@Lys Okay, and I think I would agree with you that if the story isn’t romance focused, that it isn’t probably as important as say a decision to either join Faction A or Faction B for a war, for example. I’m curious though, since you mention that you do like the downtime for the MC to just find out more about the NPCs that surround you, if you like having that throughout the game? Not so much where the plot isn’t advancing at all of course, but perhaps when there is some time to take a break, a calm before the storm if you will.
I will have to check out Tin Star then and see that! It’s good to know though that there are people who do like the matchmaking possibility. I’m also curious of your opinion on the question I asked in my previous post, regarding if the MC should get the chance to be with someone else or not. If you don’t mind checking out the question and answering!
Also, thank you for letting me know! I wasn’t sure if this was a common feature of some games, and I didn’t honestly think it was because for one, it is a lot more to add to the game. It’s more work for the author, and I know that not all readers enjoy having too much to go through either. I also don’t think I’m experienced enough yet to be able to do the theme that you suggested as an example or even others as similar to that as of right now. However, I would agree that it would be interesting to see and would need to be very carefully written so as to not cause issues with not only CoG but the players themselves.
@ParrotWatcher Oh okay, so in a sense that is a bit like the DA2 that @ToxicDreams was talking about, but I feel like that’s a great way to do it. It gives the characters an added depth, because you get a chance to see their life moving on outside of what you do when you interact with them. I’ll be checking out your WIP later, because it really isn’t something you see in other games.
I think both your reasons for doing so is completely valid, especially if they’re cute together !
Though I do have a question, I’m not sure if you made this as one of the scenarios, but if it is possible for the MC to be in a relationship with them and then have a falling out. Would the two characters possibly get together then? I’m just curious more than anything, I’ll hunt around for your WIP later and seeing it for myself.
@Greyscales I think that’s perfectly fair, but I’m going to guess that you, at least, wouldn’t feel bogged down by that kind of information so long as it isn’t in excess or seem completely out of the blue, right?
Also I don’t know of that game, is it a completed game or a WIP? Though that is somewhat similar to what I’m going for, though it may be more of a conversation you have with one of the characters rather than based on a stat.
I was actually considering doing a “matchmaker” achievement if the MC successfully gets the characters together. I’m still not sure though how people view achievements? I’ve seen a handful saying they like achievements a lot, while others going they actually either dislike them or outright hate having achievements in games. I know you can’t please everyone lol, but I think that would be a good incentive for some and add a little more to the story.
I am the same way, I’ll go through the game as many times as needed to see the different outcomes and interactions that occur.
@ashestoashes018 Okay, I see your point. I think a lot of people also aren’t looking for a strictly plantonic relationship with every character either. I would also then like your option on the question I asked in my previous post. The general basis of it is: if there is the option for getting two characters together, would you like it then that MC can still be with someone else even if it’s not those two characters specifically? (Feel free to read the rest of the question for more detail though if you’d like lol.)
I also completely understand the time and money aspect of it, it is really expensive and these games are designed so that the players can do the things that they normally wouldn’t be able to do. Which is why I was curious to if this would be something people would even want, so thank you for sharing that.
I’m not entirely sure I would do it just as an achievement related thing either, I feel like it would be something that would impact the MC either positively or negatively because it is somewhat of a sacrifice and everything has it’s consequences and resolutions.
@Eiwynn I agree very much with that, she definitely has a lot of good insight on this. I’m glad too that everyone on here is sharing their thoughts so can I get a good understanding on what this community thinks about these things.
I can see why it isn’t really essential in most stories, for one I understand it’s a lot of work, I will have to check out the Versus series then to see how they do it. For me though? I like the details, and I like the little tidbits that go into making the story more believable, even if it’s only for a little while. I just wasn’t sure if it’s what people wanted since it is more to go through and some may even find it tedious. However, after reading through everyone’s responses here, it seems like there is an audience out there who do like this and that it won’t be a complete waste of time.
It definitely is more worthwhile to see, even though the MC’s involvement in the world is essentially monumental in some cases, that the world still goes on with small details like that, making it more organic and life like.
I think this post is long enough haha, onto the next.