Consolidated Thread of Game Ideas For Authors

Sounds like Choice of Eternity if you choose to actually do your job.

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Does anyone do that though?

Rarely (20 characters)

So what about a drug dealing game but by this i mean a cartel not american shitty gangs it would be cool and because they have a lot of history i don’t think is going to be that hard getting ideas
the cartel could be focused on the 80’s (which i think is the most fun) in colombia focused on the Ever-expanding Colombian Cartels With people like escobar,ochoa brothers,palamilitars,the guerrila and in this time there was a lot of corruption so thats an extra point. Or it could be focused on the 2000s or 2010 in mexico with cartels like los Zetas,Sinaloa,Gulf Cartel etc.

and you could start from the bottom and create your own cartel making alliances,enemies (i prefer this way because I DON’T LIKE THE WAY YOU TAKE OVER GANGS BY KILLING THE BOSS SOMETIMES THAT HAPPENS BUT NOT EVERY TIME. MOST OF THE TIME YOU RECLAIM THE BOSS TITLE BY 1.CREATING YOUR OWN CARTEL (You need Money)
2.BEING LOYAL and wait for your boss to be arrested or killed

I’m not sure if this game type has been suggested yet as I did some keyword searching but nothing came up. I think that since star wars is heavily copyrighted, and I do love space or sci-fi stories/games, maybe there could be an interactive story modeled after it, kind of like star trek. The setting could have many possibilities since it’s space. There can be many jobs or roles to fill as the MC, from a high commanding officer aboard a cruiser to a space marine, to the underappreciated role of ship mechanic. I feel like an interactive story in the genre would have a lot of potential. However, if somehow by a miracle a star wars interactive story CAN be made without copyright getting in the way, then that would be even better. But the “space sci-fi interactive story” still stands.

Edit: Another story idea would be mixing medieval and magic with technology. So maybe an underdog type of story where an extremely advanced alien race is trying to conquer a more primitive species like us. However, throw magic into the mix on the side of the humans and it gets interesting. I’m talking magic like harry potter and infused/enchanted gear and whatnot, while the aliens just have raw technological power. And the twist would be that you can play as a human fighting against the aliens, or the aliens trying to wipe out the humans. Now being the MC on either side has a heavy influence, as maybe if you’re an alien of high status you can convince your race to live in harmony with the humans instead of killing them off, and if you’re a human, you can attempt to broker a deal with the more peaceful factions of the alien race, since there’s normally not a militaristic race without a pacifistic race.

Recycling my post from here:

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This is basically a thread where (if it takes off) you the members of this forum will be able to dump your ideas here. I made this so that writers for Hosted Games or the guys and gals at COG can find inspiration more easily. Thank you for sharing your ideas in advance.

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Since I want to post ideas about my game and stuff others can use and I since this thread already exists, I’ll just bump this.

  1. Good guys you hang out with who are working for good reasons (e.g. end enslavement of an orcish tribe) but are too jaded and cynical to relate to (in most cases) and a ‘bad guy’ who is easy to relate to, and seems to care emotionally for the main character but commits evil acts.
    In my game this’ll exemplified by one of the guards you must have on your team be jaded and practical, and cares little for the lives of those he deems as evil (e.g. thieves and murderers) juxtaposed against an enemy (from a rival magician to brother in law) who relates to the player and tempts them into joining them.

  2. A powerful God or non-physical entity, good or bad, who requires power and promises the character riches and success later on, for sacrificing some now. Kinda like a Nigerian Prince scam, but with sacrificing allies/ enemies/ money (actually that’s still the same!)
    I’ll prolly add some sort of exiled God in limbo to my game!

  3. The classic freedom vs protection-- add a character who guarantees the player survive up to a point (e.g. after 2nd chapter) due to being super strong and helpful, but limits the players choices in exchange (e.g. Blessed Paladin won’t let you steal from Church, Thief Guild master ensures you won’t be robbed yet requires you to betray/ not join the guards.
    I’ll add this but in more of a 'Hey I’m really helping you out here-- I swear to God attack the Church after I’ve healed you 100 times and I’ll summon a God to destroy you.

  4. Give the player something important in the beginning of the game (e.g. Amulet or Jewellery) but at the end of the game reveal it’s something super unimportant.
    E.g. All the weak demons in TLH. I absolutely loved that as it shown our real insignificance to that demon master guy’s power

An outpost which the player can stumble onto (avoidable or not) which manned by a small squad (3-5 people) with old weapons (or looted damaged ones), tattered clothes and armour, broken roadblock, etc.

Option to
fight way through, super bad idea but give a small chance (change to suit combat system you implement) of winning if only max out combat.
Negotiate (learn about them-- in mine they are expert soldiers who were sent to defend the outpost for a since deceased tribal leader, you can choose to tell them (in which they decide to carry on their tribes beliefs and start a new tribe, rebuilding the out post into a small city) or not (for whatever reason you want to add, e.g. tribe was evil, you are being paid to fight/ kill rival tribe members, etc.) And 2nd option also leads to trading with them (but they want more food and weapons than gold and valuables)

If leave on friendly terms/ trade on way back they’ll let you back, perhaps help fight anyone chasing you.

Just a little scene I thought of on the spot

If you guys didn’t know, I’m a big fan of the old Need For Speed games. NFS Underground 1&2, Most Wanted, Carbon and a few more. The games i mentioned pretty much had street racing as the center-focus. The other thing they tried to do was ‘STORY’, so i thought it would be pretty cool to see a street racing COG or HG. I don’t know how a genre like this would translate into a text-adventure because i’m not a writer but it would be cool to see someone experiment with this idea.

