfall. Worst of all, they might even succeed in reforming you.

… plus a cast of older, more established villains and heroes- including The Man, UnderHand’s enigmatic CEO. A faceless, hollow man in an empty suit. Actually, nobody’s ever seen anything but the suit, so he might just be the suit.

There’s also Blink, a rogue superhuman- some say vigilante, others say independent villain. Completely anonymous, they wear a unique suit of tactical gear that allows them to turn completely invisible, the first of its kind. Their ultimate goal seems to be killing The Man, but maybe not for noble reasons; they want to BE him, to step into the role of The Man themselves and take over as CEO. Quippy, chipper, and sauntering, they tend to use their powers for ridiculous, showy things like popping up behind newscasters on TV. An invisible superhuman that loves the spotlight, Blink is full of contradictions. And secrets, big ones, that pertain to you.

Featuring...

Get thrown out of a moving van, kill and replace your boss, be in a codependent relationship with your henchman, sleep under your desk, conduct self-surgery, ride suspicious elevators, do nefarious paperwork. Have illicit late night phone calls with your nemesis. Fake being reformed for your own personal gain. Change superhumanity for the better, even as a villain. There is no typical “true” heroic route- work toward selfish or constructive goals from either side of the conflict.

Thoughts, comments, and wishes appreciated!

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That sounds amusing, looking forward to it.

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You already had my interest in the concept and the power set options but you really got me at this part. It looks promising and I’m looking forward to being thrown out of a moving van lol

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I want to see that

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this seems like it will be good !!

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do it question do one the powers include sound / music powers is it magic theamed like mystic force sorry for so meny questions but im so happy totem force is good but i want more games like this please!!!

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So far I’m haven’t gotten to far into the motifs and how they’ll interact. So far I made the equivalent of the Infinity Stones but I may change it to fit more in like with the different types in the shows and comics.

It’s following a more mythology route and I’m still deciding whether to go for a Rogue Ranger MC or one who’s on a team.

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oh cool i realy hope you make it couse i love the idea also if want my two cents i would prefer the mc being part of the team but im fine with what ever you deside

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Okay… It’s the first time I’ve done something like this, but I want to dive in.

I’m writing a game historical fantasy set in 19th century Italy (during the Risorgimento or after, I’m deciding).

The main character is a priest/nun who often works as an exorcist, who lives in this convent after being abandoned there. Everything is fine, but things they are overturned after the mayor of the city is possessed by a demon, who is also the protagonist’s parent (one of the seven deadly sins, there will be a choice).

It’s the first plot I’ve done and it’s still immature, but I hope the idea will be interesting

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I can see my MC going to their parents screaming “begone demon, I am a child of god” and my MCs parent is like “No honey your a child of me”

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