How should I handle this? For a game I’m developing some rough ideas for (called 100 Lives and shown here), the biggest motivator for the plot is the fact that the playable character has a soulmate who they are constantly trying to reunite with.
Along the way, there will be a few romanceable characters, but the only one you can really “end up with” in the very end of the game is the soulmate. I want to make the player able to decide what their feelings are for the soulmate (romantic, platonic, dislike, ect) but they’re forced to have SOME sort of feeling for the soulmate, if only to save themself.
What do you think I should avoid when I’m writing this? How can I make the soulmate pretty likeable to a wide audience? Because so much of the plot hinges on this and it’ll be made evident by the second chapter, I suppose that most people who don’t care for the soulmate won’t play it, but I’d like some input.