Howdy everyone! I’m sure a few of you might remember me asking a few questions a few months back, so I figured I’d finally get my idea squared out to see if anyone might be interested now that I’m in the drafting stage since summer’s closing in. Please note: this is going to be a bit of a supernatural horror/survival game with loads of potential for things to go awry.
The Premise
You play as a runaway or a drifter following a gut instinct that leads you right to where you shouldn’t be: Duskwood Bay. Unbeknownst to you, your bloodline is cursed. Somewhere along the line, your ancestors stopped warning future generations of the dangers of returning. History has a habit of repeating its bloody ways - the second you step past the town borders, the wheels of fate have already been set into motion.
Centuries of dormancy have weakened the curse, but for every night that passes, the physical manifestation of the curse grows stronger and bolder, trailing after you in the shadows. It has one intent: to kill. If it has to slaughter all of the town’s inhabitants to get to you, it will. Delve into a world of magic and spirituality to try and combat the curse or remain resolutely skeptic and carve your own way out of this mess. Make allies in the battle to survive or choose to face your demons alone.
Whether you choose to uncover the truth behind the curse is up to you.
Planned Features
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A focus on the main stat of Skepticism / Belief. Along the lines of the movie, The Skeleton Key, if you don’t believe in the supernatural and occult, it won’t work/can’t affect you. Your choice to remain resolutely skeptic or a firm believer will either close or open certain paths and endings. Paranoia will also be a tracked stat.
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A touch of magic. Two of the ROs/companions are part of the occult world. Following their paths drags you deeper into the world of the supernatural. The remaining two are normal folks like your MC whom you may unwittingly drag into your struggle(s).
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Choose your motives. How did your MC get here, and why? The runaway route features an MC meant to be on the cusp of adulthood, so ~17/18. The drifter route assumes your MC is a fully grown adult. These two routes affect how some of the ROs see you.
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Potential character deaths - including your own. Your choices, along with a combination of stats
and how strong your relationship is with other characters, play a big role in
determining who lives and who dies. -
Four planned ROs. Two of them are inherently bisexual, the remaining two are straight… ish. The latter two can be convinced to experiment if the right choices are made. The wrong choices can irreparably damage your relationship with them so tread lightly.
The Crew
- Daxton “Dax” Briggs, an enigmatic mechanic in the town of Duskwood. He’s known locally for his short temper and penchant for drinking on the job, but no one can contest his skill under the hood of a car. Blunt and short-spoken, many find his abrasiveness to be off-putting.
- Evelyn “Evie” Liu, TBE.
- Jacob “JJ” Jones, TBE.
- Sheila “Shay” Hernandez, TBE.
- The Shadow, the physical manifestation of the curse. For every night that passes, it grows larger, its limbs seemingly distending. It sticks to the shadows, watching and observing like a predator assessing it’s prey while it recovers its lost strength. Even when you can’t see it, it’s there. You’re in it’s playground now. It sets the rules. Trust your instincts. They might just save you.