Interest Check Thread

I recently had an idea to make games about psychics since I’m kinda interested in the topic, and thought it could be interesting. The plot would be about a psychic detective or a team of cops, trying to solve various mysteries around the city.
The main “feature” of the game would be that psychic powers and personality traits are the same. So having MC with high willpower or inteligence will mean that they will be better at moving objects with their mind or diviation respectively.
It’s gonna be my first game, so probably each chapter will be a different case, with the ending changing depending on results, and stats (money, crime on the streets, relationship with characters) from previous investigations.
Tho, I’m still kinda unable to choose a few distincint psychic powers, since there’s so many possabilities.

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Okay, I’m a lurker a majority of the time here, but I do have a big passion for creative writing and generating ideas that I’d think would be cool to see and think other people would might wanna check out as well! So, I’m going to be rattling off about five ideas here that people might be interested in, though keep in mind this is my first ChoiceScript game, I want to focus on one of these ideas since I don’t want to be overwhelmed by having to work on two different story coding projects. Alright, now here are the basic premises for each idea that I’ve written over the course of 2 weeks:

1. Giving a King his Due (Low-Fantasy)

Your hometown of Baumstone has been totally razed to the ground by the neighboring kingdom, Darstdale. For what reason? You do not know. You remember the final vision of your life being the King leaving the town on horseback while you are crushed by debris that was once your family’s home…Now in the afterlife, a demon promises you the deal of a lifetime: revenge. The demon will bring you back to life for the chance to get rid of the King of Darstdale and maybe even bring it to ruin if you so desire, though all deals come at a price…

Your backstory can be either ruling nobility, regular nobility, or commoner for some replay value.
Said Demon is one of the ROs :smiling_imp:

2. A Nobody Surviving After the Collapse (Post-Apocalyptic)

The desert winds hit you from all sides, as you ride atop your dromedary, your precious waterskin keeps you alive as you search for a clean resource to refill it as you travel along the desolate wasteland that was once North America. Your community, your family had been torn apart and destroyed years back, for your water well by a desperate faction, now you are alone, with only your trusty dromedary by your side. The last heirloom your parents bestowed upon you is a map that can lead you to paradise across the pacific sea, where fresh water is plenty, the land fertile and green, all you need is the means to get there, without a boat or aircraft for going through or over the ocean, this paradise your parents preached seems so far-fetched. Still, it is your only salvation from this hellhole, with that shred of hope on your mind, you strive for a better future for yourself…and perhaps others if you feel inclined.

3. A Destined Rebirth (High Fantasy)

You are but a commoner, the only child of hardworking laborers, you go through life as you do, which goes between a smooth breeze and difficult bumps, as you live in the world of Soluna, where magic is a rarity, but seen as a gift from the gods when it’s awakened. Unfortunately, you have terrible nightmares of the betrayal of the dark divine Umbra, sealing away their parents, God and Goddess of the Sun and Moon respectively, and their ultimate destruction by the hands of their divine siblings: Stella, the Goddess of the Stars, Bothynus, the God of Meteors, Cosmos, Deity of Space. It had always ended the same deadly way in your nightmares, yet it never ceased to make you wake up in a cold sweat. One day, as you’re going about your business, your village is visited by the Archbishop, and they are looking to see if someone has a magical gift, to take them under their wing…however, you’d find that your magic would awaken, just not in the way that you expect.

(This concept of how the plot gets jumpstarted is still kind of being worked on, but the lore I’ve divulged is official)

4. I am Cyborg, and I Dream (Cyberpunk, may be tagged as sci-fi)

Earth is on its way to becoming inhabitable, everyone is racing to live off-planet, whether it be on the upcoming Mars colonies or the space station…that is, everyone that’s rich. The impoverished are without the means to get off-planet, being left to their fates on the ruined Earth, while business tycoons are squeezing their home planet every last drop to further secure their own futures. A particular business tycoon is willing to sponsor you and pay for your ticket to the livable space station or Mars colony IF you work for them in exterminating their company’s competition as well as their saboteurs. Of course, this can’t be done in your mere fleshy body…to become their personal champion, you must become a cyborg.

