@Doctor Thank you! It’s great to hear things like this, as it means I haven’t mess up the flow with clunky metaphors and such as I have in the past. Thanks for giving the game a try!
@Juggtacular That “bad joke” made me laugh. It also brings up a good point as a rooster is of course a male, so I wonder if people uncomfortable playing as a male character will have an issue with a generally male nickname? I meant the name as Clyde Lamm being a cocky young con artist, so I suppose it could stay should the gender choice come into play as women can certainly be cocky too. Otherwise, I’d need a new identity loss image to replace the rooster one:
@FairyGodfeather My fear is compromising the quality of the writing to accommodate this gender choice. I am working on implementing a possible gender selection, as I’ve said, but I’m finding lots of things throughout the story that will need to change as well, so as to keep the character unique, but also believable. There are the pronouns, as mentioned, but also things like the kiss you mentioned, in which it would then be a female lead asking Narsico if he’d like to kiss instead. Narsico (Stag) has a girlfriend himself (brought in later on), so it could be that he declines out of remaining faithful, but that’s just one of many changes that will need to happen, some easier than others. Plus, I’ll have to add a note at the beginning that Clyde (male) will reappear in a sequel on a different medium, perhaps leading to players who choose female Clyde to feel cheated, or having to implement a gender selection in the sequel BLAME, as well which runs the risk of Clyde being less iconic. I might just have Clyde be the bank shift manager and Bonnie the con artist if female is selected, and then find another boy name and another girl name for the lesbian and gay selections so as to not look like I’m presenting only straight characters. So, in a way, adding gender has opened up a can of worms, as with a single gender-locked character, Clyde is a standard, a vessel everyone must follow closely and guide but not alter, yet as a figure that players can alter with a simple choice or choices he/she become more of message, and I wouldn’t want that message to be one of heterosexual exclusivity. Then there is ethnicity on top of all this. As is, I feel that Clyde is merely a character in a story with a series of choices that players help make–he’s set not to make people feel unwelcome, but to portray a character players can feel connected to and remember. I realize the fact that I wrote this in second person betrays this notion to some extent (“YOU, YOU. YOU”), which is why I’m open to your gender suggestions, but it’s starting to feel like I’d be playing favorites if I included just gender choice, or just gender and sexual orientation, rather than gender, SO, ethnicity, economic bracket, etc. I’m already asking players to suspend their disbelief and accept that Clyde is from a background of economic struggle and crime, so I guess that’s why his gender, SO, ethnicity took the backseat.
I’m looking through these forums for posts on gender choices and other games, so I’ll see if anyone has had to make a similar workaround and hope that helps me. Again, thank you for your thoughtful comments and interest, FairyGodfeather. They are very much appreciated.