Hi all! 
Also a lurker / first-time poster with a love for CoG/HGs, and wanted to throw out the idea of a game Iāve been writing!
Working Title between āWithout Namesā, āThread of Namesā (was also considering āNamelessā but I think there is a game called this already on dashingdon?). Would gladly take any suggestions haha.
The story is fantasy, in a world where the mortal population (mortalis) now mostly live in separate āoasis citiesā, since the land between each one has slowly become barren. You, however, act as a member of one of the four sheevra clans (basically fey / based on stories about fey). Since youāve gained consciousness, youāve known the mortalis are responsible for creating the deserts between the cities, draining the world of its magic, and that itās up to you to take that energy back so the sheevra can slowly restore the worldās more verdant state.
Youāve been taught to do this by locking them into deals, taking their memories, or ideally, finding out a mortalisā name. But it doesnāt always come easy. Most mortalis are paranoid about the existence of your people, and as such, the world has become a place where most go by their profession, or else choose a fake name to live their life under. Knowing someoneās actual name is usually the most intimate secret a person can offer.
The game starts when youāre sent to another city after an entire sheevra clan disappears seemingly overnight, and you have to find out what happened before it comes for you.
Iāve always loved character development, relationships, and romance entrenched in a story, so there is a focus on those. Hoping to put out a demo in the next month or two, but would love an interest check and any feedback on generic story/mechanics. More details below!
Player Details
The player chooses name, gender, sexuality, and appearance variables, as well as one of the following sheevra races (so far):
- Dryad [Bonus to Elemental Magic]
- Unseelie [Bonus to Illusion Magic]
- Leanhaun [Bonus to Pathos Magic]
More on Magic in Stats.
Stats
The MCās stats are split into Personality, Mortalis Interactions, Magic & Might, and Relationships
As of now, Iāve been coding:
Personality:
Honest vs Deceptive
Persuasive vs Intimidating
Sarcastic vs Serious
Open vs Evasive (open vs closed-off maybe? Might be too close to honest vs deceptive)
Mortalis Interactions
These dictate how you interact with the mortalis, whether you change your view on them, etc:
Empathetic vs Callous
Curious vs Apprehensive
Magic & Might
There is a scale of preference towards using magic vs using physical strength.
Might is broken down into Strength and Agility
Magic is broken down into three schools: Elemental, Illusion, and Pathos.
Elemental: The chaos of nature is intuitive to you, and you are proficient in magic utilizing the elements.
Illusion: Deception is the game you play, and conjuring hallucinations and apparitions is what youāre best at
Pathos: An opponentās emotions are your best weapon, and you excel at manipulation.
Relationships
One page for information on the ROs you interact with and quick information on them. Their names change depending on your relationship and the more you find out.
The other page is for your relationship with your Clan and the other three sheevra clans depending on your decisions.
The Sentiments
These are vials of memories youāve collected with different effects depending on who ingests them. Game-mechanic wise, they can be used as an instant-success, or else to throw a little chaos into a situation. Still deciding if there is a way for you to restore these, or if they are a one-and-done deal.
The player starts out with one of each, and they come in pairs, totaling six:
Delight, Despair | Devotion, Repulsion | Fury, Fright
ROs
There are four ROs (I say ROs for ease, but also definitely plan on a no-romance route
), all gender swappable depending on player choice, listed in meeting order:
"The Healer"
One of the first people you meet on arriving at the new city, they point you to what eventually becomes your home base, and are known as being a friendly and open person.
"The Magesmith"
An artificer of sorts with a brass left forearm. Generally very closed off and snarky.
"The Sage"
A scholar at the cityās Archival Library, and a firm believer in the sheevra, despite close ties with the mortalis government.
"Oisein"
Another sheevra from your clan who comes to help investigate, extremely sarcastic and keeps their emotions bottled up. You can choose your past with them, whether you are barely friends, close friends, or thought there might be something more?
Thank you so much for any feedback and I hope to share more in the future! 