Atheina: A Story of the Gods (WIP) [REVAMPED CHAPTER ONE; 21 August 2019]

Hmm, I see your point. I guess when I was typing this I thought that your Deity OC will have a say as to why your followers chose to be either Conquering/Peaceful, you are their God after all. Though maybe I wasn’t direct enough? Which is definitely a fault of mine so apologies.

Question about combat
Will it be stat reliant or simply choice dependent

@freeki_Milliu Love your suggestions! I think I might as well implement the stats in the next update.

About manipulating how your followers worship you; it depends on what we mean by manipulate. If we mean mind control them then no, you can’t do that. If it is about the customs around the MC, then yes. But I am not sure what you mean by manipulate

When in comes to Power Count, I don’t think I will add that. At least not currently. The MC is meant to be quite OP, the limit is whether they can control their powers and the consequences of using such powers.

When choosing a hero, basically I have those three stats (Strength, Charm, Intelligence) in my head when the player has to choose among the three potential heroes. But for now, I’m concerned about the story and not how it will translate to the stats screen.

The Chaos/Òrder option is interesting. I’m not whether it will fit in well with the divine commandments. Since their goal is to place some order into the world.

I actually don’t mind that it is long, it’s a good post. I will defintely be stealing of your ideas :grin:. I too have bad internet connection right now but life is unfair that way.

@Shoelip The main issue I found is that the mortals in the game die off eventually and there might not be enough screen time for them to develops such romantic bonds. And then there is also an issue of the power dynamics in such a relationship. So my reluctance stems from these two concerns. I think both can be solved, but I’m still working on that.

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You can also put a vision of the hero type before he becomes champion and the relationship and power of the champion can be influenced by your faith to your God
and a question we have how to match an empire for our race?

If any race has an empire, it probably won’t be goblins, given that the other race had the backing of their gods and Goblins tend to be quite low tier by default, i’d be surprised if they aren’t almost extinct

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Sorry,
want to say if we can create a goblin empire.

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I considered mentioning the powers of the Gods way back when I first gave my input on the story but decided to hold it back until more was added or when you released more information concerning how the world worked.

At first I thought the “powers” of each of the Gods were limited - not really because they lacked powers but because they weren’t showcased enough. So I thought maybe the Gods, as they lived in the new world and exercised their powers, would develop new powers in accordance to their tendencies and accomplishments.

For example the speedy God that made the Earth turn on its axis; perhaps that God also became the God of Time. The God that moulded the humans and created the Earth; perhaps that God received the powers akin to an Earth Elemental, say like… Atlas. So on and so on. If you’ve played the new God of War think of how neither Atreus nor Kratos know what sort of powers he’ll develop - now imagine if that’s tied to your mindset and how you wish to use said powers. That’s the correlation I was going for.

This would show how the powers of the Gods (and magic as a whole) can mutate and that none of the Gods are in complete control or have full knowledge of how magic works at its core.

Would this be laborious? Yes, but it would also imbue the Gods with a lot of personality and show how much they’ve changed by the time the MC enters Atheina.

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@Darkner Thanks! Man, what a relief to see that you appreciated it! I was kinda nervous since I was fearful about whether I sound like I am way too demanding to see my ideas be implemented. So, glad to see that wasn’t the case! Your welcome by the way :smiley:

By manipulate, I see it as you more so leading your worshipers in doing a certain way. To do so, you could maybe lead by example (like a highly Intervening character could show their followers acts that are Peaceful/Conquering that shall convince them to emulate you), give them direct instructions (a more Detached charcter could just leave their followers a very direct commandment of sorts like “Hey, this God would appreciate it if you’re more Open to other cultures, thanks” either through some writing ala Ten Commandments or through your Champion being like your sort of Divine relayer of messages from you, it depends), or maybe just do certain things that’ll gently nudge your followers into acting a certain way (like, the stories about your version of your first calamity would end up shaping how they view you, like a God that sent meteors to kill the first humans obviously makes you Wrathful and to be Feared in their eyes and you showcasing that to be worshiped is to be feared may lead to your followers to be more into Conquering as a way to spread your word cause you are definitely not the type of God to take Peaceful meassures at that point). Basically, pretty much most of your actions will affect your reputation in some way, that’s my basic idea.

So, since my comment is being burried, here’s a summary of how the Stat menu may look like the way I imagined it:

Stats

Name
God Name
insert other stuff here like appearance, age, etc.

