I’d say it was a very good game, not A+ but a B+ or A-. (I translated that to 4/5 stars in the App Store.) For me, a lot of the appeal came from realistic consequences to reputation and honesty, and also having a sidekick who was competent and forthright. And I liked that gender played a role in potential partners and alliances (as it does in real life), without limiting the MC’s own personality or skill set.
That said, some of the points allocation didn’t make much sense. Why would having a marshal for a mother, with a militiaman father, make you worse at both close-quarters and ranged combat? Shouldn’t the coordination and reflexes that help you to drive also be a benefit, rather than a detriment, when it comes to gunplay? (It makes more sense as a detriment to melee skill, since that extra time driving takes away from your time spent developing strength and flexibility.) I tend to focus on the consistency of the MC’s story in each playthrough more than on side quests, MacGuffins, etc., so getting questionably-logical results from my early choices proved kind of irritating.
TL;DR: It can be a very fun game, but it’s best played at a slightly-lowered level of difficulty so that the silly stats board doesn’t drive the story.