1734/2000 words in 2 days. Not bad, I could do better but not bad.
And now I’m losing interest in that particular story I’m writing. Not that I won’t finish it, I definitely will. But right now I have an idea that I feel may be more interesting to pursue.
What do you guys think about a game where you play as a guardian angel? Every one’s roles are predetermined. There’s a destiny. Every angel gets one ward. And you have failed in your first time. Your creator has taken pity on you (also cos you begged) and given you another ward, a second chance.
Your role is to guide your ward and her decisions as she goes from a peasant to a queen. But your ward doesn’t want to fulfill that destiny, she wants to sing or do something else. Haven’t fleshed it out yet completely.
But if you fail a second time, you can never return to…heaven? You must remain a wanderer on earth till the end of time.
It’s basically choosing between making her happy, and fulfilling your duty
It is an interesting idea an original. So as a writer I really recommend you go for it.
However, being honest, I personally as a player would never play it. Because I don’t want to play as a goodie and I will more thinking in rebel against heaven than in a stupid peasant that prefers living between poo to be a queen.
But as I said, I think objectively is a great idea
Project 5:
Today’s New Word Count: 0
Total New Word Count: 0
Total Word Count Without Code: 35,000
Total Word Count With Code: 45,000
Status:
It took me two days to get CSIDE up and running the way I wanted; thank you @CJW for your assistance.
This project I’m tracking here is one that I am restarting – the computer meltdown I suffered late last year took with it a lot of my prior efforts.
With that said, I am considering 35,000 words as my base number for the month, only going to record “new” words as those that are above and beyond the original number.
Salvaging from older work is hard work but different from beginning from scratch.
Project 5 is the project I hope to have an open WiP thread on this year. It will depend on how fast the salvage mission goes and how fast the rebuild proceeds after that.
So Today for you and yesterday for me. I didn’t write anything as I was preparing the release of the project I was asked about. It is an interactive story geared toward children to have something to read in this quarantine times. But I hope adults have fun with it.
Project 5:
Today’s New Word Count: 950
Total New Word Count: 950
Total Word Count Without Code: 35,000
Total Word Count With Code: 45,000
Status:
Comparing yesterday’s update with today’s you will notice I have “new words” but I did not increase my totals for the project.
This is intentional, because I was working on design and world-building today. So I wrote more back-end words within design docs, but I did not add anything to the working slice-of-life model.
I’m very satisfied with the work I did, but it does not yet show in the work-product being produced.
Whenever I tinker with my designs, I have to be careful not to build-in more feature-creep.
For example: I designed four sets of armor to be chosen for use by the MC and I had to be very careful in incorporating details within those four sets of armor, because if I did not, they could have very easily morphed into twelve differentiated sets. I still have twelve different looks that the MC can end up with, but it is accomplished with only designing four sets of armor.
Feature-creep is, perhaps, the one mistake that quickly gets out of hand when designing a CS game. The more you have to track, the less deep you end up going, unless you increase your word-count.
Each armor set I designed has two separate variables that when combined within the description of the armor, gives three outcomes. So the three different variations times the four sets of armor gives me the possible twelve different descriptions.
Things got busy here. Everything is okay, but my whole “work from home” thing has changed drastically. So, I’ve been working like crazy on that pesky full-time job of mine and not writing this weekend!
I should get back into it by Wednesday at the latest, and once all of the problems from working at home are ironed out, I should have time to write again.
Seriously, $%%k I was all happy writing the four ends of this story… When The text editor had a critical error and I lost 500 words… I know is not that much due I save frequently. but damn, feels so damn terrible have to rewrite from the scratch exactly what you have done…
Has anyone here tried writing a game book ala Fighting Fantasy before? Toying with a few ideas for one to plan and write over May since I will be likely still off work…
Great! I have this idea about doing a Star Wars version of Scorpion Swamp where readers can take quests from several factions (Rebels, Imperials, Hutts or Syndicates) and explore an environment with some level of open endedness. Either Tattoine or Batuu probably. I do have other ideas for Gamebooks for various fandoms but that one seems to stand out most…
I’m one of the writers for “Choices That Matter”, a serial story app by Tin Man Games. There are 3 complete stories on it now. I co-wrote “And the sun went out”, wrote “And their souls were eaten”, and edited “And their heroes were stolen”.
I have noooo idea how much more I’ll get done by the time the 30 days is up. But this is such a lovely supportive thread that I thought I would post to say that I’ve just started on a new thing today, and it’s a big old 2500 words of code and no content, but it’s sitting on my dropbox waiting to be worked on when the time is right. Hopefully soon!
That is a seed for a future story and that’s awesome in their own right. Many times we focus too much on the word count and less on other important things as coding and planning. Or edition.