Alignment:
Benevolent/Malevolent

Personality (You and Worshippers):
Peaceful/Conquering
Merciful/Wrathful
Open/Traditional
Detached/Intervening
Order/Chaos

While we’re at it, I also imagined that the Chaos route could be for players whom wish to play as the one dude that does the oppositte of what people want for shits and giggles. It’ll probably piss most of the other Gods off but I couldn’t imagine a more fun stat for someone whom wishes to play like Loki or a litteral Dark Lord if you’d prefer. Though I don’t see it as the baseline “Evil” route cause you can possibly be a Good Natured Prankster if you’d like. I did thought of a Benevolent/Malevolent stat for that.

Which, if the story regarding your power is you needing to learn to control it then that could also fit in the Order/Chaos stat since I’d imagine a very Chaotic MC being the type of God to just let put their powers with little thought of consequences (or some thought with little care instead), while somebody with high Order wishes to gain more control of their Divine abilities and would rarely alter stuff if they could.

I’m glad to be continuing to help, or at least try to help. Once again, these are just some random ideas that I am just throwing out there trying to see what sticks, so I’ll understand if it sucks or if I sound way too rambly to be easilly understood. :wink:

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I really like these ideas the high conquering could even lead to possible worship like in Aztec religion with blood sacrifices. And possibly having your army being seen as a holy army that lives to serve your will. Of course I think that you could add another layer to this by if you have high corruption your priests could purposely lie to your people to get what they want.Or with high peace maybe some of your people could become like monks devoting their lives to studying your religious messages or become traveling missionaries spreading your faith just a little bit everywhere they go.

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Hi just joined the site. I played your demo and I got to say that I liked it a lot.

If you are still having problems with the god being able to have an romance… I might have an idea… (sorry if it is hard to understand me, English is my second language)

I think what is important is the feelings the mortal have for the god. Depending on what action you take in the game and different mortals will react differently. If you manage to get close to the character in the game, the one your trying to romance. Even if he/ she is mortal maybe there could be a choice where you could give them some of your godly powers.

so that they either become:

  • A god like you.
  • A half mortal
  • Get longer life and magic
  • A longer life

Just a suggestion. Not sure if it helps you or not though.

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those are not bad suggestion, you could also ‘corrupt’ them into a new kind of being with a longer lifespan / back to being the immortal kind of ‘mortal’ (like those you exterminated)

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Really, after all the effort I went through killing them all I am so not making more but you’re free to as long as you abilities(@Darkner) let you

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Oh yes! That is indeed what I was thinking about! Though your idea about corruption is interesting wnd is something that didn’t crossed my mind. I tried to explain that idea while avoiding referencing irl religions since I didn’t want to offend anyone, thankfully you nailed it alright! :slight_smile:

As for how we’ll monitor corruption, it can be a separate stat like the Loyalty one I just mentioned before or it could just be seen as either part of the Benevolent/Malevolent stat (High Malevolent = Corruption) or it could be part of the Order/Chaos stat (since you can interpret High Order as High Discipline as well while Chaos encourages people to do what they want).

While on that topic, a good example that I thought of regarding the difference between Benevolent Chaos and Malevolent Chaos is… B Chaos is like Dionysus whom encourages people to get drunk and screw societal norms (seriously you have no idea how wild the Cult of Dionysus could be with their parties) while M Chaos is more like Eris Goddess of Discord whom encourages conflict among Gods that even leads to wars (You know- The Trojan War).

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Hmm :thinking:,maybe we can be the patron deity of the vampires. Our MC can only corrupt and destroy, so we could “create” vampirism, but not as a undead thing, more like a disease , like in Elder scrolls series (without the methods of Molag Bal .-.). That way, we could grant a mortal a longer life span.

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Vampires are undeads in the elder scrolls, that’s why Potema allowed them in her army made of only undeads and a few necromancers, also why Meridia hates them.

Undeath it’s a great way of making someone immortal if you do it right though.

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You know you got to wonder how you can cure undeath in elder scrolls

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The easy answer is that Bethesda hasn’t cared about their Elder Scrolls lore since Oblivion when they retconned tons of stuff including the geography and climate of the imperial province for the specific purpose of making it as generic as possible.

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By giving souls to godlike entities of course, or with alchemy and a little bit of magic.

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The best cop-out answer in the history of man, right next to “Because science”.

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I mean, Magic is Magic.

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