Surprise and shock are synonyms.
So a discussion as to which applies would be a tad silly.
Surprise and shock are synonyms.
So a discussion as to which applies would be a tad silly.
In a sense, they are, but they do have different connotations. Surprised is generally positive, whilst shocked is generally negative. They mean similar things, but they are not exact synonyms.
A discussion on word choice / whether the vibe fits seems fitting to me.
For the Stoic bug, have you tried removing *temp stoic false, at the very beginning of the coding? This might be the reason that the bug comes up. Though I’m not 100% sure, I’d have to add in all the new coding and do a test playthrough myself to see.
Hey Rohie, I want to correct my earlier statement. After taking a further look at the coding (I’d just glanced at it for a moment when posting my other comment), rather than deleting the *temp stoic false, the fix would be scrolling further down to lines: 1933 and 1973, and rather than having it just be *if (stoic), change it to *if ((stoic = “true”)), like how you have with ((charming = “true”) or (pragmatic =“true”)) on the lines of coding below.
Hopefully, this is a better fix overall. Sorry for my blunder above.
This is coming out of your paycheck!
T.T not meh monies. I needs the monies to feed my gaming addiction.
Where would I be without you?!
I just hope that my fix above is better than just deleting the line of coding! (crosses fingers that it works, since I haven’t had time to test it myself)
Probably in the same place, but learning more from trial and error?
I cannot wait for more story!
Sorry about my flooding of posts, but I wanted to add another bugish error I found (no were near as game breaking as the one above on any scale at all) but on line 2340 (in part 3), {name.} should be {name}. (the period was accidentally put into the code, causing it to not work as intended).
Anyways, I think that’s all I have for now. Time to playthrough the game some more.
For this one, within the coding it’s coded as, “*endofceremony”, I think to fix this you’ll need to add, “*goto endofceremony”
Hope this helps!
Edit;
Lines: 1942, 1963, 1986 and 2009 are all coded as “”*endofceremony" just to be noted. If this isn’t what needs to be fixed, I apologize. (this is just my assumption by looking at the code)
Will there be more flashbacks to past lives?
Yes, one per part, so two more before the end of the game, each giving a little hint to the main mystery/plot.
Have you decided which periods in history those flashbacks will be in?
Question has the inspirational speech bug been fixed ?
The first time I introduced the flashbacks, I had a guessing game. Will probably drop hints!
Yup!
I hope it’s better than just dropping the Louvre into the chat and trying to have us all figure it out. I enjoy puzzles, but that was just cruel.
I… don’t know if I just missed something further up in the thread, but holy jalapenos!!! Did the conditions for which god was your father change or something? Usually, I can’t avoid getting Poseidon! I mean, I thought their interaction was cute and all, awkward cute, but woah! Ok! Um!!!
[ * Clearly too flustered to be of any use for conversation. ]