Found something else. Not technically a bug but whenever I use the magic ring to start my adventure (one day my ring showed me something magical) it skipped me to buying supplies in chapter four.
@Divine_Heretic, thanks, that has been fixed.
How does the “curse” affect us “demon children”?
There’s nothing more satisfying than working on the game for 3 hours then accidentally deleting the file.
@Marethyu I was working on a tablet and it insta-deletes everything. I have a backup from a few hours ago on my desktop.
@Ayzkalyn
Oh no! Recycle bin?
Whoa! I curse such mishaps! I start spewing words most colourful —at least when im alone or with people im comfortable with…but yes! Lots of word! Like how spongebob curses ~
I’ve made some art for Dragonslayer, since you need to have art for I’m not that great at editing but I think it’s represents the game well. I’ve also made a quick preview to see how it compares to the other tiles and I think it looks pretty good.
Art: http://i.imgur.com/d8uKX3F.png
When copied in over “Life of a Mobster”: http://i.imgur.com/mUsAfwb.png
Also I’ve decided to modify one scene in which you get the ability to kill a dragon, so that you get a completely different quest if you just let it live. I didn’t like having it so that the quest is optional, rather it is required but will be completely different depending on what you do.
#mobsterdragon
Does anyone know how to use *goto_scene ? I’ve been trying to use it to skip to certain scenes at the start, but I get this error whenever I use it.
Couldn’t load URL: scenes/wizardtower LandsThree.txt
[Exception… “Access to restricted URI denied” code: “1012” nsresult: “0x805303f4 (NS_ERROR_DOM_BAD_URI)” location: “”]
@Ayzkalyn first take a deep breath. i have issues with going to other scenes and starting out not understanding them. But if I’m correct at the top of your mygame where you type in your scene list make sure all your scenes are there in order the way you need them. Then at the end of a scene simply type in the
*goto_scene wizardtower or whatever scene your looking for, remember you cannot have spaces between the scenes you’re trying to go to. However underscores are just fine.
*goto_scene wizardtower_landsthree would work just fine.
This game is quite intriguing I look forward to the future of this game.
Hey @Ayzkalyn I saw that you were asking about the save feature in my game, so in case you don’t see it there, here’s the link again
Hopefully it works for you. Have a good one and good luck on the game
As I read on it seems less of a LoW clone – still plainly inspired by Lucid’s style and game rhythms, but you’ve acknowledged that, and that’s how genres get started.
The two things that still feel wincingly close to me are the opening page (a straight crib) and the childhood bullying scene.
You said earlier that you’d consider changing the opening, and I hope that hasn’t dropped off your agenda. Assuming CoG published it as is (and they might not if they think it’s too closely echoing Mike’s work), I think you could expect a backlash as readers who know and admire Life of a Wizard throw around plagiarism accusations in their reviews.
@Havenstone When I first started I was almost entirely inspired by LoW, but I’ve started playing Dungeons and Dragons a lot with friends and I’ve actually become more inspired by that. I’ve strayed into the position where I’m basing a lot of the scenes in the game after our (original) Dungeons and Dragons events. The childhood really isn’t that similar, just because it has been edited so much since. There are only 2 scenes that haven’t been edited since the first time I wrote them-- the two you mentioned.
I’m delaying changing those two scenes because I think they are both done very well in LoW, and I’m wondering how they could stray from that and still be great scenes.
@that1german Thanks!
@Arcania I’ve tried everything you suggested and it still doesn’t work. I get the same error.
Then I think the problem lays in how your coding is everything in your startup? In that case goto scene doesn’t work, if your using multiple scenes only then going back to startup will cause lots of errors, you must continue to go to different scenes.
“I’m delaying changing those two scenes because I think they are both done very well in LoW, and I’m wondering how they could stray from that and still be great scenes.”
Well, that is always the problem with the things that inspire us – finding a way of improving on it, or (alternately) recognizing that something’s already been done so well that you can only steal it or leave it.
I personally don’t find the intro page a very compelling part of either LoW or your game, so it’s easy for someone with my tastes to say Ditch it – start with a choice or an adventurous vignette, not a bit of rambling and detail-free exposition.
And if upon further reflection you don’t think you can make the bully scene your own, leave it with the original owner-- your game honestly doesn’t need it, there’s plenty that’s good and original.
@Havenstone Good point. I think I’m actually going to remove the bully scene, because I like to think of childhood as a limit-free scene to customize your stats. Having a challenge early on really doesn’t fit in.
I’ve mentioned earlier I plan to start with the player attacking Vvaxernith at his home, and leave it at a cliffhanger. Then have the narrator (yourself) say something like “Oh, I’m getting ahead of myself. We need to start at the begginning.” Then go to childhood.
I can’t do this yet because I haven’t gotten to the big fight with Vvaxernith yet.
The scene in which you enter a painting has been going very well. Currently there are 3 different painting you can enter (all in the same world) and there are 9 different ways to start the main quest, and 3 different endings to it. I’m probably going to add an option at the start of the demo to skip to this quest just because it’s so extensive and I’d appreciate betatesting on it.
You can resist the quest and try to escape from all scenarios, or you can willingly go along with it. The outcomes can be quite different, and failing certain challenges can lead to completely different events.
I liked it was nice!
The painting scene is getting pretty overly-long, so I think that I’m going to make the alternate quest long as well. It will be a major choice if you enter or not that will consume most of Chapter 5. I plane to have 12-16 chapters in the full game, and many more randomized scenes.
Does anyone have any ideas for long term goals that need to be worked for? I plan on having a large mission at the end of the game for whatever your highest skill is. So a fighter might enter an arena, or a rogue rob a museum. I want some more things that need to be worked for from the beginning, to inspire people to replay.
What if they have equal high skills?