(Note: Haven’t decided if you’re a cyborg at the start after an accident, or after you meet with your benefactor, but the intention is for you to be/become a cyborg in this story.)

5. A Psionic's Cry (Superpower, you're the only one that's got it)

Even before you came out the womb, you had the power to lift objects within 10 ft of you, when the day came when you were born and cried for the first time, the glass broke and surgical tools were lifted high and scattered in the air, everyone in the labor room was flabbergasted. Obviously, the government caught wind of your peculiar abilities took custody of you after your single mother had passed away soon after your birth. From there, you were raised in a private facility all your life, as you grew older, the more your powers began to grow stronger, the more difficult it was for the personnel to control you. One day, as an adult, you had the chance to escape from that mind-numbing facility using the power at your disposal whether it be through nonlethal or deadly means, you’d soon find yourself in the real world, now without support on what to do next…at first.

(You’d have the option to have specialized kinetic abilities, such as telekinesis, pyrokinesis, electrokinesis, and hydrokinesis)

I haven’t figured out all the ROs for these, as I do want there to be ROs for these different titles, it’s concepts for people to explore or be interested in as well as things that I also want to see personally. If one majority is preferred, I’ll get to work on all the details for that one first to post here. Oh, and I also intend these to be standalone, but I’ll see what the future brings :slight_smile:

  • Giving a King his Due (Low-Fantasy)
  • A Nobody Surviving After the Collapse (Post-Apocalyptic)
  • A Destined Rebirth (High-Fantasy)
  • I am Cyborg, and I Dream (Cyberpunk)
  • A Psionic’s Cry (Superpower)

0 voters

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hello all
i am back again and starting on working on my last project that i left incomplete 1 year ago.

so a short reminder about my game’s story:

story begins in india , where mc’s father is king and there are lot of sub story’s and plots in game.

when story starts , mc (player) is 14 years old already, after sometimes passes , something big happens and everything is changed, mc comes in rules, his kingdom running perfectly and everyone loves his rule over kingdom. there are lots of challenges and struggles in game that we will discuss later.

so what you think i should continue my last project or i should need to create fresh new project.

  • Continue Your Current Project
  • Start Entire New Project
  • Continue Project With Some Modification

0 voters

please vote and let me know your suggestion or you can comment here or dm me directly.

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(Forgive me if I ain’t formatting this correctly and the bullet points don’t show up. I’ll pullem out my ass or something.)

Okay since everyone and their mothers are writing sports WIPs, here’s one I’ve had for a while:

A superhero wrestling story, sort of an homage/parody to Kinnikuman and it’s sequel Kinnikuman Nisei (Or Ultimate Muscle if you watched Fox Box in the 2000s and thought it was Dragon Ball. Shoutout to all 3 Kinnikuman fans in the world).

Basically, you’re the child of one of the most popular and powerful masked wrestlers in the world, who defeats villains inside the squared circle. Unfortunately, while he can throw a mountain around, you’re basically powerless. Thankfully, you take more after your mother, who is a master of 1000 somethin’-or-other holds. After your father is forced to retire, you inherit the mask, and it turns out that mask conceals more secrets than just his face. Thanks to nepotism, you can now shock the world and make a… make a good lucha… thing. Unfortunately getting kicked by your average pro wrestler ain’t nearly the same as getting your head batted in by solid rebar. And thanks to nepotism, you and some other buddies have to take on a man and his “family” who want to bring the end of days.

