@Wire, Crook has a few likes on the FB contest thread, and I think some of my law school peeps will gravitate towards him as well. It’s hard for me to expect busy lawyers with families to devote 3 to 4 hours this weekend to a story they’ve never heard of, but I expect at least a couple of them to tell me they like Crook.
@Snoe, I can’t promise a Peter Parker scenario, but you could probably tell there’s a hint of the MC possibly gaining a power, maybe even his/her “dream power” from childhood. You might see more hints dropped as Part 2 starts.
@lightdrago3, Hmmm I honestly don’t remember that dialogue.I’ll put it on my list of things to look at though! Thanks!
@Lys, well as long as it’s said playfully!
Wait…this is more of a smirk than a playful face. Oh well, I’m going with it. And yes that’s a typo! It’s going on the typo fix list. Answer to your question: I honestly don’t know at this point, but it might happen, especially with Stunner
@Gary, Many thanks for the thorough feedback and yes, you make good points about Downfall’s classes. I think even many of the characters, including McCormick, some of the students, and finally Tolly, would agree with your points. But perhaps Downfall was the only combat specialist even interested in the job? Come to think of it, why would she have possibly been interested in the job anyway? Hmm
I readily acknowledge that some combat balance issues, which do affect grades, are one of my biggest areas needing improvement. I was more focused on dialogue, character development, plot, those sorts of things. But I DO plan to heavily tweak Part 1 (mostly the mechanics…the story itself should have only minor changes) before Part 2 is published. I’m reducing the archetypes from 4 to 3, eliminating overlapping equipment, and using the more tried and true division of specialties…brawler (pow and thud)…sharpshooter (whoosh and zap)…and detective (hmm and shhh) and I’m trying to give the player more “flavor” with their character. This will also make it easier to balance combat situations
And certain events must occur for many reasons: It’s part 1 of a trilogy and I can’t start part 2 with multiple different jumping-off points. I would never finish the project. This took almost 2 years as it is. And the second reason is that I always planned the trilogy to be a slowly developing “coming of age” type of story where you get kicked around…and kicked around some more, but then towards the end, perhaps you don’t get kicked around anymore? (depending on your choices/stats). I feel that is more satisfying than winning fights right off the bat, which seems unrealistic and leaves no room to grow. Plus, I tossed the biggest baddest villains in the world into the fray at the very start. Perhaps the most unrealistic event in the whole story is the MC not getting killed in the hospital scene.
So I guess even if everyone arrives at the same destination in Part 1, at least everyone’s journey can be different. Upon a second reading, if the reader chooses different study sessions, a different romantic option, and different “side adventures” in the first and second halves of the story, you can get up to 20% or so totally new content, which I think adds enough to make a second reading fun even if the ending won’t change.