It’s been a long time since I last checked on Choice of Games.
A very. Very long time.
It’s been, what, a year or so since I was last here?
So yeah, one of the very first stuff I wanted to check up on again was Choice of Rebels… And either growing up has changed me or the game has gotten a lot better at making me feel bad.
At this point, I’d just like to mention that because I have been gone for so ling, I won’t even try to read the 3000 posts that came while I was gone (I’m sorry, I’m sixteen. I have a horrible attention span).
I remember a time when surviving the winter was easy, even as a Theurge (which, by the way, still seems to have some problems, like getting the achievement for casting Theurgy for the first time multiple times in a single run, or how a good chunk of people know I’m a Theurge when I haven’t even revealed it yet).
Now-a-days, Chapter two’s winter weeks are a struggle to get through, every week I had to spend desperately scrounging for whatever food I could find (After my first run, I never gave the decision-making responsibilities to Bredan ever again), and trying to make sure I could keep the balance between who was out scouting for better raids, and those who I kept around for actually doing raids (which ultimately lead to praying to RNG that I find a bear in the woods… sigh).
Perhaps the reason it was so hard was because of my stubborn refusal to raid any merchants or nobles (Except in the beginning where I decided to raid the market during the fourth harrowing, three failed runs have taught me some important crap about surviving winters), which, honestly speaking, wasn’t helping group morale. That scene where Pim came crying to me and I had to comfort her, only for her to run off after a few words is possibly the first time I’ve actually questioned to stick to my principles or not.
That is an achievement (in my book) right there, Havenstone ya bastard. Whenever I play a Choice of Game (admittedly I’ve only played demos and WiP’s, the tragedies of being a teen using his parent’s AppStore account) and I have a set character in mind, I stick with it at all costs; to Hell with my damn relationships, if I say my character has principles he refuses to break, he will never, ever break it.
And then there was Pim’s scene. Sweet sorrowful f*ck.
As soon as she ran off, I spent at least a whole thirty minutes questioning my decision not to raid the nobility or the merchants. I was this close to raiding the next merchant caravan.
The new chapter two is different from the old one. The old chapter two was easy, I could get the hang of it after two tries (well, you learn tricks after a few replays…). This felt more like how I think it should’ve been: a bunch of young rebels, new and having barely any experience, barely surviving their first winter, and the young leader desperately trying to keep them together.
I love it. It may not mean much, but this sixteen-year old loves it.
And in case you ask, I haven’t even touched Chapter 3, I’ve been replaying Chapter 2 with my Theurge Noble over and over again for the past three days… Haven’t been satusfied with a good chunk of the results. I want a good relationship with Alaine, but that would require me not raiding the merchants after the Fourth Harrowing, which would mean less mules, less food, less weapons, and a lot more dead people. seriously, the best I’ve done was 62 dead adults and 7 dead children…
Maybe it’s about time I switched to one of the other characters I have in mind (which for some reason are all nobles now…).