These include:

  • A big bronze machine
  • A guy who takes the legend of the koi fish to heart
  • A big, scary samoan
  • And more

In the story, you can:

  • Do many wrestling moves such as, powerslams, powerbombs, piledrivers, headbutts, chops, dick twists, superkicks, facebusters, dropkicks, suplexes, boston crabs, and etc.
  • Eat pancakes
  • Unleash your untapped potential
  • Throw a mountain range at someone
  • Prove yourself worthy of the mask or be a shithead
  • Break the 4th wall down
  • Romance a clown in a soldier uniform who doesn’t get jokes unless they make them, a gigantic half-troll, or a puma-mask wearing nepotist
  • Cut promos 80s style and be the cream of the crop
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Interesting

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I know a lot of the stories here are centred on fantasy/sci-fi/otherwise settings different from our current one, but how would people feel about a work that is essentially pure historical fiction?

I’ve got something else vaguely in the works that is half-alternate history, half-made up countries because I don’t want to start fights, but I’ve been throwing some other concepts around in my mind for some time and keep on coming back to this idea.

Genre
Historical fiction, obviously, and slice of life, with gratuitous literary nerdiness sprinkled throughout. A romance if you want.

Blurb:
Britain, 1916. The war has taken over everything that has once been part of your life. Formerly part of the Royal Army Medical Corps, an injury you sustained last year had put you out of the fighting and landed you a post at an isolated military hospital in the sleepy Cotswolds instead. How do you adapt to your new life? How do you interact with those around you, from colleagues to patients to conscientious objectors? As the war drags on, how does your views towards it change? And, perhaps more pressingly, how are you meant to treat shell-shocked patients when the things you have seen still keep you up at night?

ROs:
4+1: A colleague and fellow doctor, a nurse, an ex-soldier poet, and a conscientious objector. The +1 is a friendship route with a canonically aromantic scientist. None are planned to be gender-swappable, sorry!

While a lot of COGs allow you to play an aromantic route, they often seem “lacking” – it seems that romance is synonymous with forming any kind of deep bond with other characters. I will try to avoid this here, where you are able to forge deep friendships with character. Romance is just a bonus.

Issues, thoughts and comments:

  • The predominant issue here is whether to genderlock or not. Personally, I think it makes more sense to genderlock for male (cis and trans)/masc-presenting nonbinary, as a lot of things will need to be altered about the setting if I don’t. I am toning down all the period-typical racism/homophobia/transphobia/misogyny for my own sanity, but I would also struggle greatly with writing a world completely at odds with the real one.

  • I worry about the plot not being “exciting” enough. In a sense, this story doesn’t really have an overarching plot, aside from “meet people, live through the events of the war and figure out your own life.”, which I understand doesn’t really appeal to the crowd.

Let me know how you feel about all of this! I’d appreciate any feedback I can get.

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I am also working on my own historical fiction, and a lot of the questions you asked are the same things I asked myself too.

“Historical Fiction” as a genre:
You definitely know that people have different opinions on how important accuracy/authenticity is to a historical fiction. I think the audience debating and arguing about what a historical fiction is a waste of time for everyone involved, but what isn’t is the author clearly and honestly defining rules and expectations of their story (I think you lean towards “I am uncomfortable with being too loose with the past”). That being said, if you think your story is served best by being genderlocked (with nb option), then that is your prerogative, just like how you will tone down other aspects for your own sake. To some folks, this lack of option may be a deal breaker and will not take interest in your work, but that is okay, since no story appeals to everyone. Pay little mind to those who insist that your story doesn’t belong in the IF medium because you chose to be selective.

“Plot”
There is no “exciting” plot because like you said, it is going to be a slice of life and the MC is clearly not going to be some savior of the world. Your blurb suggests this story is going to be a character/relationship (friendship or romance) driven, I think that is a good direction in general (until you may or may not find new ways to improve it as time goes on).

“Appealing to the Crowd”
If your goal is to find a quick way to appeal to a large crowd in COG, there are better genres than historical fiction. If this is a story that you want to tell, then art and literature shouldn’t be discouraged. Who knows, your work may tell a story that people didn’t even know that they wanted to hear.

Cheers.

