Interest Check Thread

I would definetely be interested in the games, but I’m wondering if it’s going to be gender locked? I don’t exectly mind if it is, but I, as many people, prefer games that give you the choice.

Also, would the MC be a manager or a player? I as because you said we “manage the tean to victory” and “find new and better players” but we also “become a great polo player”. I’m not entirely sure if this means we are a manager or a player or both. I, for one, would much prefer just being a player, as being a manager can mean the game just turns into a resource management sim. Having the MC be a player can also lead to some interesting conflicts, such as the manager is not giving us enough playing time and we want more. It wull also likely make the part where the MC actually plays in games more interesting, since, if MC plays their cards right, it is possible for them to singlehandedly turn a match around.

There is no specific time for when people do this honestly. Some people wait until they have a good chunk of the game done, some people release as soon as they finish the first chapter. My advice would be to release the demo as soon as you have finished the coding for the first match. This lets players test the match engine, without you having to scrap too much if it turns out they don’t like it.

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It won’t be gender-locked. While mixed gender polo teams may not have been a thing in the 1920s, they are nowadays, and its a case where I don’t mind being a little anachronistic.

Both technically, but being a player will have the heavier focus, I do not want to write a full on management sim. The team owner/funder will still be a separate character, so there will be some conflict if the MC’s performance is not good enough.

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Hello everyone! I’ve been a reader of CoGs for years, and after dragging my friend into the same boat we’ve both decided to start writing our own based on an idea of mine that is currently being fleshed out. It’s cooking themed!
We were wondering if anyone else would also be interested.
Low fantasy setting, a little action-y (in a Chopped kind of way), plenty of roleplay elements, and tons of descriptions of delicious food.

Title is very much still in the works, but here's what we've got so far!

Epulatia is a supercontinent divided into 6 countries, unified by a central capital city. It is also a culinocracy, a place where how well you can cook is directly linked to how well you can lead.

Every ten years a continent-wide cooking tournament is held, wherein talented chefs from all over the world compete in a cross-country battle to cook their ways into seats of political power. The best of the best are offered a unique position as the true head of the table: acting ruler of the capital of Epulatia.

The tournament is upon you, and you’ve finally scraped up enough money to travel and register as an official competitor. Your dreams can be as humble as wanting to start your own restaurant to as grand as wanting to revolutionize the way the world eats, but to do either you’ll have to put your cooking skills to the test and impress judges around the world, each with their own unique tastes and preferred cuisines.

Planned Features

  • Travel around the continent of Epulatia, discovering the sights and smells of 6 different countries all with distinct foods.

  • Play as a talented male, female, or non-binary chef

  • Compete in several tournament matches where you try to cook the most outstanding dish

  • Meet 6 love interests, romance your rival, or just focus on winning the competition (no romance)

  • Balance the different qualities of your cooking to become a well-rounded chef, or pour your all into one talent to impress the judges

  • Open up a successful (or not) restaurant, and lead the world to a delicious future or into an era of food enlightenment

Comments, suggestions, and questions are super appreciated! And will probably be a huge motivator to get this done.

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Can’t wait to find all legendary cooking artifacts.


Speaking of which, will there be some actual cooking terms, methods, preps, etc. for the nerds, or does the story approach the cooking aspect more loosely?

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Behold! The Cookie Cutter of the Golden Prince😂

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Yes there will be actual cooking terms and methods! It’ll be semi-technical, with the process of making each dish acting like a mini recipe, including basic descriptions on how characters make dishes, etc.

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Sounds interesting. How are you planning to balance all of these though? Point 5 looks a lot more serious threat than the others combined. Is there a reason your MC would care about student politics/sporting events when there are dangerous monsters running around?

Obviously these things can be balanced, and doing so would be part of the fun/challenge of the game (e.g. Do you skip football practice to research the monster) but I was just wondering how you were planning to implement this?

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Hello! I have lurked about for an age and have even throw out a few ideas in the past (which I took nowhere ;_;), but I find myself yet again motivated to start down the dark and treacherous path to complete a CoG of my own. I would love to see what interest others might have my newest idea as it would go a long way in getting me hyped to put word to page (so to speak.)

