Progress report!
Some of you might have already noticed that the demo got a slight (and I mean SLIGHT) update. Currently, the word count is close to 5k words with a single playthrough clocking in at 2k.
And that is only with 1/3 of the carpenterās scenes being fully written. Huh.
And since I am already posting: I am finishing the carpenterās events and sloooowly moving towards Sonia. Why is she the only one I keep referring to by her name and not profession, is a mystery. Maybe she doesnāt plan on staying a side character?
Update happened. Current word count is a little over 8k words, with a single playthrough still being close to 2k words. God help me, I still have a little less than 1/3 of carpenterās scenes to do.
Yeah, I should probably mentioned that two side characters got renamed.
EDIT: Uploaded the right demo version, where you can actually play from the beginning ⦠not from a random choice onward. Forgot to remove the testing label, my bad.
I just did two quick playthroughs. Branaās grandmotherly attitude, and how Simarg, Zaria, and the main character react to her, makes me laugh. I also really like how, if you say you donāt want to take the money from them, or if you feel like you must, you get different options later on based on how you decided.
I have been holding off on this because the premise absolutely drew me in, and I wanted to have some time on my hands when I do a proper read. It was certainly worth it!
Here are some questions I have:
First question, would you mind adding a lore section to the stats screen? Iām kinda ignorant of Slavic mythology or any kind of mythology, really and it would certainly help being able to go through that section from time to time. So far, it can include what weāve been introduced to in the very beginning, then it can expand as and when the story does?
Second (this one is probably a little silly), does our character possess both Winter and Death magic? Shall we be able to implement both of these as and however we wish (later on when we can, of course), or do we have to choose one of them to focus/rely on?
Third, this one is about stats. Shouldnāt some of the choices that raise the Altruistic stat also raise the Compassionate stat? For example, 1) when Simarg proceeds to threaten Samo to pay up, and we choose āStop, Simrag!ā and subsequently say āThis isnāt right!ā, and 2) when Samo offers to work for our master and we choose āNo, I canāt allow thisā - I thought that those should have raised the compassionate stat, even if a little bit.
Thatās all for now, this is a great story and Iāll be providing feedback whenever I can. Looking forward to more!
bows The compliment is very well received, my friend.
Will work it in in the next update~ Quite likely, we will also need a separate section on the deities and uh, titles.
Great idea about the lore expanding as the story grows!
Iām still learning myself. Letās explore it together, hm
Yes.You will be always able to wield both and can choose to raise them equally or focus only on one. It really depends on your preferences.
They absolutely should and the choices you listed are one of such examples. Thanks for bringing them up Actually, Iām not sure if I will be keeping both altruistic and compassionate, because the two tie in together more often than not.
Iām planning to check how other WIPs/CoG/HG handle personality stats. Know of any that do this particularly well?
I agree, however, sometimes a ruthless MC can choose to be altruistic only because it suits their own interests (such as, keeping up a good reputation/facade) which is not being compassionate. You could provide a choice for the player to decide why they chose an altruistic option, for example 'I genuinely feel bad and want to help themā and āI only chose to help them because [reason]ā. You could merge the two traits of course, but it would probably decrease the roleplay potential.
Personality stats are mostly well-done in character-driven stories, one I can think of right now is The Wayhaven Chronicles. There were also stats that could be considered to be not very different from one another, like charming, friendly and easygoing and they were handled really well.
I took a look at the deities and lore page. I like the descriptions of the deities and that I can re-read the intro story over again.
Few things I noticed:
Under Rodās description:
There, they succumbed to the deep slumber full of dreams of the world left behind.
I think you should take out the comma after āthereā.
Under the twinās description:
It is speculated that if one leaves this world, other will be quick to follow.
I think you should add a ātheā before āotherā. Actually, I think you might want to remove this comma as well.
Under Perunās description:
Some liken his temper to the lighting, he wields: quick to struck, quick to cool.
āLightingā should be ālightningā and remove the comma after it. āStruckā should be āstrikeā.
When I visit the deities page I can only choose next, sending me to the lore screen. I have to go back to the game and then return to the stats page if I was to see my info. And then when I get to the lore page, I thought General Information was more lore, like describing how the stats work or something, but it returns to the info. Maybe put āReturn to General Informationā?