I think your post would fare better at the Interest Check Thread.
Also, does it have to be Mcintosh? Sounds like an apple product .
I think your post would fare better at the Interest Check Thread.
Also, does it have to be Mcintosh? Sounds like an apple product .
Oof, youāre right, it does sound product placementish! Any suggestions? Also, thanks, Iāll see if I can slap this post up in the Interest Check Thread!
By the way, I really like the idea. About the name, idk, itās up to you. I was joking.
Hello, people! Iāve been toying with the idea of a game where the player takes control of a teenage MC and spends the week in a cabin in the woods with their friends. You can probably guess where this is going but Iāll continue anyway, a secret killer tries to end everyoneās lives and the MC makes choices that could contribute to the death toll or shorten it. Every single main character can live or die, based solely on the players decisions, both intentional and not. There will be ROās, a friendship/enemy system, and you can even help the killer!
Itās obviously very bare-bones at the moment, but does this pique anyoneās interest?
@Jakeblinked right here š it definitely piqued my interest. I also love that you can save everyoneās asses or go team up with the secret killer ( * laughs in evil *). Anyway I love your concept, keep 'em coming. All the best
Itās all good.
Hi! This is an interest check for my WIP, tentatively titled The Yacht Club (TYC) after the organisation at the centre of it. First time posting, so if this is too extensive, Iām sorry! Please let me know of any mistakes!
(Trigger warnings: explosions, death [implied], amputation [implied], PTSD)
Plot Synopsis
The player character is an individual codenamed Coyote (tentative), a chemist and explosives expert formerly part of a heist crew known as āThe Yacht Clubā. Their name, some of their background, moral code, personality, relationships with the crew, and additional skills can be shaped by the player, but their codename and some parts of their character are pre-set.
Five years prior to the gameās beginning, the Yacht Club was involved in a heist at a renowned (but fictional!) gallery in London. During that heist, something happened, and the gallery was destroyed by an explosion caused by Coyote, and there were several causalities, including severe and permanent injury to TYCās leader, codenamed Rabbit. The crew dissolved in the aftermath, the members scattered to the corners of the globe and hunted by the authorities, but Coyote was haunted by what went wrong and they suspect they may have been sabotaged by someone on the crew.
The game begins with Coyote receiving a mysterious letter addressed to the members of the Yacht Club, and stating they have a final job to complete, one that may provide answers about what happened in London. After the crew decides to take on the job (though Coyoteās feelings about this can be decided by the player!), it will be revealed that the crew are seeking a lost city known as SentiĆ©ro, in the middle of the Mediterranean Sea. Throughout the job, the player will have chances to cultivate relationships with the rest of the crew, gain heist-related skills, and find answers about what happened in London.
Stats
While Iām still working on this part of development, the main stat system will revolve around morality, of which there are two types, individual and group. Checks on Coyoteās morality points, and then the groupās, will lead to different outcomes regarding the search for SentiĆ©ro and their relationships with the crew members. Players will be able to choose whether they play as a villain, hero, morally grey, or somewhere in between!
ROs
Right now, Iāve planned for four ROs, because I donāt want to spread myself too thin, but the crew consists of 10 people (nine not including Coyote) and I recognise this may lead to people wanting ROs Iām not planning on being ROs!
The tenative ROs (which I aim to make gender of choice), by codename:
Rabbit: Former leader of TYC, they lost their left leg in the explosion. A skilled aviation expert, with an aggressive personality even before London, though their charms are numerous. This is likely to be a slow burn route, as they still harbour some blame for what Coyote did, but this can be resolved.
Panther: A diving expert, from a long line of pearl divers. They were (canonically) close with Coyote before the explosion (which they did not witness, as they were on getaway duty) and disappeared completely after the events in London. Regardless of romancing them, they will be Coyoteās greatest ally, as they believe something strange happened that day as well.
Serpent: The strong and silent type, and an impossibly gentle person despite their many muscles. Their route is likely to turn out to be the āsoftestā among the ones offered, but they certainly have their secrets.
Fox: The tricky, cocky bastard of the crew, they run the crewās former safehouses and are accustomed to a certain lifestyle. Theyāve only agreed to return after running out of money, and will be easy to get with physically, but not emotionally, as thatās one of my favourite tropes!
