I’m the author of the Hosted Games story, No Proper Thief. I’m making this post about a new project that I’m working on called, Felipe Femur: Choice Adventures. It’s directed towards a younger audience, but should also appeal to adults who want a light-hearted adventure. It currently doesn’t have a romance aspect to it that I know many of you enjoy (sorry) and expect with the Choice of Games productions. Instead, I wanted to add something new to the Hosted Games selection: A fun, family-friendly series of text quests that might encourage children to read. I may add a mild romance option for the Trick or Shriek and Ole Haunted Bathhouse quests, as I will be adding a character creation section to those two storylines, but not in Carnival Caper.
Felipe Femur: Choice Adventures (WIP) currently features a mystery in a carnival that readers have to collect three clues to solve. They guide Felipe Femur the skeleton around and choose if he’s to be a Detective, Fighter, or a Jack-of-all-trades. Each profession offers a slightly different series of events and each has a different culprit to increase replay value. This project has taken me quite a bit longer to make than I originally anticipated, but it’s been a fun experience so far. Rather than be linear–as was a legitimate complaint about my first project, No Proper Thief–I made this game a closed circuit that you need clues to escape from and finish the quest. I think of it as an almost physical map of the carnival setting that players can guide Felipe through. With Felipe, readers can search sections of the fairground, go on rides, play carnival games, explore the circus tent, food court, and speak to other characters to gather clues. Two other features that added to this project taking me a long time are the “random” features and the fight sequences. I placed random selection code in things such as name generation, Felipe Femur’s responses in conversations, carnival game results, and generation of Clowns, Tall men, Strong men, and Ringleaders appearing to fight Felipe Femur in various locations and after various events. By random I mean an average of 10+ outcomes that the code selects. There are options to fight certain characters and each fight has many possible outcomes, including Felipe getting injured. He can also run out of energy and go home. But, no worries, one stop at the traveling caravan and you can heal him right up, so stock up on those Mortal Energy Drinks and Slender Tenders.
Overall, I think this project is quite different than most on Hosted games, including my first game (NPT). It still provides a story, but it is more of an open arena than a straight track to run on.
As for the characters: Felipe Femur is a skeleton with a lot of heart, guts, brains (figuratively and ironically) and is a character for the Toonstone universe I created with my artist brother. We run a free, family-friendly website dedicated to Felipe Femur and his ironic monster buddies at: http://www.felipefemur.com/, where we offer free craft ideas, recipes, games we make, stories I write, and more. You can check it out to learn more about the characters, or just explore the codex in this demo, where you can also check Felipe’s inventory, stats, and clue status.
I still anticipate there will be some bugs and typos, so please let me know if you find any (more so bugs). Suggestions are always welcome. I hope you enjoy this demo and thanks for giving it a try.