The idea is a science-fiction survival-horror adventure that takes place in the not to distant future. You are a student attending class’s in a clean, modern, and prosperous city that overlooks a great bay where the future of your country is being built. A massive Arcology meant to house millions and serve as a symbol of human achievement and technological progress. It would be many years before the structure even admitted its first resident, but when it did you and your fellow students would be ready. After all, your countries entire education system had been retooled specificity to train the specialists and service personnel that would one day inhabit and manage the Archaeology and its millions of future residence. For now though you simply enjoyed peaceful days living within a modern utopian society sustained by renewable energy and other ecological technology. But all of that was about to change.

It started with a dimming of the sky, the sun being blocked out, not by clouds… but by something else. An eclipse? Impossible… the moon was nowhere near the right orbit. You and everyone you knew looked up in confusion, leaving your classrooms and building to observe the unexpected phenomenon. The impossible moon slowly covering the sun stealing away the light until only the suns corona remained which turning red bathing everything in a bloody color until all, even the stars, faded to complete and utter black. That is when the earth shook, your friends screamed, and the ground beneath you gave way, falling to strike your head and lose consciousness in the dark.

When you awake, its to the bright hot sun and a the city devoured by forest of green. As if a rainforest had been uprooted and thrown down atop the city, growing out of every building, and every window… and there out in the great bay stood the Archaeology… construction 100% completed floating in a sea of algae. Somehow in the blink of an eye you (and your fellow students) have fallen into the future… a future absent of human life and now ruled over by ‘The Green’.

The story takes a lot of inspiration from a number of sources, but its entirely unique and will have a strong focus on survival horror, adventure, and mystery. Would this story interest anyone?

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I’m very interested in this. Getting some nice vibes of Zanki Zero (I highly recommend it if you haven’t played) meets Dr.Stone with a pinch of lovecraft, with it’s own unique twist on it’s setting. I’m a sucker for survival horror and the mental image you gave me really left me intrigued, really looking forward to your story.

Also, nice profile pic, Ergo Proxy is criminally underrated.

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Hello! As my first story heads into beta (shameless plug), I’ve started work on a second one and would love to get an interest check before things… get off the ground (space joke, ha ha!)

Somewhere between a blurb and a first chapter, here’s my elevator pitch (any political undertones are imagined by the reader, wink.)

Untitled Space Crime Story

In 1967–the midst of the Cold War–more than sixty nations signed an agreement. They signed it in Washington, they signed it in Moscow, and they signed it in London–the capital cities of the world’s superpowers.

Although the communist tyrants and the capitalist devils (as they saw each other) remained at odds on everything else, they managed to agree that no nation should use the sky above as a weapon.

So from 1967 on, at least in space, humanity was at peace.

Thanks to the…(big breath in)… “Treaty on Principles Governing the Activities of States in the Exploration and Use of Outer Space, including the Moon and Other Celestial Bodies”, fifty years went by without interstellar incident.

Then, one man decided that a declining empire should take to the skies and establish their dominance there.

While millions of impoverished citizens struggled to find their next meal, the country quickly allocated funding for the “Stellar Force” and plans were established to build a base on the moon.

After two years and hefty budget allocations, an anti-war activist challenged the moon base on the grounds that it violated the 1967 treaty. Despite years of bending the courts to his whim, the President’s plans were defeated.

With billions of dollars invested in space infrastructure and nothing to do with it, the nation turned to another pressing issue. For decades, they had propped up a failing economy with slave labor. The prison-industrial complex had more bodies than ever, but nowhere to put the men and women they deprived of their freedom in pursuit of bumping the Dow a quarter-point.

Stellar Force ships were repurposed for prison transport, and orbiting satellites configured to mine asteroids. Fatalities were high among the initial groups of forced laborers, but years of propaganda took the average citizen’s mind off it. Eventually, space was the destination for all criminals that fell into two groups: those “Too Dangerous” to remain in prison alongside other workhorses, and those “Too Skilled at Escape” who would jeopardize the state’s investment if they remained in Terra cells.

But the remnants of Stellar Force found a second purpose: one that wasn’t trumpeted as a miracle of capitalism, or even mentioned publicly at all.

Data.

