Those are cool action movie lines, but Iād need more to get a good sense of what the game is about. I know that having mysterious answers is cool, but Iām most interested in specifics.
Who is the main character and why are they special? Why are we playing them instead of someone else?
What is the main characterās goal, specifically? Revenge is a good start, but against specifically whom, for what specific reason, and how does it differentiate itself from other similar revenge stories? At the moment the picture I have is of Wolverine: Origins. From what Iāve read, your description of your own project seems a bit disinterested in the superhero stuff while being enraptured with the language of revenge flicks and mystery box storytelling.
Whatās the main thing that you do in the game? If itās gathering information, some mystery is good, although you do need to leave clues. It might be a good idea to structure it like a classic Lucasarts adventure game, or like contemporary adventure games like Broken Age and Fran Bow. If youāre going more for hard boiled detective investigation, you might want to take inspiration from LA Noire, which includes a rotating structure of interrogations, crime scene investigations, and action set pieces.
Meanwhile, if youāre really enraptured by revenge movies like Taken, John Wick, and The Crow, or revenge games like Max Payne, then that should be more prominent. All of them differentiate themselves from each other through specificity and through deliberate, clear choices. There is mystery in Max Payne, but we know who he is and what heās fighting for. There is mystery in John Wick, but his motivations are so clear itās literally a meme.
Lastly, what specifically is standing in the characterās way? If itās lack of information, like through amnesia or whatever, your game will be primarily about gathering information. If itās an antagonist trying to stop them, the game will be about the relationship between the main character and the antagonist (which, to me, is always the most interesting relationship in any story). These are the sorts of questions Iām looking for the answers to when I read about a new project.