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I don’t know if I missed it, but there are not many sports-themed wips on the forum. I know one wip about basketball and one about tennis, is there any other wip on sports? If so, can you write their names? I’m trying to write one too, but it didn’t go well so far. I had designed the sandbox type of universe in my head, but when I put it into code, it took so long that I couldn’t even write the introduction. Maybe other wips can help me with this.

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I’m noticing a lot of similarities in all of these projects! All of them feature themes of inequality and ordinary people stepping up to the plate. I say go for it wholesale; a lot of that sentiment is going around these days.

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There’s the ones you’ve mentioned, and there’s also another tennis game with spies (Ace of Spies), another where it’s like a combination of different sports (Extreme Ball). There’s another football/soccer around here somewhere I think but I ain’t sure. And it’s not a WIP, but SLAMMED! is also about pro wrestling.

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This sounds exactly like my cup of tea. FWIW, there were female doctors during the First World War, but they were few and far between, and it would break my immersion a bit if I was playing a female character and this was never acknowledged - not necessarily in an overtly misogynistic way, just slight surprise from characters who aren’t her colleagues, etc.

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As I understand it, this thread is for authors seeking to know if there is interest in their game.

However, I am in almost the opposite position – I am a would-be player who wants to know if there is any interest in someone writing a game I’d love to play!

Has anyone here thought of writing a game in which the main character is a Teddy Bear? I think that would be soooo cool (and cute)…!

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I’m of two minds regarding the female doctors bit. I think a lot of what I’m going for in terms of the MC’s characterisation is based upon their experiences in specifically in the military, and though there were certainly women-only corps in the military at that time, most of them were focused on nursing. Ofc it’s not not entirely implausible, but it still does make me a bit reluctant.

But then again, if I’m actively writing nonbinary and trans characters into what is meant to be a mostly grounded piece of historical fiction, allowing the player to play as a femme-identifying character would not really be that much of a stretch…

I think I may set up the choice to play as femme-identifying initially in the code, but only enable it to be an actual choice if it feels “right” and there’s sufficient interest.

Yeah, I cannot imagine a 20th century British army being more accepting of openly transgender people than of women. One potential solution would be similar to the one adopted by the author of Defiled Hearts - a character could be cisgender or transgender, male, female, or non-binary, but would have to present as male due to the setting, and there’d obviously be in-game differences to playing a trans man and playing a Polly Oliver.

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I… might have something coming for you.

(Maybe I should put the current version in Hobby Projects. Hmm.)

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I’ll be looking forward to it! :slightly_smiling_face:

Hello all! This is my first interest check post, and it’s for something I’ve already got about 3000 words down for (and a LOT to go), but I wanted to see if there was interest for it. Despite the title name, this is not spicy, I swear. Title might be changed later lmfao. There are some parts of this that might be subject to change- I have the plot mostly laid out, but some of the mechanics I’m still toying with. This is where it currently sits.

Title: Trust Me, Obey Me

Genre: Fantasy with Light Romance and Heavy Adventure

Customization: You are able to choose your name and gender (male, female, non-binary), your sibling’s name and gender (same options), and the names and genders of your two closest friends.

You are able to choose the path of your childhood from a set of two choices- either you spend most of your childhood as the privileged heir to your parents’ impressive fortune as successful merchants, or you have spent it living on the streets, having lost your parents to the horrific, shortlived plague known only as “Mage Rot”.

Your personality is sculpted by your responses to the people in your life.

  1. Sassy
  2. Serious
  3. Reckless
  4. Cautious
  5. Cunning
  6. Brash

There is but one more pair of opposing stats that your decisions will affect, and it is perhaps the most important pair of stats: Trust and Obedience.

Magic: Magic in Enestra is straightforward, being mostly elemental and typically existing within a set range of power archetypes. Unfortunately, you are an exceedingly rare case- you are an “Anomalous Mage”, possessing enough power to level entire cities… and yourself. Control is a joke- you require a “focus”, a person with whom you have an unbreakable bond, in order to control your magic at all. In the beginning, this is your sibling… but later, it could be anyone.

