I have a challenge, if anyone’s up to it.
I had the notion that it should be possible to create a short game using nothing but *fake_choices. Fake_choices which change nothing. No reaction text. No gotos. No stat changes or setting of variables. Just the choice itself. Shall we call these faux-choices or phony-choices?
But the text of the choices themselves would have an impact on the reader if not on anything else. I have an inkling of how this could be done. Actually I have a few ideas but I’m interested on anyone else’s take.
So does anyone want to give it a go? No need to do anything long. I was thinking just a very short scene. Call it an experiment to see how far we can stretch these phony choices and if they can actually be used to some effect.