Let’s pretend they’re goblins okay:sweat_smile:
Or said hellish chihuahua thought our tentacles as a chew toy and accidentally kill themselves.
@freeki_Milliu Hello fellow fan of Overloaded and Re:Creators. Thanks for the feedback.
I know that the choice about the lore of the game in the prologue is limited. The reason for this is there is a gap between when the world is created and when the MC enters the world. Different starting points will have different end points. I opted for having a pre set world that you can mold after the beginning. In regards to the Goblin culture, you will have more choice in the later chapters. Goblins have already a culture but you can shape it as the story progresses.
About the magic system of the game. Let’s not forgot that the club is making a game where the focus is on players and not the gods themselves. So their magic is not really going to be well defined. I think there is a YouTube video that explains the two types of magic systems in fantasy world. In this fantasy world, at least with regard to the seven gods, their magic is not well defined so to speak. It’s more like the Harry Potter style magic system as opposed to Avatar: The Last Airbender (which is well defined).
I also feel the prologue is rushed when it comes to the relationship with the other members. That is why I am planning on expanding it a bit. The reason why you had to choose this club was explained I believe, the school makes it mandatory for each student to join at least one club.
I like the suggestion on the stats, especially the Fear/Adoration. I’ve been avoiding the stats screen like the plague because I have not decided what to add. Even with the upcoming update, I’m still avoiding it .
@Drakon21 I have mentioned that the MC will be able alter or corrupt things instead. About having demigod child. Let’s hold on to that thought. I’m still figuring out how the MC can romance a mortal.
@Nomad33810 None of the gods are married or have children with each other by the time you arrive. There was a marriage between one of the seven gods and another God but that didn’t end well…
@tmmanques Is it really romance if your partner kidnaps you without your consent?
@Jonathan_Jones I’ll check it out. Do you have a screenshot of it?
@greatnes_personified There are, or more accurately, there were such beings who could do that.
@Julie04 @Metalsilver7 Let’s not get ahead of ourselves but thanks for the enthusiasm.
Thanks, I’ll fix in the next update. Thanks!
I can confirm that the whole ‘you’re forced to join a club’ is explained in the demo
Why do people always wanna use their godly powers to cause misery and destruction? Like, I just wanna try to help everyone get along and be happy and free. I play video games for escape from the shittiness of reality, not escape from the fact that I’m not the cause of all the shittiness of reality.
Will we be bringing these beings back (preferably as servants) incidentally are we stronger or weaker than these beings
The better question is why not use them like this
I should have just added that joke to the end of my own post to ruin the “fun” of making it for the seven billionth time.
Hey a lot of the good jokes have already been said. What do want from me I’m only human
Oh! Sorry I probably wasn’t paying attention, I better be more careful later on if I plan on giving feedback!
Anyways! I am glad you like my stats suggestions! I have a few more ideas that expand on that though if you’d like to hear it. I have got to ask though, will we be able to manipulate how people worships us as that’ll be the basis of my suggestions if you will. Like, it is not exactly a reputation system but it can be compared to that, but I am thinking of more so how your followers act for you. Here’s my ideas:
Peaceful/Conquering - Are your followers more peaceful in how they preach your divine greatness, or are they more forceful and prefer conquering lands to spread your influence. A player with high Conquering stat would have their influence spread faster and more effectively throughout the land but it shall negatively affect how mortals and other Gods view you (or maybe some Gods would be more agreeable to your methods? Depends), it may highten your Fear stat possibly as well. On thd other hand, high Peaceful would make your influence smaller and you’ll end up with lesser loyal followers, but the mortals and most of the Gods will respect you more, this shall obviously affect the Benevolence stat.
Wrath/Mercy - Are you a wrathful God whom punishes transgressions harshly, or are you actually pretty chill and more willing to let things slide within certain limits? Once again connected to the general Fear/Benevolence stat as that shall affect how most of the characters shall view you (with Wrath = Fear and Mercy = Adoration obviously). Mercy shall make you more appealing to possible worshipers but it also shall make them less loyal an morr inclined to disobey you when you are way too Merciful, Wrath however is the opposite as while it may scare away people it ensures that your current followers are very obedient to you. Once again, it may piss off some other Gods how wrathful you are, especially if they are leaning more into Benevolence, but more Malevolent Gods may treat you more as a pushover if you are very merciful.
Open/Traditional - How do you and your people, particularly the Goblins, view other cultures or viewpoints? Are they more open to new ideas or do they prefer to not fix what is not broken? A high Open may raise your Mercy stat and may positively raise your relationship with the others in your Pantheon but it shall make your rules way too flexible and may end up giving your followers more reason to stray from you. A high Traditional however is going to inspire more loyalty to your followers and shall make them more steadfast in their beliefs, but it shall make the other deities slower to befriend and it shall raise your Wrath stat.
Detached/Intervening - Do you prefer to let your followers have more freedom in dealing with their situations or do you prefer to meddle with mortal affairs often? High Detached will make your followrrs more independent and more capable in handling themselves and learning to advance their way of life even farther, but that also means that they are easilly going to stray from you due to your absense. High Intervening however gives more proof of your power to your worshippers and thus they’ll be less likely to fall astray from your will, it will however make them way more dependent on you though so you hav got to fulfil most of their important demands to keep their loyalty.