Your decisions of which magic you use will affect later story elements, but will not affect what ending you get- sort of a “cosmetic” stat, similar to the most of the above stats (apart from Trust and Obedience).

Fire

Fire magic is considered the most powerful, yet the most difficult to master. True Archmages of the Fire discipline are able to control the path of a blaze, as well as snuff out even the most violent of raging fires with the snap of their fingers. Untrained disciples have been known to be banned from the College libraries, and several Archmages are often employed permanently in the event of accidents.

Water

Water magic is often overlooked, despite its immense, unforgiving power. Particularly at sea, water mages can make or break a battle, conjuring up storms or even sinking unprotected ships; in recent years, overworked water mages turned pirate due to poor conditions aboard Royal Navy ships, and this has caused a major problem for the Crown.

Earth

This magic is typically reserved for mainland use, but even at sea it can be deadly. Archmages of the Earth discipline can raise seabeds- something that is typically forbidden due to potential consequences- or even create volcanoes deep beneath the surface of the water, particularly when combined with a skilled fire mage.

Wind

Wind mages, like water mages, are often overlooked. Make one angry, however, and you can fear the horrific tornado, a devastatingly powerful spell that doesn’t actually require that much effort from the mage to summon… though when it comes to controlling one, even an Archmage would struggle. There has been one recorded serial killer Wind Mage in the history of Enestra, and it nearly wiped out the countryside.

Synopsis

The story begins with you, a child, living in the Port City of Cordona in the magical world of Enestra. Your past is your decision, but regardless of how that plays out, you and your sibling will befriend two enigmatic children: the child of a powerful family within Cordona, and a fae-eyed child of the streets, whose past is mysterious.

Unfortunately, you’re not meant for this life- you and your sibling are found to possess immense amounts of magic, and are shipped off to the College for training. When you return at last, it is to find that things are definitely not how you left them.

Your fae friend has vanished, and your noble friend is tightlipped on why or how- or even on whether or not they know. Rumors of a terrifying undead pirate roaming the seas and attacking Her Royal Majesty’s ships are flooding the streets of Cordona, and privateers have been outfitted with several mages each to protect them, stretching the Court’s personal Mages thin.

As such, the court has its eyes set upon you, and there is only one way to escape conscription- marriage. It just so happens that your noble friend believes this is what’s right for you.

Just when you’re being pressured to decide- and really, how could you say no to such a favorable pairing?- a familiar face reveals itself, temporarily removing you from Cordona. You discover that this “undead pirate” is very much alive- and very much a familiar face. If what they’re claiming is true, then they’re being framed- by who, though, they’re not sure.

Thus begins a race for the truth. Who you trust depends entirely on your own decisions- do you obey your overly protective noble friend, or do you trust your reckless, loyal friend, who has become a terrifying pirate? What secrets do they both harbor? Who is telling the truth- and who is lying?

And how do you tell them that you are potentially the most dangerous thing on the seas?

Final Words

Trust Me, Obey Me will feature multiple endings revolving around your decisions to either “obey” or “trust” the people in your life. Technically, there is a “true” ending, a “bad” ending, and a “neutral” ending… at least for right now. The “prologue” features your life as a child, and has two massive branching narratives depending on your choice of background, which will affect your stats before entering the main portion of the game. Or maybe this is chapter 1 versus a prologue, I haven’t really decided yet lol.

37 Likes

I think you got something here and I’m looking forward to seeing what you put forth.

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Thank you!! I might retool the magic a bit and put together some maps for the world and locations. :heart:

Alright, I felt like that was enough time for votes, looks like A Psionic’s Cry is the winner! :partying_face: I’ll get to work on setting up the full detailed summary, ROs, and all.

For clarification: Do you mean that as in like wholesale book production or in a vote of confidence thing in doing one of the ideas in choice script?