So I recently started making a game for the hosted games category. Always wanted to do it however I never really got around to, probably due to laziness or lack of sufficient boredom. Whatever it was I took care of it because I am actually getting around to making one. I got my idea and made a flow chart (even though I’ll likely change it later) but I left out romance related things. I was thinking about doing something completely different but wanted to how people think it would turn out before I give it more thought.
I wanted to give additional requirements to romance options. Say romance option A was extremely loyal to monarch and in order for them to approach you you prove yourself loyal as well. Maybe romance option B is the opposite and won’t be a romance option if you show yourself to be loyal to the monarch. Romance option C could only approach you have a certain strength stat.
Something like that but with various stats as a requirements. I felt like that would be make the characters more realistic. Currently the way the system is in my head it would be a deal breaker to get them to approach you at all (even to be friends). Then additional little things that would open them as a romance option. Taking romance option A again the deal breaker is obviously loyalty to the monarch. However, for them to be open to romance with you maybe you need to be a certain gender and they like you to be a certain status such as a knight or high income level.
I’m honestly unsure if I am explaining this accurately because as I type this I see very little difference between this and the way most games go. Assuming I am though, the problem is that if I do this it would be possible to be not have a romance option when you wanted one.