Order/Chaos - Oh ho ho this is my fave. Are you a God of Death that inspires Order and is more about keeping things balanced by fixing things that may disrupt the realm’s harmony? Or do you prefer to insipre Chaos and try to keep things balanced by inspiring discord and general corruption? Basically are you Odin or Loki (that’s the most apt comparison I can think of on top of my head)? Anyways besides the relationship bar with your friends and the mortals being affected by this obviously, it’ll be a thing that dictates what exactly are the priniples your followers are well… following! Do your most devout worshipers act like paladins of a certain Oath whom are loyal to your cause, or do they prefer to cause mischief on other people and thus inspiring chaos? Depends on you!
Other than that, maybe a general Loyalty stat that rises and lowers depending on what you do. Maybe start of with 50% Loyalty at the begining since while people still worship you since you are who dictates Death in this realm the fact that you arrived last may have ended up lowering people’s views on you. You don’t necesarilly need High Loyalty throughout the game since you can be a pretty neutral God whom only intervenes on very important matters if thatis what you wish, but if you want to be an Overlord then High Loyalty may be recommended.
I also got to ask but would your power to alter beings or other stuff be limited? Maybe have a Power count in the stat screen ala Aether: Life as a God (but less easilly broken like that game hopefully) that may dictate how much you can use your Godly powers to the world around you? If you are choosing to go that route, hopefully the process of how you shall collect power won’t just rely on the Loyalty bar I just mentioned as that’ll break the game’s difficulty if you do everything to highten that stat. It’ll probably discourage choice in favor of the one winning strategy in my opinion, or is it just my experience with Aether talking again?
Anyways, that’s all my suggestions for now. I could suggest more regarding stats for your would-be champion, but it’ll probably be the general DND stat list like Strength, Charisma, Intelligence, etc. Plus, I would definitely wait to see the whole choosing your champion part of the story first before suggesting anything. I hope that is ok
And lastly, if you choose to go with my ideas maybe the choices in the prologue that could afect these stats that I thought about is something like this: In choosing what is the first cataclysm, taking the most destructive option (meteors) = +Wrath while the just taking their souls in their sleep = +Mercy, something like that. We can also dictate your view on Chaos/Order when you chosethe God’s commandment. I think that maybe a good start.
So yeah, this is pretty long since I tend to go overboard when explaining ideas. Anyways, like I said, these are all just suggestions so you really don’t have to listen to me at all, this isn’t my game of course. I also have a hard time backreading cause of how shitty my internet connection is so if this has been either suggested before or you have dismissed this before then sorry. Well, that’s it for my ideas then, at least for now. I hope my input has been useful, despite me not being a programmer and having no idea how ChoiceScript works while I am just raving about what I would personally like to see in the game with no regards as to what others may lie playing cause what do I know. Man I can’t even think of how to end this long ramblings so I’ll just stop here hahaha.
I don’t really get the issue with a mortal romance option, though I haven’t read the whole thread so maybe I’m missing something. Gods in real life mythology mess around with mortals all the time. I mean, that’s kind of the main thing they’re known for… Hell, Zeus well… Was Zeus. I mean, we’re a god who was until recently a normal human. Gods pretend to be mortals all the time.
It kind of seems like some of these stats are kind of the same in affect for example: Conquering/peaceful and Wrath/Mercy
yeah but technicaly those mortals don’t exist, it kinda sound like marrying your OC IMO
I’m not sure what that’s even supposed to mean. Because this world started out as a PNP game “technically” none of this is real? It’s a computer game. Technically the character you’re playing as doesn’t exist. Does that mean you can’t play as them? Within the context of the story the world and characters are a lot more real than the game we’re playing to experience it.
that’s not what i meant, those mortals don’t really exist FROM the POV of your character within the story
there is a difference between playing a game and trying to marry a character from the game
Yeah, I figured, though not with Conquering/Peaceful and Wrath/Mercy. See with C/P (I’m just gonna shorten this like that) it was more so how your worshipers act in order to spread your gospel, think how some religions prefer a more peaceful method on getting their point across while some are more into “lets conquer this place then they’ll have no choice but to worship the great (insert God name here)!”, meanwhile W/M is how you respond to your worshipers whenever they do something you did not like, to you, I don’t know maybe send fireballs to rain on them or do you do somehing less deadly and gently push them into what you deem is right (or don’t do anything at all and let what they did slide, depends on you)? Kinda like that. I do agree that some are probably simillar so any input from anybody whom wishes for me to explain some of the stats better are welcome. Of course, the author has the final say in the end
Kind of feel like they should act according their gods preference on this
What you just said sounds like it meant exactly what I previously said. You’re saying that the characters in the story technically aren’t real within the context of the story because the world they inhabit was originally created as a pnp rpg setting. Except that reasoning is contingent on the world that was created to be a pnp game setting continuing to just be a pnp game setting, which it very clearly failed to do, hence the whole premise of the story. I mean… Games don’t technically physically trap you within perfectly lifelike replications of their world’s with NPCs that no designer had a hand in creating, who act indistinguishable from real people and give you the powers of a good when the game was designed to be played as a mortal adventurer… Like… I guess it’d be interesting to have the option to go through the entire game desperately denying the reality of what you are experiencing despite all you perceptions… I mean… Well, it’d be unusual anyway.
There’s a difference between making a campaign setting for a game in a gamified manner that entails you taking on the role of a god of that world and being inexplicably transported to an apparently completely real version of that world with things you never created and literally becoming the character meant to represent you in the game world after all the other people who made that setting with you inexplicably vanished one by one after creating the initial setting and finding they’re all here in a similar situation to yourself.