NOTE: The Beta Testing of this game is currently closed since the game itself has been shelved. Any updates and conversation about this game will show up here first: Upcoming Games by Lucid
This thread is for bugs and errors. If you find any, please post a copy/paste segment of text around the bug so I can find it. Spelling and continuity errors too, please, but keep feedback/suggestions to the other thread.
Keep in mind the version number, which is displayed on the stats screen. If you use the save game plugin, be aware that playing an older game with a newer version will cause additional errors.
Itâs best to restart when a new version is uploaded.
Iâll âLikeâ the post in the error thread once Iâve dealt with it, but you wonât see it in the game until I post a âGame Updatedâ message, which I will do on every version.
Finally, please keep this thread clear of conversation. Just bugs, please. Conversation can still be had over here: Hero of Daria: The RPG (WIP) - CLOSED
I have a regular dagger that somehow poisons people when I hit them.
Additionally, I got this after getting some Night Fennel for Jolina:
âExcellent, let me see what youâve found,â Jolina says. âIâm sorry, but this isnât enough. I need at least twice this amount in order to brew the potion.â
She takes the plants and places them in a mortar and crushes them with a pestil. As she does this, she walks around her work station to check on the other ingredients which are brewing too. The potion looks like it is a complex one. While she is grinds the plants into a gooey paste, she reads from a large, open book. (Lost 2 Night Fennel and Gained 50 Experience)
âI need an emulsifier,â she says as she points to the page with her chin. âI canât use just anything, it needs those properties. I have to prepare these other ingredients and I donât have time to make both. Go buy some of Delrayâs âhair pomadeâ. He charges too much for it, but weâre short on time.â (Quest Log Updated)
Time mustâve passed at least once for you to be able to enter the inn.
The man hits you for 6 damage! You see that Roland has defeated his opponent too.
Apparently, I defeated my opponent by dying. (Iâm playing on easy, in case it makes a difference.)
Also, right after that fight, Roland says âsee you tomorrowâ, but I get the option to guard again, since itâs still morning. I think a time advance is missing there.
When getting your longsword from Delray, it now checks to see if you have room to carry it and makes you back out and clear some room by dropping or selling.
Added duration details to Ice/Cold/Fire/Arcane shields.
Removed the âpoisonedâ statement that was happening on non-poisoned weapons.
Fixed the problem of going to Jolina with only 1 night fennel.
Fixed elf pass/fail Perception Check at the vault.
Random typos: pestle, halfling their, âthat witchâ, âsturdy dwarvesâ, âconsideringâ, âgreet youâ, and more.
Notebook ++ finally go the Spell-check plug-in for the 64-bit version! So I fixed lots of spelling errors.
You can now leave the evil temple.
Self-made deities have correct âgod and goddessâ. Eg. Cover your face and kill him as your None demands. is fixed.
If you get killed by a bandit with Roland, it recognizes it.
Doing guard duty with Roland. You can no longer do 2 morning duties on the same day.
When selling an extra piece of equipment of the same type you are wearing, you can now do so. To handle this cleanly, you canât multiple drop the extras, but at least you can drop one at a time, but not the one you are using.