Dragonslayer - Fantasy RPG (Stopping development, see post 288)

I hope everyone replays it. I’ve just done a huge update to the demo, adding in almost all of the current game content. It adds in a lot, so please post feedpack about the new update below!

@Lucid
Like I said earlier, your game is basically the entire inspiration behind my own. I’ll personalize it more though.

This demo is turning into more a short game in itself lol. I should probably shorten it if I ever get published.

Great! I’ll read it shortly.

I liked the update. One thing, though, was that I found it a little odd that the miners helped me defeat the earth elemental worm after they ran away. If they could have defeated it by themselves, why’d they need my help?

It didn’t let me sacrifice to the evil gods =( but I am a murder hobo

This is great because I loved Life of a Wizard but I’ve played it so much I know everything about it. So a game in a similar style would be amazing!

Do the years in this world have only six months?

@WulfyK No. Is that implied somewhere?

I think that it would be really nice if I could get a world map that would be an option in the stats menu. It could display the player’s location in the world and give a feeling of travel.

Quick question, how do I make an option require multiple variables? I’ve seen this before but I can’t figure it out. I want to make it so you can’t buy things you already own but I can’t without checking multiple variables.

The very first choice is to select the month of birth. There are only six options.

Oh. That is to select any perk you want. Unfortunately there aren’t 12 perks that I want to be easily available yet. Once the game is finished there will be 12 options. Can you answer my other question about checking variables?

Ok, good to know.

Look up the “Types of *if Statements” section here: http://www.choiceofgames.com/make-your-own-games/important-choicescript-commands-and-techniques/

Can someone show me how to do this? I tried this but it isn’t working. I get an error message when I get to the scene.

*selectable_if (Coins > 24) and (PESummoning = 0) #The “Necklace of Summoning” caught my eye. (Requires 25+ Coins)

Each set of parenthesis needs to be unique. so like this *if ((var1) and (var2))

@Samuel_H_Young Thanks! The guides online never mentioned anything about that, and I was wondering how some other games did it!

No problem!

Which benefits does the MC have from having an alcoholic perk?

Currently only 2, neither of which is in the demo.

this is great so far.

I’ve updated, making the font larger, and adding a logo. I’ve also included one major scene to the demo, in which the MC can fight off the Orcs with the help of the Dwarven guard.

Please post any errors or suggestions below! I welcome any good ideas!

Great!

I’ve been working on a world map for Dragonslayer! It’s not quite finished, and I’ll need to adjust some things, but this is what I have so far.

I’m hoping to implement a map system into Dragonslayer, that shows the player’s location in the world.