I’m in the middle of a project at the moment, but I thought I’d pitch an early idea I came up with for a potential “sequel.” In quotes because while it technically takes place after my current project, it follows a different player character.
Age of Heroes: New Generation
Plot Summary
You’re a retired superhero whose last battle resulted in a grave injury that made it too difficult for you to continue to be a hero. Until, one day, you’re approached by an old friend/acquaintance who has an opportunity for you. To combat the resurgence of supervillains, they’ve sponsored the creation of a new team of teenage superheroes, who they hope will grow to become the next big superhero team.
And they want you to help mentor them.
Your new job stations you on a mobile headquarters with the job of guiding your new team. A matter that’s complicated all the more when an old enemy resurfaces, looking to take their revenge on you. All that stands between them is the messy group of teenagers you’re tasked with mentoring.
(A story where you play as the mentor, rather than the typical protagonist.)
Characters (So Far)
Paladin: A young man, son of two heroes, with a little of each of their powers flowing through him. He has the ability to summon armor and weapons at will, see great distances, and augment some of his physical capabilities.
He’s charismatic, but selfish, courageous, but arrogant, heroic, but flippant. A boy with many good traits that are held back by bad traits. He’s a candidate for the leader of the team. He’s grown up a well-off, well-loved, and untroubled child. His charmed life resulted in good training, but also inexperience.
Shining Light: A young woman from an unremarkable background. She has powers similar to those of an angel, able to fly with conjured wings, fight with summoned light, and heal with divine power.
She wants nothing more than to be a wise, trusted, and helpful mentor herself one day, but she’s still learning. She holds herself to a high standard and works hard to live up to them. All in all, she’s a kindhearted, but troubled girl.
Robust: A young man with super strength and a checkered past. He’s a former sidekick who’s recently been assigned to the team, he’s excited about this new chance at life.
He’s an enthusiastic and hot-blooded boy who throws himself straight into fights. He’s always looking to prove something, whom he wants to prove himself to, is unknown. He’s always running from the consequences of his past.
Outlander: A young hero from another dimension. Her powers consist of shapeshifting, energy distortion, and bursts of speed, strength, and flight. Her eyes can also see the flow of energy.
She’s an optimistic, fun-loving, and jovial girl with little knowledge of Earth. She’s a lover of music especially and has the secret identity of a pop star.
Magi: Can’t say much about her because it would spoil my current project if I did.
Features
-Pick from one of three different backgrounds that define what kind of superhero you were. Whether you were an independent hero, a member of a wide-spanning organization, or if you hail from another dimension altogether.
-Face one of three different supervillains, and have them come back for revenge years later.
-Train and guide your superhero team, help them through their individual issues and the ones that hinder them from working better as a team.
-Solve various crises’ across the world and manage how your team is perceived by the world.
-As mentioned, the player character’s retired due to an injury. You can pick what that Is, whether it’s a painful scar, a crippled limb, or a loss of superpowers.
Desired Feedback
Anything you can think of, really. Things you’d like to see, things you wouldn’t like to see, etc. Also, any thoughts on the concept itself would be appreciated.