A country that spends trillions of man-hours spying on its own citizens has to do something with zettabytes of data.

The most sensitive, the most crucial, the most valuable information—it became too much to keep on hand. Hacking attempts grew exponentially as personal data became a black market currency.

Too valuable to destroy, too volatile to hold: secrets that could start wars and topple empires were stored on servers by a select few with Top Secret security clearance. And those servers?

Houston, we have liftoff.

In the years since, rumors spread among those in the know. The value—from both a monetary and power standpoint—couldn’t be overstated. But the servers were securely in orbit around Earth, and governments kept any attempts at private spaceflight tightly under their thumb.

Only two groups of people travel to space now: the “Too Dangerous” inmates and those “Too Skilled at Escape”. And unluckily for you, you’ve found yourself in one of those groups.

…but this is simply step two of your plan.

The potential to get unfathomably rich, turn the world into a utopia, or rule it with an iron fist? It’s flying around the planet at five miles a second. And soon, you will be too. Have you bitten off more than you can chew? Or will your plans to shape Earth’s future come to fruition?

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Well, I am so thankful about the current position of my first thread which is my first story Humanity Extinction but right now, I am talking about my new ideas of my new story and I just want to check if your eyes got interested to it. :grin:

Who loves Anime! Well, I guess some members here loves Anime. I just want to say that I am Anime Lover. So, because of that, I just want to add some spices of Anime in my work and also, new (I don’t know if this is new but I think it is new :smiley: ) Astrology: Constellation Zodiac Signs. :star_struck:

I was thinking that the MC can choose his/her/their zodiac sign to represent. Let’s call Aquarius, Pisces, Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, and Capricorn persons to check this story.

The story begins…
After 300 years, the world peace is coming to an end. The darkness escapes the dark void where it was imprisoned. Land corruption, bloodshed, and the dark skies appears on our world. The Imperial Palace summons their Astral Messengers to deliver a summoning messages to the TWELVE Zodiac Patrons but there is a problem, all of them are in danger!

As MC, you will have a right to customize your physical appearance and skill attributes. You can choose freely your zodiac sign. You will save the other ELEVEN Zodiac Patrons and after that, you will fight and end the darkness once and for all. As the MC unravels the story, MC will discover that the darkness is caused by the 13TH ZODIAC PATRON! WHO IS IT! How could be possible that there is 13th Zodiac Patron? They and we all know that there is only 12! Let’s grab your weapon and face our fate until our dream peace will be ours.

That’s all! I hope my ideas got some interests, somehow. :grin:
Have a nice day! :heart:

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The story sounds interesting. The zodiac signs will be attached to their personality archetypes, strengths, weakness, compatibility, etc? (you know: charismatic Leo, bold Aries, brainy Virgo…?) :thinking:

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This sounds interesting. I’m looking forward to the demo & eventual game

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So, it’s kind of a science-fiction survival horror game, with the main antagonist being something of a love child of an eldritch abomination and The Swamp Thing? Sign me up rn :smiley: :+1:

@S_O_V_R_A_T_O Me! I love anime! And your idea looks quite interesting! And if I’m not wrong, there IS truly a 13th zodiac sign! It is called Ophiuchus, I think.

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@Vashnik Thank you! :grin:
Yes, each zodiac sign has unique talent, strength, weakness, personality, and skill advantage. I’ll make them high compatibility with others (equal). More skills,talents, and attitudes and etc. :smiley:

@moonfungus glad to know and to hear those words from you, Anime Lover! Yeah, but unfortunately for that sign, it is not Astrological Sign, but it belongs in zodiac belt. And it is the forgotten one sign which is the Archenemy of the MC :man_facepalming: :grinning: hahaha

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Hello again everyone. I made a (now deleted) post for this game back when I first got the idea. Since then, I’ve gotten a better idea for what the story will be, so, I figured I’d make another post. If I write this, it’ll be a series.

Name : Fallen Gods Book 1
Genre : High Fantasy, mythology,

Plot

You’re a god who’s been stripped of power and exiled to the mortal realm in a human body. In your wake an organization calling themselves the Pantheon has emerged to try and claim power in both the mortal realm and the heavens above. Whether you seek the greater good, revenge, or survival, you must travel the world and gather allies to stop the Pantheon before their plans come to fruition.