[potential fifth/replacement RO]
Lion: A gambler who always got what they wanted, until the gallery explosion. I would describe them as ruthless, and they and Rabbit are often at odds over what should be done (Rabbit represents a highly moral path; Lion represents the opposite end of the spectrum.) Very cocky and arrogant, if thatās your RO type!
Inclusivity
I plan on it being LGBT+ inclusive (as Iām a member of the community myself!), and it deals with topics like PTSD, depression, and other mental health issues. One of the planned ROs, codename Rabbit, is also physically disabled.
Any other questions, Iād be happy to answer!
After playing Qing Collapse and reading too much about the Late Western Roman Empire, Iāve thought of a new game called End of an Empire.
The idea is, over the course of a hundred years and several characters, you have to stop the nation of Altora from going too far into decline and collapsing, as its assaulted from all sides by invading foreigners and domestic rebellions.
Youāll initially take control of a character at the turn of the century, then take control of either their protege or the children they have with their RO. More information about the world will be added once I figure out how to use collapsibles.
This will be set on the fictional Sea Continent. Besides Altora, thereās also its old rival Ryftus and the uninhabited backwoods of the Va Auresh. The Sea Kingdoms and Bishna Khanate are both under control of the Forest Continentās Nations.
The Forest Continent will be the colonial power. It contains Geleran, Zorivas, and the Three Cities, the primary three colonial empires. Thereās also portions of the Va Auresh and Karsa, the alchemical superpower.
This is high fantasy, after all. The Altoran military uses spear-mages, soldiers who use runic weaponry and armor. Meanwhile, the Forest Continent troops are evoker-grenadiers, who are sort of a direct upgrade. Almost all combat units have incantatars, troops who chant complicated phrases to strengthen the other troops.
Learning powerful magic not only requieres great intelligence, but also toned, strong bodies because of its physical requirements. Because of this, the weaker, more studious people devise theories of magic (or perform alchemy) while most of the soldiers in the world militaries only learn the most basic phrases and usages for combat.
Iād love to play this. Wll the MC be able to choose their class, or is that pre-chosen?
Mostly youāll be an imperial magistrate, but that could mean that youāre either a patrician or peasant or whatever (I havenāt really figured out if Iām using Rome or Chinaās system for that). Really, it just means being able to pass the exam.
If you mean the three different types of soldier I listed, the background options will definitely have the choice to learn spear-mage tactics early on, and youāll be able to learn incantations and evocations later too.
I actually already have this as an open world RP in two separate RP sites, just they both ghosted and I realized that this probably worked better as a Choicescript game.
Say no more, where do I sign up?
Iām just going to point out one thing here; in Rome, nepotism was quite prevalent (see the entire Caesar family). While in China, thanks to Confucius, merit was given more priority. Of course it helped if you were somehow favoured by the Imperial family, but a peasant technically had a chance of rising to prominence, like Confucius himself (even though his ancestors were dukes).
So you might want to base off the exam on that
Seeing so many positive reactions, the demo will probably be ready once I manage to finally install Choicescript. Somehow I have two laptops, two iPads, and a phone available to me but I canāt get Choicescript on any of them at the moment for one reason or another. Thatās the real WiP right now.
I was thinking maybe a combination of the two systems? Maybe officially, itās a meritocracy, but thereās so much corruption and cronyism that itās really not anymore.
As I come to the end of my multi-year project TDUP about romancing immortal fantasy creatures, I wanted to bandy about a new idea.
I really love the āfound familyā dynamic of TV shows like Brooklyn 99 and The Good Place, and wanted to design a game that captured something close to that feeling, but with a new setting and a dash of weird, dark nonsense. I also like fiction that deals with repeating cycles, like Groundhog Day, Happy Death Day, The Outer Wilds, Dark Souls etc., so I wanted the game to reflect a bit of that as well. Living out similar days over and over and trying not to go crazy in the process. My city has just gone into lockdown a second time, so those themes are really relevant.
Hereās my pitch:
Genre: Supernatural Horror
In exchange for healing you back to health after your terrible crash, you must fulfill a debt to the Hospice House: you will guard the house from evil spirits until 7 patients have been discharged. You and three other guards spend your days looking for an escape and whittling away your time together, and you spend your nights fighting back against wave after wave of shadow creatures that come to harm the patients of the Hospice House.
