*EDIT (11/19/15) SLIGHTLY UPDATED THE INFORMATION PAGES. 100 LIVES NOW NAMED “9 LIVES”. Click here to read. Front of the information page also contains a link to a blog where I’m going to posting development information and character concepts, if you’re interested in that.
EDIT (10/13/15) SOME INFORMATION FOR THE WORLD OF 100 LIVES. Click here to read.
These ideas are fairly unrefined, but I wanted to see if either or both of them seemed to have any potential:
Burn Contract- The player takes on the role of a demon who has been summoned by a person (adult or child, I’m not sure yet) who wants to make a deal with the devil.
They want 24 years on Earth during which the demon will be their servant, helping them towards their ambition (I haven’t decided on the ambition’s particulars yet, but it will be one that they can’t achieve without the demon’s help), and in exchange they will give themselves up to eternal damnation. Think something very inspired by the various interpretations of Faustus, but with the actual storyline and reason being something different.
The demon will have the choice to support this contract or be against it, to serve the person wholeheartedly or not, to corrupt them further or try to lead them to the light.
100 Lives- The player has 50 lives through which they need to live a fulfilled life with their soulmate.
The player starts out in the midst of a romance with an NPC (gender of their choosing) in a fantasy-folklore type island setting [imagine less dungeons and dragons, and more oral history]. Their life is mundane and peaceful until the day that another nation comes by and begins to colonize. It isn’t long before the NPC is killed by the colonists, and the MC follows soon after.
Skipping over some detail about the religious aspects of the game (which will be based around a fictional polytheistic religion), the MC finds out in the afterlife that souls can only reach “heaven” (it won’t actually be heaven, but it’s a similar concept) if the soul lives a fulfilled life. The soul is given 100 lives in which to be satisfied. Normally this is not a difficult thing to accomplish, but the MC’s soul had been split in two at some point in its creation, and they need to find and reunite with the other half in order to ascend. The other half is the NPC from the MC’s first life. They both only have 50 chances.
The MC soon finds that this is even more difficult, as the colonization of their island just marked the beginning of a war that would continue through many/all of the lives they would be reborn into. MC is the only one who remembers, because their gods decided to bless them with that.
The game won’t go through every life, it’ll skip over a bunch in which the MC can’t find the NPC at all, and the less significant ones will just be defined by short moments that are meaningful. According to the player’s choices, the world will be changed. It will become easier or harder to reunite, and the world may end up better or worse because of what the MC does with their lives. The story will end with the MC succeeding or failing to live a fulfilled life with the NPC. It doesn’t have to be a better world for this to happen.