Your journey begins in the Whispering Isles, where Murmir, God of Whispers, manipulates warring Empires and rebels from afar in the Pantheon’s name. You and your new allies must thwart Murmir’s schemes and defeat him.

Information

-Choose one of four different backgrounds for your character. Each will determine your character’s powers, history, and past relationships. This changes how people interact with you as the story progresses.

-Determine what the MC’s did as a deity, which will affect the world and how they’re perceived by people in it.

-Throughout the series you recruit new allies to join your effort to defeat the Pantheon. However, it’s up to you whether they follow you out of friendship and loyalty, or out of fear and intimidation. Either choice will affect how other characters react to you.

-Throughout the series you’ll be given multiple chances to determine what your character’s stances are on certain things, such as being human. So, you can, for example, start off hating being human, but have your character change their stance as the story progresses.

-Most the “challenge” (Although I’m more focused on the story), will come from the fact that the MC has a limited amount of power left. There’ll be an energy bar that depletes whenever you use your character’s divine powers. Naturally, if you deplete it, you’ll have to rely on human powers instead.

-You’ll be able to handle situations through persuasion, combat, or your divine powers.

-Combat wise, there’ll be three stats, strength, speed, and magic. This will mainly affect flavor text during battles.

Questions I have

-The obvious one is, of course, would you be interested in a story like this?

-What are some of things you’d like to see from a game like this? I can’t guarantee going along with them, but I’m new to writing interactive fiction and therefore am open to suggestions.

-What’s something you’d advise against doing? Especially on one’s first attempt to write interactive fiction?

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This sounds like a great premise, and the limitation on power makes for an interest dynamic and driving tension point. I would be interested in seeing it come to fruition!

I think if I were to suggest anything, it would be to consider (in case you haven’t yet) not treating the amount of power left as something to be buried in the Stats screen - rather, have a few narrative points to allow players to focus on your narrative without needing to “break out” of it to check their power gauge (though of course they can if they choose to, and you choose to have it visible/“knowable” in that way).

And on what I would like to see/suggest avoiding… maybe I’d stress that I wouldn’t personally enjoy having the background I pick also determine how my character will forever feel about it. You touch upon this when you say you’ll get the chance to determine your character’s stances, so I think you already have that in mind! So using your example, I’d like the oportunity to start off hating being human and knowing why I hate it, and while having the possibility to change my stance as the story, also contrast that with my origin story.

Just noting that I feel attached more along the lines of regret about past choices, not only being able to choose actions for the present. It also doesn’t need to be too heavy handed or split off your narrative too much either to work, IMO, just some chances to “address” the past. (Sorry if that seems like a given/obvious for your premise! Just trying to mull over possibilities.)

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Thanks for the reply! I’m glad the story sounds interesting to you.

That is a good idea. I should find a way to convey how much power the MC has left through the story, so the player doesn’t have to stop and check the stat screen every time. Thanks for the suggestion!

I agree. I’ll definitely include chances to address the player’s origin and what they did during it. You’ll be able to choose whether you still feel good about it, or whether you’ve changed your mind. So, for example, if someone wants to play as a character who was evil during their background but later regrets their actions, they’ll have the opportunity to do that.

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Hi guys, I’m Owolabi23 and I’m working on my first choice script game. it’s titled2042: Earthfall I hope you guys will like it. It’s a combination of superhero and SciFi fantasy with lot of adventures.

*Welcome to 2042, humanity’s last year on Earth, with only 235 days left until the pending Apocalypse. In your search for connection to your unique ability, you find a message from your dead father’s computer and learns a secret long kept from the public: beneath the tumult of an approaching apocalypse, the Atlas project endorsed by the Euphoria government and F40, the rival evolutionary groups, search for an alien artifact hidden somewhere beneath the Earth’s surface. The artifact is the world’s only hope of escaping the onset of ruinous disasters, and you might be the last living human with the energy potential to retrieve them.

