NOTE: The Beta Testing of this game is currently closed since the game itself has been shelved. Any updates and conversation about this game will show up here first: Upcoming Games by Lucid
This thread is for bugs and errors. If you find any, please post a copy/paste segment of text around the bug so I can find it. Spelling and continuity errors too, please, but keep feedback/suggestions to the other thread.
Keep in mind the version number, which is displayed on the stats screen. If you use the save game plugin, be aware that playing an older game with a newer version will cause additional errors.
It’s best to restart when a new version is uploaded.
I’ll “Like” the post in the error thread once I’ve dealt with it, but you won’t see it in the game until I post a “Game Updated” message, which I will do on every version.
Finally, please keep this thread clear of conversation. Just bugs, please. Conversation can still be had over here: Hero of Daria: The RPG (WIP) - CLOSED
I have a regular dagger that somehow poisons people when I hit them.
Additionally, I got this after getting some Night Fennel for Jolina:
“Excellent, let me see what you’ve found,” Jolina says. “I’m sorry, but this isn’t enough. I need at least twice this amount in order to brew the potion.”
She takes the plants and places them in a mortar and crushes them with a pestil. As she does this, she walks around her work station to check on the other ingredients which are brewing too. The potion looks like it is a complex one. While she is grinds the plants into a gooey paste, she reads from a large, open book. (Lost 2 Night Fennel and Gained 50 Experience)
“I need an emulsifier,” she says as she points to the page with her chin. “I can’t use just anything, it needs those properties. I have to prepare these other ingredients and I don’t have time to make both. Go buy some of Delray’s ‘hair pomade’. He charges too much for it, but we’re short on time.” (Quest Log Updated)
Time must’ve passed at least once for you to be able to enter the inn.
The man hits you for 6 damage! You see that Roland has defeated his opponent too.
Apparently, I defeated my opponent by dying. (I’m playing on easy, in case it makes a difference.)
Also, right after that fight, Roland says “see you tomorrow”, but I get the option to guard again, since it’s still morning. I think a time advance is missing there.
When getting your longsword from Delray, it now checks to see if you have room to carry it and makes you back out and clear some room by dropping or selling.
Added duration details to Ice/Cold/Fire/Arcane shields.
Removed the “poisoned” statement that was happening on non-poisoned weapons.
Fixed the problem of going to Jolina with only 1 night fennel.
Fixed elf pass/fail Perception Check at the vault.
Random typos: pestle, halfling their, “that witch”, “sturdy dwarves”, “considering”, “greet you”, and more.
Notebook ++ finally go the Spell-check plug-in for the 64-bit version! So I fixed lots of spelling errors.
You can now leave the evil temple.
Self-made deities have correct “god and goddess”. Eg. Cover your face and kill him as your None demands. is fixed.
If you get killed by a bandit with Roland, it recognizes it.
Doing guard duty with Roland. You can no longer do 2 morning duties on the same day.
When selling an extra piece of equipment of the same type you are wearing, you can now do so. To handle this cleanly, you can’t multiple drop the extras, but at least you can drop one at a time, but not the one you are using.