I don’t know if this is going to be controversial, but I really feel like Psy High’s quality dropped right after the free to play part of it. I’ve been a big fan of CoGs and I only recently started buying them (I didn’t have any way of paying for stuff online back then) so when I bought Psy High (one of the games that I was most hyped to play!) and actually did a playthrough…
I was thoroughly disappointed.
Now I’m not saying Psy High was bad (Though I seriously don’t get how some of you guys are that into the ROs, they felt so generic to me! I do like them and some of the interactions you get are pretty cute but I don’t see how people would pick an RO from Psy High compared to some of the ROs in other games), but I thought that the climax and even the events leading up to the climax were rushed. I know I should’ve been doubtful of it before buying it because of the low word count, but here’s the thing. The free to play part was good. It was even great. I loved the hook and the cliffhanger the game presented. The ROs were a lot more prominent in the first few chapters too. The achievements also made stuff seem a lot more intense, and before I had the game I spent so much time thinking of how the story would go on.
You can see why I was so disappointed when I actually bought the game. Yes, I’ll acknowledge that my expectations were very high, but seriously?! (Some spoilers ahead)
First of all, the way you just figure out everything in one go during the research session with Haley and Alison/Andrew was very unsatisfying. Secondly, Pierce was not scary at all. How could he be when he shows up like, literally never. It would have been easy to make him a bigger threat by just having him show up more, instead of just being the big bad at the climax. And honestly, same could be said for a lot of characters. They’re there just for the sake of being there. I do admit that the ROs are alright presence-wise, they’re not annoying or useless. My main complaint is still how there was a big lack of tension. Lastly, not a lot of replayability was there. I don’t mean they should’ve spiralled into this big dramatic plot filled with twists and turn at every corner!!! (woAh), just that a lot of the routes are super similar, and there’s not a lot of reason to take on other paths when choosing certain choices in the story. Usually, I replay games to see what outcomes there are if I invest in different stats, but in Psy High, there’s almost no difference at all! I have replayed Psy High multiple times and I can say for a fact that the amount of fake choices there are is disappointing. You basically only change some minor things here and there while the only two final outcomes are “Bad End” or “Good End”. Another thing is that the PC just knowing what to do with the Vinculum. I would’ve hoped for a little more backstory and content there, seeing as its the main plot device of the game.
Honestly, I wouldn’t be this nitpicky if the free content wasn’t so well-written. I get that you have to snag players in and get them interested quick, but I would’ve preferred some more consistent quality throughout the game. Psy High had a lot of potential for me, but the plot quality drop between the free chapters and the rest of the game was too bad for me to really enjoy it. (At the end of the day, it’s just my opinion. I just personally thought the free chapters was giving off more potential than the game actually had.)
But enough about my rant, what Choice of Games do you guys think looked good during the free chapters but wasn’t as great as you expected them to be when you actually bought it? And do you agree with my thoughts on Psy High?
Again, I get that Psy High is supposed to be shorter and less dramatic than most other games on CoG, but it’s no excuse for the free chapters to build up to something epic when the actual game was just decent.