Congratulations, Amith. I’ll buy my copy whenever it comes out on Android, and I’ll make an announcement about it on the HG Facebook page whenever it appears on CoG’s website.
Congrats on the release! I love the story and the writing, but the combat system baffles me. In the demo, you’d get little tips, saying your enemy was about to hit you, or they were on defense. As far as I can tell, now its just a total shot in the dark. If you could shed some light on that, it’d be much easier to enjoy the rest of the game.
Tips depend on your previous choices, namely skill selection. Another additional tip: Even though there are four combat scenes, its only compulsory to play one. That again depends on your choices.
So I’ve read through the first couple pages, and it’s not bad so far. The writing is pretty good, but I have noticed that there are many cases where there aren’t any spaces between sentences. I would have pointed them out, but I think a thorough proof read would be more effective. Also, the character creation at the beginning seems a bit detached. Generally, I’d prefer that the creation is worked into the narrative, but maybe that’s just me.
Hmm…so the scene with Scarr seemed very rushed and vague, and I was very surprised when “negotiating” with him turned out to be telling him to kill Sophie. I also hope that Scarr didn’t die, because I probably wouldn’t have shot to kill.
It also seems that almost every page has at least once case where there’s a missing space between a word or comma.
“Your duty is more important than your happiness.”
Well, I don’t know about that. I just figured that marrying would be pointless if the city was run by gangsters.
I’m frustrated that I have to break up with Kate just because I’m going on a mission, why would I have to end our marriage plans? It doesn’t make any sense. It made me rage-quit the game. T.T
“You know how the media works. Give them a cracker and they’ll turn it into a nuclear bomb.”
Okay, THAT’S funny. xD And accurate, sadly.
“Its XXXXXXX580 and Officer Chan’s is XXXXXXX111.” line_break
Also, I have to agree with @Polyhymnia. The combat system seems very vague, random, and nonsensical. I’m not trying to bash on it or anything, I’m just letting you know in hopea that you improve it.
The four combat scenes each serve a different purpose.
The first one is meant to prepare you for the actual fight. Losing this doesn’t matter but if you are not receiving tips you still have time to get them for the next fight.
The second one is meant to discourage you from making the “good” choice.
The third one is the actual test and the only fight that is compulsory.
The fourth one is there so that you can find a way to circumvent it. Its more of a puzzle. Your previous decisions matter.
Well I didn’t expect to be good at it since my character is a book worm, but it says I hit the guy when I duck, and basically the choices rarely match up with the text. Or if they do, it’s so vague that I can barely picture what’s going on.
So, I died and I’m back at the beginning. I really do think that the “negotiate” choice should be changed drastically. Telling him to kill Sophie and threatening to kill him has nothing to do with negotiation, and it’s about 100% the opposite of what I’d do.
So there seems to be a bug after I fake Lilly’s death and go to Cheapskates. Bill comes up to me, but I act hostile towards him and he apologizes, even though we were friends and he didn’t do anything bad to me before.