DC Raven's Loft

Alright I have a small update out. Not much to see but I did see an error on the start page which I will fix tomorrow night.

Currently working on the equipment section so some of it works, but most does not. Removed the save system as it does not work with my build. For now autosave is on

The journal feature has been updated along with starting money. There are a few things I need to add to the family and starting money.

Have a good outline for Raven’s story but need to break it down and design differant aspects of the dungeon before I push on with the updates. If I get enough time this week hoping to complete that so I can get back to the programing.

Fixed the error on the first page. While writting the story I am also working on cleaning up the code and make it in to smaller files.

I may change the name to Our Lady Raven, sounds a little better. Working on adding more to the perks and flaws as well as family and starting monies.

After doing a lot of reading I can see that placing pics with text in a button is not most likley going to happen. So I revamped how the player choices look and work. Some feedback would help this. Only the human choice has the new look. The rest still uses the old system.

Thanks.

http://www.lordirish.com/web1/mygame/index.html

I admire your constant enthusiasm Lordirish :stuck_out_tongue:
Personally I don’t like the new look though, scrolling that much, particularly on mobile devices would annoy me. I’m not sure if that’s an opinion that would be shared by the masses though.

To be level with you, I don’t think the images are all that necessary, you’re falling for the same trap I did - You’re trying to bend choicescript that much, that it’s actually probably going to get to the point where it’s not worth you using it.

I.e. Choicescript is interpreted into javascript, the reason they made c/s and didn’t just code in straight javascript is well, ease of use, an advantage you can be quick to lose if you’re not careful about over-complicating things!

That really is rich coming from me though, so by all means, don’t stop, just make sure you are aware of that…

And I only say this from experience, believe me. :confused:

@CJW thank you for the feedback. I had some of the same impression. I had opted for a straight *choice pick by stats then have the player pic just set and display. But I thought I would give this a try as I really do like to pick my player by looks. Will wait to see what other responces are before going with non pic choice. Thanks again.

*Edit It is ok to bend it, just as long as we don’t break it. Lol

Aye, you should see what I’ve done with it <_> ugh.
Maybe you will, one day, hahaha.

Also something I’ve been experimenting with is reloading a choice with a confirm button. That might be worth a shot?

Like this:
*label pick_class

*if (selected_class = (“malehumanmage”)
_*image malehumanmage.jpg

*if (selected_class = (“malehumanknight”)
_*image malehumanknight.jpg

*choice
___*if (selected_class != none) # Confirm Selection
___*set class selected_class
___*goto next_setup_scene

__#Male Human Knight
___*set selected_class “malehumanknight”
___*goto pick_class
__#Male Human Mage
___*set selected_class “malehumanmage”
___*goto pick_class

Does that make sense? That way the image shown above the choice will change when you select a class, to actually progress you’ll need to hit confirm (which won’t appear the first time/when nothing has been selected previously)

@CJW I may have to look into this some more, thanks. Lol I am sure yours is bent in so many ways its scary. :wink:

You don’t want to know… It’s at a stage where I’m thinking I should’ve just completely scratch javascripted it, but I’ve done too much to start again now *le sigh*.

With the above method you could also make a description and stats and whatever else you have based on the class appear with the image, just slap them under the *ifs

Lol @CJW. I must stay with CS, as. I am slowly getting my feel for Javascript, however it would take me years to program what I want. So will push and pry. Try and fail, but keep humming along. And really there not failures just a learning process of what not to do. *-:slight_smile:

@Pale_Strider has given me an outstanding idea for the game so the player pics will be cut in half. So only 6 choice instead of 12 for each race. So not as much scroll and will fit the game much better.

Lol thanks to @Pale_Strider and my Muse, they have conspired together, this game has now turned the corner down epic lane. This is no longer just a dc. Three full stories are being developed now that will intertwine with each other. It will be up to you which story to chase down.

I have a new phone, but unfortunately it is forcing me to use this log in. Anyways, I have been working steadily now on the new shape of the game. It is more story based now. Of course it will combine with dungeon crawling. I am keeping the look and feel of the game, but now doing a total revamp to how the game starts out. I am hoping to have something out in two weeks.

The world of Amarch
The scope of the game has changed and now will include a world that I have spent the better part of crafting over 25 years.

There will only be two paths to follow to start. Each path will be very explorable. I intend to add tons of material, such as full town map, dungeons, etc Will add side quest and goals, but these will not nessicarly need to be completed to finish each main quest.

The world has over 4000 years of history so the envoriment will be very rich and hopefully if I do my job right engaging. Of course this is going to take a considerable bit of time to complete.

I am currently working on the opening for the first quest which will offer up the two paths. I wish to put this out in a steady fashion but the content is going to be rather complex so I will not at this time say when an update will be available. I will list each week what has been completed. when I feel I have enough for the open I will update to my server.

Alast my laptop has past away. The good news is I keep backup of everything so little is gone. Will replace but may be a time before I can. I am still forging ahead on my phone, much slower but still able to get something done.

I have spent the last week writing openings then promptly throwing them into the trash. I finally have a solid idea for the opening for the game but as coding from my phone is a lot more work can not say when I will have this part of the game out.

Still forging ahead and making some small progress. I have the opening scene written, but in need of editing. I think once I have the intro complete along with the opening page I will put up for review. Of course this may still take a few weeks as there are 20 to 50 pages for the opening.

The intro is the development of the MC, their gender will be locked. I know there will be some protests, sorry but the design in the game calls for this as in death there will be something new. While it is not set in stone at this time I believe it fits the opening . If however the feedback is negative in the play through I will revisit my choice on the matter.

Races so far
Caochan

Chumh Mor Cat
Luchos
Tincer Luchog
Daonna

As I get art for each race I will post.

Ok scrape the first pic we are going to revamp the races. Dumping any of the old influences and going all new races.

@Pale_Strider is working hard on the new designs, I have glimpse at some of the first ideas and really look forward to them. Will post them as he has them ready.

I manage to patch my computer with duct tape and bailing wire, seems to be stable. So work is resuming at I hope a little bit faster pace. I am hoping to have the opening up into weeks.

I have had all day to program. Made a good dent into it. Had to spend a few hours creating a new CoG file as the old was so full of useless cods or broken files. So cleaned it up nicely, figured out a couple of nice work arounds thanks in part to @CJW. Still have a ways to go on completing the main opening. Have added icons that will pop-up, such as if you take a potion and the effects are temp. then it will show the icon until the effect wear off. I am hoping to get another page or two done tonight.

@lordirishdas - Sounds great! I’m looking forward to seeing these advancements :slight_smile:

I have no where near what I hoped to have done by now. RL can be a big distraction at times. I have uploaded what I have done but it will not be enough to really comment on yet. Most of the icons are just temp until I get a chance to draw them out the way I want. Still missing some icons as well. Also have been redoing the world map and Norif along with several others, so this is slowing me down as well. But I wanted to get it up online so I can see how the changes will look. I have most of the opening outlined but not written yet. Only the first page is done. If you go to the second page you will encounter an error. Will update next week with most of the icons done and hopefully pages two and three.

http://www.lordirish.com/Norif/web/mygame/index.html

your game really must hate me
every link i click i get some bs unexpected error either in stats or your last one posted
by lordirishdas

and any attempts at reports are met with url is to big to send or some crap

Sorry that you are having so much problem with this @whocares916 I have tried it on Google Crome, Foxfire, and my phone no problems for me. Anybody else having this issue?

*edit I did setup the email wrong, will fix next update.