Your journey begins when the Atlas project finds about your powers and anticipates you to join their course. You’re forced to make choice with a limited time, use your ability to stop F40 latest attack, or hide what you truly are like your mother always taught you. You must wrestle between the fear and danger being an evolutionary brings and billions of lives that you can save before their hope for salvation - the artifact - disappears. *

You did be wondering what power you’re gifted with to be the only one in the multi verse to stop a universal apocalypse. You are gifted with ‘COSMIC MANIPULATION’ which also gives access to countless of other abilities, quite unique, isn’t it?
You’re gifted this power also in a unique way, not how other ‘Altered’ are gifted their abilities. A way which you’ll find out when you start reading the book which I currently don’t have a demo of now, but I promise to create one as soon as I finish the chapter one of the book and keep on updating new chapters immediately after coding.

Here are some of the important stat in the game.

  • Power level:
    It’s created mainly for fighting scenes where by it decreases when you use your powers. Some attacks need high power level to be carried out and it is recharge when you rest and replenish itself within a certain period of time.
    (NB: Your power level can reach an infinite level where it can no longer decrease no matter how powerful your attacks is. That is, if you choose the right choices and be able to control and understand the full extent of your power.)

*Health level:
It’s also created for fight scenes, your level decreases when are attacked, either small, medium or heavy attacks. As far as you’ve been hit, it decreases which also depends on the level of your enemy’s attack. Using high energy consuming attacks with low power level also decreases your health level.
(NB: Your health level can also reach an infinite level where it can no longer decrease if the right choices are picked with full control and knowledge over the limit of your power.)

Don’t be afraid if you don’t get infinity level to your power and health level, you can’t die even if it all reaches 0. Thanks to your powers with it sub ability to heal and regenerate, you may pass out during fights when these two stats reaches 0, but you will be conscious in no time and resume your fight if the enemy haven’t escape or think you’re dead.

  • Power control level:
    This stat is highly important like the power and health level because the lower the level of this stat the lower the level of attacks and damages you can inflict on your enemies and vice versa.
    (NB: You will be able to use the sub abilities of your power and perform heavy attacks if this stat is greater than ‘70’ and will be granted complete immunity to power and health level, performing devastating attacks when it’s greater or equals to ‘95’.)

  • Willpower :
    This is also important, because without your willpower you can’t set your mind to learn, understand and be able to control your power. The higher this stat the faster your power control level stat will increase. This stat also decreases when a wrong choice is picked.

  • Knowledge:
    This stat determines your progress on finding the artifact and some hidden secrets in the game. This stat also improves your willpower stat which in turn improves your power control level which in turn also improve your power and health level stat infinitely. What a connection!

  • Artifact:
    This stat shows how close you’re to finding the artifact. The higher the level of this stat the higher the chance of acquiring the artifact faster, and vice versa. It improves with higher knowledge and power control(because of the abilities of your power when you have higher control over it)

  • F40:
    This stat shows your progress in stopping F40 from their dangerous schemes, and also shows how many of their attacks you’ve stopped and how many was carried out successfully on a separate stat.

That is that for now on stats.
(NB: romance scenes and options are not surplus in the game compare to fighting scenes and options. The game is all focused on stopping the apocalypse (which you might not be able to achieve and you can always retry and pick a different choice), stopping F40’s attacks and saving people from upcoming dangers in a limited amount of time. So the romance scenes and options will be low due to high concentration on the action parts in the amount of time the MC have.)

It will be of great help if you can suggests characters, superpowers, romance options, scenes, friends and enemies, fight scenes and options etc. Again, this is my first choice script game, your help is highly appreciated and needed. Thanks.

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It sounds like you have a well-developed concept. Looking forward to a demo to see how it plays out.

I only have one concern: while making the player-character immortal may seem like a huge benefit, if you’re not careful it could make the game less engaging.

For example, if I’m playing your game and I know for a fact that no matter what, I can’t die (or lose), it will feel like my choices don’t make much of a difference. So I’d be more inclined to just skim through the combat parts just to get to the next part of the story, which means the hard-work you put into those parts would go unappreciated.

Having the threat of my character’s death looming behind my choices will encourage me to read carefully, and play smart. And it’ll feel more realistic.

So, if you are going the immortal route, try to make sure there are significant consequences to losing a fight.

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