The Hospice House cares for those who are a danger to themselves and others, releasing patients only when they are ready to rejoin the world beyond the black fog outside. But you find that released patients tend to find their way back to the House again and again anyway. A patient is only truly discharged if they never come back.
You also suspect that the House may have different methods of treating different patients. It told you that you were an exception. That you didnāt belong here. But maybe you do.
Fight at night, make friends in the day. Rinse and repeat until your penance is finished.
Youāve got a choice of four characters.
Sienna, 22 f, is a med student who was nursed back to health after a car crash she caused.
Mal, 32 f, is a mortician with a history of falling for the allure of modern cults.
Grimes, 27 m, is a public transport officer who let his small amount of power get to his head.
Hanson, 37 m, is a high school principal with a determined belief that everyone can succeed if they put their minds to it.
0 voters
Who would you pick to play as?
0 voters
So Iāve had this idea for a sci-fi game set in a universe where āmagicā exists almost everywhere.
There is an expansionist federation of species that relies heavily on this magic, to the extent that they donāt have technology as we know it, like their ships fly with magic etc. Earth on the other hand is one of the few places where no magic exists.
The game would be set a little in the future so that humanity has all the usual sci-fi tech.
The game starts when the federation decides to colonise Earth, expecting little resistance from the primitive local civilization that doesnāt use magic. How ever human technology is far, far more advanced and the federation is completely overwhelmed.
I was thinking of making the MC a member of the federation and youād get to choose the species
I have yet to think of a plot, characters and so on, just wanted to share the setting with you to see if you guys like it!
Sounds like a mix of Halo and Warhammer 40K to me.
I like the settings
Alright, I have an idea!
Fifth Fighters
You are beginning your life at Harkmouth Academy, a seemingly normal, 5 year institution. The teachers are normal, the classes arenāt anything out of the ordinary and the clubs are fairly regular as well.
The student body? Not so much.
Every single attendant of H.A. is from a family of criminals- from small time dealers, to government-funded spies. And when they grow up, theyāll likely continue the family business, however legal it may be. Heck, your best friendās parents are hitmen.
Your parents are trying to sabotage a well-known competitive familyās drug cartel, and thus need you to get close to that familyās heir in order to spy for more information. Unfortunately for you, the famous Castano heir doesnāt even bother to pay attention to those without strength or status. It seems like youāll have quite a bit of work to do.
I already have quite a bit of it planned out, and Iāve started coding the prologue. Just posting this to see if there is any interest in highschool mafia/action/drama before I continue! The name is still a WIP.
Hey everyone
Iāve got several ideas but donāt know which to focus on first
A supernatural horror: itās your first day at your new boarding school where they initiate freshmen with a scary truth or dare game.It was supposed to be a harmless prankā¦until the weird stuffs started happening
Cyberpunk,fantasy:The latest game release is a vrmmorpg fantasy where the theme,setting including the race choices are all futuristic and cybernetic.You all log in to play the game but canāt log out due to a bug.You all must find a way out and survive else you die permanently in the real world
Fantasy, adventure : play a swordsman/swordswoman in a world of magic and various unnatural techniques and enter a competition that seeks to find out the greatest weapons master ever the price is a legendary weapon of great power but there are those who seek to do harm with this ancient artifact.
Horror,space: the new research facility in space has lost communication to earth. youāve been brought in to investigate.You get aboard the ship to find horrific monstrosities on the huge satellite. Now all you can do isā¦survive before they cut you all off from the escape pod.
Their names are also WIPā¦
0 voters
The Supernatural high school might win (even though itās been done 3 trillion times at this point
), but I think the outer space viral outbreak has the potential to be a cool and unique CYOA game.
Yeah but the focus should be on horror
Though I can just change the setting
Also
didnāt know a lot of CoG readers liked horrorš
lol or you could mix an element of each one and make one story?
Letās seeā¦
play a swordman-woman who enter a competition to win a legendary weapon. Homewhever, your rival and arch nemesis stole the damn relic and half way trough the match they tell you that. So all your winning so far donāt count for squat . To make things worse, the damn jerk run away with the relic to a tomb with catacomb filled with āHorrific monstositiesā . A bunch of adventurer were the last brave soul trying to clean the place, and now you are sent to get the damn relic, find the jerk , and if you can figure out what happen to the adventurer if they still liveā¦oh and try not to die down there. Cose as soon as you step foot, they are locking the door, and they give you a password to sayā¦if you ever make it back alive .