That logic really gets my goat.
My hype level for this thread reopening is so over the top it is making me legitimately uncomfortable.
Hope all is well with you and your family! Looking forward to the finished product and if I can help in any way please let me know!
Right: UPDATE. Begone Brdn the zombie, begone pun rebellion… we’re back in serious fantasyland.
And thanks to all long-term readers for your patience over the past year. My day job proved to be even more time-consuming than I’d expected (oversight of work in 16-odd countries between Peru and Pakistan… go figure), so I got embarrassingly little writing done between January and November. And then our long-planned family move to Nepal was delayed by almost a month. All in all, I’m now about a month and a half behind where I had hoped to be when I signed my CoG contract.
Which means… the promise of a complete draft is still months out. (Though I’m still going to push hard for April) At the moment, Ch 3 is almost but not quite finished. And I’ve not yet done the long-promised tweaks to Ch 2 to make the income/wealth thing work better. And I’m still miles from making sure all the stats like morale, notoriety, and the sundry credibilities are working in a balanced and fun way.
What I can offer you on the above link is a complete suite of options for responding to Hector Keriatou’s brutal killing of your bandits… which along one of the paths also gives you a chance to delve into Kalt/Kala and Suzane/Simon’s backstories and get to know them a little better (ahem). This is about 58,000 words (including code) above last January’s update.
There have also been some minor backstory tweaks for INT 2 characters – if you’re playing a Theurge I’d suggest having a play through Ch 1 again. Oh, and I’ve tweaked a couple of things around Kalt’s archery in the first half of Ch 3 after @Bagelthief sent me some helpful links.
I am putting this straight up after several days of relentless writing, and I’m sure bits of the code and storyline will be buggy/gappy as anything… so please do send my feedback! Can I suggest you PM me with proofreading stuff (like typos or genderflipping pronoun errors) which will probably only bore other readers, and save forum posts for game-crashing bugs, story incongruities, and comments on character/plot etc?
Hey Havenstone! Glad to hear you’re well.
I unfortunately didnt get the error message (I’ll dig it up for you) but I did find a game breaker. If you successfully pass the smugglers check in chapter 2 (be smart and not loot any merchants is the check, I think) I received an error about the accomplishment not being enabled. I then get the next page about the reward but no ability to continue (no options on the page)
I’ll keep digging for you
I’m so glad that you’re still working on this! How do I get the Suzane backstory? I replayed the game but apparently chose the wrong option
Choose to take out the Keriatou wealth rather than ambushing Hector directly, take Suzane along, and take her aside privately after her argument with the band’s trackers.
@Longwaywest, that’s odd – the code looks OK to me. I’ll see about replicating it later.
Hi Havenstone,
Just replayed it to try and replicate the issue. I think it may have been pre-update. I had the error 3 hours ago and re-did it twice and couldn’t replicate it.
HAVENSTONEE!! I am so glad this thread is back and so are you on this project!! Thank you for all your hard work!! I’ve been watching this thread since you posted and will continue to lurk in the shadows
strangers2 line 5748: Issue with the selectableif.
Some reason I can’t copy the error box on my phone, it’s not the exact error message but it’s the right line and it did mention selectableif.
strangers2 line 5246: invalid return; gosub has not yet been called
When discussing Suzane’s sister after the argument with the trackers, I was looped back to selecting my relationship with Hector as a noble. This happened after selecting to ask about how she died the second time. It then carries on normally, but when you return to the beginning of the discussion and it only presents the unselected options.
No feedback on new material yet other than that I greatly enjoy ambushing hector.
Error chapter 3.
Line 5467 neither true nor false: 0
Got this by selecting to split up into smaller bands to avoid detection.
Chapter 3 bug:
line 5779: Neither true nor false: 0
When disguising myself as a sheep.
Loving the update, btw. Very excited to see the thread reopened!
Don’t fret about it going past the promised date. I’d say we’ve demonstrated that we can wait. Whether in April or beyond, I’m just excited for the full first game (hopefully on Steam).
Think I’ve fixed that batch. Thanks, folks, keep 'em coming…
You used my suggestions on archery… I’m so… emotional… I feel so honoured…
Kala/Kalt smacking themselves in the elbow was just too good not to use.
When was the last update?
Pffff! I noticed, and I found it quite cute and actually terribly endearing that for all their talk and aggression, they made a beginner’s mistake and I love it and it sent me howling through the house!
Really, I do so love your writing! Now that the initial shock has worn off I can’t help feeling happy (I’m smiling so much it hurts right now); that my suggestions were used in something I respect so much and handled so well! I love it!!
eI didn’t saw anything new, No new stuff for Mara charming noble who hates commoners. I don’t see anything new so Hardly would give feedback from it. Game still being awesome and Breden super annoying. I wanna make everyone hated her and called her the “coward hen” Suffer stupid helot!! . Also One of anarchy. Could be zero? Hmm, Also The door of Xaos stuff I still within put the correct answer Mara need Help. I think has something to do with procreation like rabbits.
Mara, if you struck at your cousin Hector’s wealth (sheep, in an economy with Spanish Mesta overtones), you should have a chance to agree with Simon that it’s good to kill commoner poachers, and commiserate with him about how the common folk just don’t understand you.