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Choice of the detective or choice of the spy woluld be fun. And i would certainly play a game Where we could be the devil too.

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Would love to see more Wuxia style game~.~

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Seems like a fun thread to revive add to. Here are some things I’d love to play that don’t exist, all of which I think would benefit greatly from being a CYOA game.

  • First Responder. You’re a specialised paramedic in the midst of an enormous catastrophe. Without your supplies, without your partner, without any support from your organisation, you have to somehow survive the catastrophe while also preserving as many innocent lives as possible, improvising solutions and carrying out accurate first aid under pressure.
  • Derelict Investigator. You’re a lower-class space trucker that’s just taken up a lucrative new position to trek out to abandoned space stations and find out what the hell happened to them. The job pays like no tomorrow, but considering the danger, you might not get that tomorrow anyway.
  • Antarctic Explorer. You and your team have set out to explore an underground ecosystem in the Antarctic that was recently unearthed due to global warming. You have to use your survival skills, your spelunking skills, your scientific analysis skills, and your teamwork capabilities in order to successfully uncover the dark secret that lies beneath the ice.
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Project Guardian: A setting with superpowers that have been progressively getting stronger and more common for over a century. This led to widespread devastation and governmental collapse; people with superpowers aren’t particularly more or less law abiding than normal people, but when who gets powers and what kind is down to the luck of the draw, eventually a government loses that draw, followed by their capitol. Then Project Guardian was announced, a UN initiative by the remaining nations to create an international powered police force to restore order. All information about them is highly classified, and they wear full-body armor with opaque visors, fighting in teams coordinated by a powerful telepath. This has fueled rampant speculation; the truth is they’re mass-produced clones with carefully engineered personalities, providing a reliable, consistent force with no loyalties to particular nations. The main character would be a non-Guardian powered police officer (think state police vs. FBI) who gets caught up in matters well above their paygrade and eventually must decide if Guardian production should continue. If so, should they continue to serve the current order or a new one? If not, what do you do with the existing Guardians? And most importantly, do the Guardians say “All units shall obey your decision” or “order recieved and rejected”?

So, I’ve occasionally complained that I don’t like plot elements involving the overthrow of the current social order because it distracts from the main story. This obviously raises the question of when I might go for it. Well… the reason the feudal system collapsed in the end is that power comes from the people. It always has; it’s just that the feudal system allowed rulers to get the people to give them the power. A knight without armor or a sword or a horse against the dozen blacksmiths who would make that armor and sword ends pretty badly for the knight.

So while various factors contributed to the end of the feudal system, what started to erode it was collective bargaining. Towns generally actually didn’t owe fealty to a lord; they’d have one or more non-noble leaders be it a mayor or a town council, and they’d make a contract. Technically the entire Feudal system was governed by the Feudal Contract, but towns were when the common people banded together and were able to exert leverage. There wasn’t a form contract, but often they’d go over the heads of the local lord to negotiate with the King and the deal they’d make is they’d pay the King taxes in some form and obey some restrictions and in return they just aren’t subject to the authority of any other noble. A serf who heads to a town and remains there for a sufficent period of time is legally no longer a serf. Why can’t their lord just come and take them back? That would be breach of contract with the town and the King will get a sharklike grin and will use this as an excuse to replace the lord with someone the King likes better.

So I want a story about how a bunch of peasants decide this whole Feudal thing sucks and they go found a town. And if there’s a plague or an evil witch raising an army of zombie dragons or a dread god awakening to devour them all, I want to be able to say “well let’s table this discussion ‘For The Duration Of The Present Emergency’” and then we give the great hero the best weapon we can forge and the great hero goes and stabs the witch and then we go back to the table and we say “so you owe us for that sword; we’d like to…”

Also I have in another thread mentioned the Crafting Mafia. I could go into somewhat more detail, but basically the idea is that the three top crafters in an MMO get together and they decide how much crafted items go for and who is allowed to buy them. And there’s a bit where a bunch of guilds are harassing crafters and they attract the ire of the Crafting Mafia and then later when the Crafting Mafia has hired the top raiding guild Eight Million Gods* to get the item required to fill a guild hall a PKer guild shows up and the Crafting Mafia’s blacksmith lady smugly asks how they’ve been doing and they rant about how they’ve been getting screwed ever since every crafter on the entire server refused to sell them anything ever. I call them the Crafting Mafia because the blacksmith lady basically acts like a Mafia Godfather. If they need a contract hit they call the MC and the MC calls his big sister and Eight Million Gods shows up and helps.

*Shinto phrase. Eight million is used in the sense of myrids; the true number is much higher.

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Is there nothing similar to Game of Thrones style choice game?

Is there an game about Police consultory or one about a true psychopath?( Not medieval or other sorts of things, Just the good serial killer story)

I want to see a romantic comedy with a female lead being pursued by the charming rich guy and the rebellious free spirited bad boy. Then in the end she chooses the woman she’s been trying to spend time with in between their hijinks and the rejected suitors go off to get a beer together

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I think the game you’re looking for is Mystic Messenger, specifically Jaehee’s route lol

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I’m assuming that you’re asking if there’s any police WIPs. There are several WIPs and completed games out like Law Abiding Citizens, Wayhaven Chronicles (you’re basically a detective dealing with supernatural stuff) and you’re basically Watson in the story called A Study in Steampunk.

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